A few hours ago, Naughty Dog and Iron Galaxy announced the release of update 1.1 for The Last of Us Part I PC. As suggested by the version number, it is a major patch delivering a lot of performance optimizations. It also updated the game to get the Steam Deck verification.
Some of the main improvements include:
- Optimizations to improve global CPU and GPU performance throughout the game
- Overall improvements to texture and environment loading
- Improved shader compilations times
- Addressed issues where screen tearing could still occur with V-Sync enabled
- Added support for players using third-party audio drivers
- Added a new Very Low graphics preset (Options > Graphics > Graphics Presets)
- Added a new AI Quality setting in the graphics menu (Options > Graphics)
- Added a new Dynamic Lights Quality setting in the graphics menu (Options > Graphics)
- Fixed an issue where the game could crash while shaders were building on AMD hardware
- Fixed an issue where FPS could be impacted while enabling the AMD GPU Usage monitor (Options > HUD > GPU Usage)
- Overall improvements to performance while playing on Steam Deck
- Addressed a memory leak issue that could cause crashes on Steam Deck
The Last of Us Part I PC launched on March 28th, around six months after the release of the PlayStation 5 version. It is based on the remade version of Naughty Dog's original masterpiece from 2013, which greatly improved graphics, animations, and AI compared to the first The Last of Us version.
However, the PC version launched with several technical issues for low and mid-range configurations. Naughty Dog and Iron Galaxy have issued several patches to improve the situation in the following weeks. Modder PureDark has also created a DLSS 3 mod for The Last of Us Part I PC; stay tuned on Wccftech for a test of that mod.