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Starfield Creation Kit will Let Modders Make Their Own Planets, Stories, and More

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Starfield

Modding has always been a key appeal of Bethesda PC games, and the publisher has promised modding will be encouraged with the upcoming Starfield, but actual details have been a bit scarce. Obviously, those willing to dive right in and mess around with the code can do whatever they want, but what about those who don’t quite have those technical skills?

Well, during a recent livestream, Bethesda marketing boss Pete Hines dropped a few more details about Starfield modding plans. He confirmed a Creation Kit similar to those released for Skyrim and Fallout 4 is coming for Starfield, and it will let ambitious modders do things like create entire planets or their own stories and quests with relative ease.

“We're doing it, we said we are. There's going to be mods, we're going to release the Creation Kit. If you've played Elder Scrolls or Fallout, it's going to work like that. It's post-launch, we have no other information. We have a launch to get through. It's coming.

I get excited about this game because I love it so much, and I love what we've made and what the team made, but... there's a lot more coming. And when you start to think about the kind of communities that come around Bethesda Game Studios games, and putting a tool like [the Creation Kit] in the hands of people to go... "How'd you like to make a planet?" All of that is just going to be off the charts when you start getting the community to come in and add all the different things they want to bring to it. Their own stories they want to tell, whatever it is. Hell, I have a list of things I already want to mod.”

As noted above, Hines won’t say when the Starfield Creator Kit will arrive, but traditionally, they’ve arrived fairly shortly after the release of big Bethesda RPGs -- only around 4 months after the launch games like Skyrim and Fallout 4. Whether that holds true for Starfield, remains to be seen.

Starfield launches on PC and Xbox Series X/S on September 6, with an early-access launch on September 1. What kind of mods are looking forward to? Planning on making any of your own?

Written by Nathan Birch

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