NVIDIA has published its DLSS 3.5 SDK, paving the way for the next generation of Super Sampling enhancements within games and applications.
NVIDIA's DLSS 3.5 SDK Is Now Available, Will Bring Ray Reconstruction and better AI Upscaling To AAA Games
A few hours ago, I was tipped by one of our readers that NVIDIA has added the first DLSS 3.5 and Ray Reconstruction libraries over at its public GitHub domain. So we checked them out and as of just 14 hours (at the time of posting this article), the DLSS Super Sampling SDK 3.5.0 and required docs are indeed available. The libraries include multiple DLLs for Windows and Linux platforms & these DLLs can be easily swapped with the existing DLSS 3.1 using the DLSS Swapper tool made by Beeradmoore aka Brad.
The process to swap is quite simple. You have to import the nxngx_dlss.dll file from the DLSS Dev folder into the DLSS Swapper list. After that, you can select any game in the game library & swap the DLSS version with the new DLSS 3.5 release. However, before doing so it is recommended to save your existing .dll files just in case something goes wrong or the game is unable to work with the new dll.
The release comes a day after AMD unveiled its FSR 3 technology which also features interpolation and frame generation capability. But the thing that makes DLSS 3.5 fundamentally different from AMD's FSR 3 is that DLSS 3.5 is an extension of DLSS 3 which already introduced the two elements, frame generation and frame interpolation. The technology has already gotten better with its DLSS 3.1 revision and DLSS 3.5 aims to further enhance the ray tracing capabilities through a new tech called Ray Reconstruction.
On a technical level, AMD's FSR 3 would be the competitor to DLSS 3/3.1, not DLSS 3.5 which is far more advanced in the things it's made to achieve. DLSS 3 itself has a far bigger adoption rate than DLSS 2 and is already featured in a range of titles whereas AMD has so far only promised two AAA title support for 2023 (Fall) and at least 10 more titles coming in 2024. AMD did announce that its HYPR-RX technology will enable fluid motion frame enablement across DX11/DX12 games but that will only be limited to Radeon RX 7000 GPUs and utilizes RSR over FSR which may have a slight bit of an impact on the visual quality of the game.
From NVIDIA:
Ray Reconstruction is a separate UI toggle, available after Super Resolution is enabled.
When a game or application adds Ray Reconstruction, it is a combined AI model with Super Resolution.
You are able to separately toggle between SR, FG, or SR with RR.
— Hassan Mujtaba (@hms1193) August 22, 2023
While swapping the DLSS DLL is an easy job, it should be mentioned that we have already talked to NVIDIA about how ray reconstruction will be enabled within the game. The game engine is required to support DLSS 3.5 and its ray reconstruction tech to replace its internal denoisers.
NVIDIA DLSS 3.5 Injected In Cyberpunk 2077:
This has to be manually enabled through a toggle that will be available within the game when it's patched. There are going to be certain aspects where the AI model may make things look slightly enhanced on DLSS 3.5 but ray reconstruction will only work once it's patched in. Cyberpunk 2077 Phantom Liberty expansion is said to be one of the first titles to support NVIDIA's DLSS 3.5 during launch on 6th September 2023 so stay tuned as we bring you the action!
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