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Latest Horizon Forbidden West Burning Shores Patch 1.26 Packs Improvements and Fixes Aplenty

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Horizon Forbidden West Burning Shores patch 1.26

Guerrilla Games and Sony have rolled out Horizon Forbidden West Burning Shores patch 1.26 for PlayStation 5, packing numerous fixes and improvements.

The new update is available now and should download automatically if enabled in the PlayStation 5 settings. As said, this new patch contains plenty of fixes and improvements, including bug fixes for main quests, side quests, and world activities. In addition, this brand-new update addresses an upgrade issue with the Specter Gauntlet. Also, this patch contains various crash fixes as well as fixes and improvements to both the game's visuals and audio. Another interesting change is that Guerrilla has increased the spawn rate of salmon in the Forbidden West area.

We suggest reading the full patch notes here.

Guerrilla has been releasing updates for Forbidden West and the PS5-exclusive Burning Shores expansion quite regularly. The previous update, patch 1.125, was released some weeks ago.

Horizon Forbidden West is available globally now for PlayStation 5 and PlayStation 4. The sequel to Zero Dawn was released last year, and as reported last month, the game has managed to sell over 8.4 million copies worldwide. Here's what our very own Alessio Palumbo wrote about Forbidden West in his launch review last year.

"That aforementioned long playtime might be partly due to the many cutscenes and dialogues, by the way", he wrote. "I don't have any hard data for comparison, but I reckon there's a lot more in Horizon Forbidden West, particularly if you want to go through every dialogue option to learn absolutely every single thing about a character or a faction. As a lore buff, I loved this, and it reminded me of Mass Effect a bit (alongside something else from the ending, though I won't spoil that). You can often come back to chat with fellow allies after something happens, gaining new perspectives and views on the unfolding events. Additionally, there are even companion quests and a proper headquarters, just like in a Bioware game. Narratively, this is explained with Aloy slowly coming to understand the value of relying on trusted friends, whereas in Zero Dawn she often preferred doing things by herself. It ties well with her necessary growth as a character, that's for sure. She isn't the lone former outcast turned fearsome warrior anymore; she needs to become a commander."

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