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Amazon is offering the SiriusXM Roady BT In-Vehicle Satellite Radio Kit for $69.99 shipped. Down 30% from its normal going rate at Amazon, today’s deal marks a new low that we’ve tracked there and is also the first discount all-time at the retailer. Designed to deliver in-vehicle entertainment, the Roady BT satellite radio installs in your car and connects to your stereo through Bluetooth, 3.5mm aux, or over a built-in FM transmitter. You can choose to mount it via a magnetic vent or dash adapter and there’s an additional mounting system that’s sold separately should you need it. Plus, it comes with a three month free trial of Sirius XM or you could opt for 12 months of the brand’s Platinum Programming Package for $99. Keep reading for more.

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The post SiriusXM Roady BT in-car satellite radio kit lets you tune in anywhere for $70 (First sale) appeared first on 9to5Toys.

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The “Shove” mechanic in Baldur’s Gate 3 can ruin an encounter, and I love it

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Baldur's Gate 3 character about to shove a goblin into a chasm

Enlarge / This is the place where I discovered my love for the "Shove" mechanic. Except I staged this moment after the fact, by reloading one of many saves and reversing the circumstances. (credit: Larian Studios)

I had done a fair amount of optional grinding by my 25th hour of Baldur's Gate 3, My Githyanki warrior, Lae'zel, was leveled and geared up enough to be mostly one-shot-ing any goblins or wildlife that tried her, and quickly incapacitating even bigger threats. I was growing concerned that I was leaning on her a bit too heavily, not exploring the deeper tactical offerings of BG3's combat.

"Ha!" the game retorted. "Ha, ha!" That's what it sounded like to me, anyway. Lae'zel led the charge into the last decrepit corner I had yet to explore inside the goblin camp, eager to take out the third and final leader of the tribe. After ending her turn on a wooden bridge, a nearby goblin boss, Skrut, ran toward her. I wasn't concerned until, a few seconds later, the action log in the lower-right corner delivered the news: "Lae'zel perished in a chasm."

Skrut had leaned into something I had forgotten about since BG3 first introduced it: the Shove action. It was initially suggested as a way to get a character out of your melee range. If you shoved an enemy and it landed a long way down, they may even take damage and end up lying prone and vulnerable. But now I understood why the game showed you the text "Chasm" when you moused over a seemingly endless pit, the kind drawn into many games for pure environment. You can't click to walk your characters into a chasm, but they sure can be pushed into one.

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