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AMD FSR 3 Technology Coming To Forspoken & Immortals of Aveum, Works On All GPUs & Consoles

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AMD has finally given an update on the release of its frame-boosting FSR 3 technology which will be the latest in its FiedlityFX ecosystem.

AMD FSR 3 Will Be Featured In Forspoken & Immortals of Aveum But When Is The Main Question

It's been almost 10 months since AMD unveiled FSR 3 when it first introduced its RDNA 3 GPUs. Back then, AMD promised gamers to expect up to 2x the performance increase over FSR 2, and later, we got to know that the company was going to use frame interpolation, similar to NVIDIA's DLSS 3 technology, as a means to achieve this huge performance jump.

But time passed and we didn't hear anything about FSR 3 from AMD until now. During its Gaming Festival 2023 event at Gamescom, the company revealed that the technology will be landing within Forspoken & Immortals of Aveum as the first titles to support FSR 3. But those are just the launch titles for FSR 3, AMD also confirms 10 additional titles that will support the tech in the future:

  • Avatar Frontiers of Pandora
  • Cyberpunk 2077
  • Warhammer 40K: Space Marine II
  • Frostpunk 2
  • ADERS
  • SQUAD
  • Starship Troopers Extermination
  • Black Myth WUKONG
  • Crimson Desert
  • Like A Dragon Infinite Wealth

Forspoken is definitely one odd choice for AMD to select as the game wasn't that well received and while it is the one & only PC game to benefit from Microsoft's DirectStorage API, there's not much else to the game. In our review of the game, we weren't impressed by the visuals that the game had on display which sucked because it was one of the first games to be based on Unreal Engine 5.

AMD showed Forspoken see a boost from 30s FPS at native 4K (Ultra-High RT) to over 120+ FPS using the same settings and FSR 3 set to "Performance" mode.

amd-fsr-3-gamescom-blog-performance
amd-fsr-3-gamescom-blog-native-aa

Meanwhile, Immortals of Aveum isn't that big of a game either which also got mixed reviews and despite being just a week old, the game peaked out with less than 1000 games playing in on PC. It does utilize Unreal Engine 5.1 but despite the graphics now being a particular game-changer, it's a taxing game when it comes to graphics performance.

So far, UE5 games have been a disappointment, to say the least, and while it makes sense to have FSR 3 and DLSS 3 in these games to achieve a stable frame rate, that shouldn't have been the case from the start. We have seen the trend where devs are relying on upscaling techniques such as DLSS & FSR to achieve playable within PC ports. The good thing is that DLSS 3 is also available in both of these games (Forspoken with mod) so it will be easy to compare the performance & visual details against AMD's FSR 3 technology.

I personally think it would've been a great choice if Starfield, Resident Evil IV, Star Wars Jedi: Survivor, The Last of Us Part I, and The Callisto Protocol had been selected as the launch platform for FSR 3. Starfield would have been a great choice since it is one of the biggest titles of 2023 and also a fully AMD-sponsored title since Bethesda selected AMD to be their PC partner. AMD did say that it will be easy to integrate FSR 3 within FSR 2 titles but I guess we have to wait to see further adoption into those titles.

On a plus side, AMD has confirmed that FSR 3 will be available as a plugin for Unreal Engine 5, further increasing its adoption rate among the gaming community.

In an early look provided to GDC attendees earlier this year, AMD revealed that FSR 3 FidelityFX Super Resolution will leverage from:

  • Motion Vectors and AMD Fluid Motion to produce interpolated frames
  • Good motion estimation is key for interpolation
  • Additional internal information from FSR 2 can be leveraged

During the last part of our temporal upscaling session, we also revealed some early information about FSR 3 and talked about the benefits and challenges in development.

With FSR 2 we’re already computing more pixels than we have samples in the current frame, and we realized we could generate even more by introducing interpolated frames. This has allowed us to achieve up to a 2x framerate boost in the process.

Frame interpolation is more complex, as there are several challenges:

  • We can’t rely on color clamping to correct the color of outdated samples.
  • Non-linear motion interpolation is hard with 2D screen space motion vectors, which is why we recommend at least 60fps input.
  • If the final frames are interpolated, then the UI and all post-processing will also need to interpolated.

However, there is good news!

  • There’s a high probability there will be at least one sample for every interpolated pixel.
  • There’s no feedback loop as the interpolated frame will only be shown once – any interpolation artifact would only remain for one frame.

via GPU Open

amd-fsr-3-fidelityfx-super-resolution-technology-gdc-2023-_4
amd-fsr-3-fidelityfx-super-resolution-technology-gdc-2023-_2

Latency reduction will also be a key focus area for AMD FSR 3 FidelityFX Super Resolution since the company understands that gamers need both, high frame rates and the lowest latency possible. It also looks like FSR 3 will be very easy to migrate to titles that already utilize FSR 2 integrations and finally, an open-source MIT license to allow optimal flexibility of integration will also be available if needed.

amd-hypr-rx-_1
amd-hypr-rx

AMD also mentions that they have found a way to integrate the fluid motion frame technology in HYPR-RX which is also coming out in a few weeks. This would allow any DX12 and DX11 title to take advantage of Fluid Motion Frames and Frame Interpolation/Generation using HYPR-RX. It will be interesting to see how this driver-oriented approach compares to a proper FSR 3 integration. While HYPR-RX is out in a few weeks, this Adrenalin driver-driven approach will be available around Q1 of 2024.

The good thing is that FSR 3 will be compatible with all GPUs including AMD's own & also cross-vendor (including NVIDIA & Intel). The technology will also be compatible with consoles. It won't lock down to just AMD GPUs. Furthermore, Stay tuned for more information on FSR 3 in the coming months.

amd-fsr-3-gamescom-blog-performance-chart-2
amd-fsr-3-gamescom-blog-performance-chart-1
Supported and Recommended Hardware for using AMD FSR 3 with Upscaling and Frame Generation
AMD NVIDIA
Supported:
AMD Radeon™ RX 5700 and aboveRecommended:
AMD Radeon™ RX 6000 Series and above
Supported:
NVIDIA GeForce RTX™ 20 Series and aboveRecommended:
NVIDIA GeForce RTX™ 30 Series and above
Written by Hassan Mujtaba

WccftechContinue reading/original-link]

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