AMD FSR 3 & HYPR-RX are two upcoming technologies that gamers are looking forward to the most & with the recent announcements, we got to learn more about them & how they will help not just Radeon but even NVIDIA & Intel GPU owners to boost their gaming performance.
AMD FSR 3 & HYPR-RX Are Coming Out Very Soon & Will Mark A Big Win For Gamers From All Camps
AMD FSR 3 and HYPR-RX are technologies that may sound similar to one another since their main goal is to boost gaming performance but if you look at them closely, they are very different from one another and we are going to explain what sets them apart on a technical & fundamental level.
AMD FSR 3 - NVIDIA DLSS 3 With Much Wider Hardware Support
So let's start with the big one which is clearly FSR 3. AMD's FSR 3 is part of the FiedilityFX Super Resolution ecosystem which has been around for years now since it first got announced with the RDNA 2 GPUs. The FSR technology has been infused within 300 games (both current & upcoming) either officially or unofficially through mod injection. For the next chapter, AMD is introducing the FSR 3 technology which extends upon FSR 1 & 2 with the addition of Fluid Motion Frames tech or AFMF.
The AFMF is an enhanced optical flow technology that is combined with temporal game data to deliver a massive boost in gaming performance, over 2x in some cases. Fluid Motion Frames tech combines Frame Interpolation and Frame Generation to achieve this big performance gain and is something that sounds familiar to NVIDIA's DLSS 3 technology which has been around for a year now.
FSR 3 Modes
So starting off with the AMD FSR 3 modes, you will be getting the same Quality, Balanced, and Performance modes but with FSR 3, AMD is also adding a Native Anti-Aliasing Quality mode which will enhance the image quality & sharpening using FSR 3 at a native resolution so no upscaling will be involved. This is similar to NVIDIA's DLAA where image quality is enhanced at native resolution:
- FSR 3 Native - High-Quality AA/Sharpening at Native Resolution
- FSR 3 Quality - Best Image Quality with Upscaling
- FSR 3 Balanced - Balance of Quality & Performance with Upscaling
- FSR 3 Performance - Best Performance with Upscaling
FSR 3 Improvements
So with the modes out of the way, let's talk about the enhancements that FSR 3 brings over FSR 2. First up, FSR 3 will include UI processing as an integral part of the algorithm, allowing for artifact-free UI within games. The code for FSR 3 is also written in HLSL which makes it faster to generate a 4K frame at less time than competing upscaling technologies. This whole work is performed in an asynchronous compute which means that the main game render pipeline won't be burdened by a frame generation inclusion.
AMD is also aware of the latency spikes that are associated with frame generation and they have their own answer to NVIDIA's Reflex in the form of Radeon Anti-Lag+ which will lower the latency. The Anti-Lag+ feature can be enabled and disabled through the AMD Software: Adrenalin drivers. AMD Radeon RX 7000 users will be able to access Anti-Lag+ while Radeon RX 6000 or lower GPU owners can take benefit from the older Anti-Lag technology. The Anti-Lag+ technology also works with AMD's RDNA 3 iGPUs on the Ryzen 7040 APUs.
But that's not all, FSR 3 also includes an improved version of FSR 2 which is optimized and delivers better image quality and performance. Plus, if any application already supports FSR 2, then FSR 3 is much easier to integrate. You can also expect an open-source license and FSR 3 will soon be added to the FidelityFX SDK
To sum up the improvements of FSR 3:
- AMD Fluid Motion Frames With Enhanced OFA (AFMF)
- New Frame Generation and frame Interpolation technologies
- UI Processing For Artifact-Free UI
- Asynchronous Compute For Faster Frame Generation
- Radeon Anti-Lag+ Support for lower latencies
- Doesn't utilize ML/AI hardware
- Up To 3.4x Performance Gain
- Easy To integrate in FSR 2 Titles
- Open-Source MIT License
- Will Be Added To FidelityFX SDK
What Games Will Support It & What Hardware Can Run It?
AMD FSR 3 comes to AAA titles this fall with two titles in the works, Forspoken and Immortals of Aveum. But AMD has more 1st party titles that will be getting FSR 3 support in the future, possible 2024 launches:
- Avatar Frontiers of Pandora
- Cyberpunk 2077
- Warhammer 40K: Space Marine II
- Frostpunk 2
- ADERS
- SQUAD
- Starship Troopers Extermination
- Black Myth WUKONG
- Crimson Desert
- Like A Dragon Infinite Wealth
The company is also working with several partner studios and game engines such as Unreal Engine 5 for which a plug-in is already on the way. The full dev partner list includes:
- Ascendant Studios
- Enduring Games
- Square Enix
- Massive Entertainment
- Ubisoft
- CD Projekt Red
- Saber Interactive
- Focus Entertainment
- 11 bit Studios
- Offworld Industries
- Game Science
- Pearl Abyss
- SEGA
- Ryu Ga Gotoku Studio
- Reflector (Bandai Namco)
In terms of hardware support, FSR 3 vanilla (minus the Frame Generation) works across Radeon RX 500 GPUs (and above) & also NVIDIA's RTX 10 GPUs (and above). The Frame Generation feature is supported by Radeon RX 5000 GPUs (and Above) and NVIDIA RTX 30 GPUs (and Above). Now AMD is reiterating that FSR 3 doesn't require ML hardware to run and that makes it accessible to a wider range of hardware.
AMD says that it only recommends turning on FSR 3 in games that are running at a minimum of 60 FPS to experience an optimal low-latency experience. The company also states that it does not suggest the use of FSR 3 in cards below the recommended list as older cards may not provide the most optimal gaming experience. Following is the support list for that matter:
Supported and Recommended Hardware for using AMD FSR 3 with Upscaling and Frame Generation
AMD | NVIDIA | |
---|---|---|
Supported | AMD Radeon RX 5700 and above | NVIDIA GeForce RTX 20 Series and above |
Recommended | AMD Radeon RX 6000 Series and above | NVIDIA GeForce RTX 30 Series and above |
Supported and Recommended Hardware for using AMD FSR 3 with Upscaling ONLY
AMD | NVIDIA | |
---|---|---|
Supported | AMD Radeon RX 590 and above | NVIDIA GeForce GTX 10 Series and above |
Recommended | AMD Radeon RX 5000 Series and above | NVIDIA GeForce RTX 20 Series and above |
Note: AMD hasn't provided an update on FSR 3 support for RDNA 2 and RDNA 3 iGPUs but they should be supported.
This definitely comes as a big win for older NVIDIA hardware owners and even AMD's own Radeon users who weren't able to access Frame Generation features before which are only supported by NVIDIA's RTX 40 GPUs so far.
AMD HYPR-RX - Radeon Super Resolution + Fluid Motion Frames In All DX12/DX11 Games
The second performance-boosting technology is HYPR-RX which is essentially a software that's part of the AMD Software: Adrenalin drivers. With HYPR-RX, AMD promises a one-switch toggle to boost performance in virtually any game that is based on DX12 or DX11 APIs. The HYPR-RX software has 3 major features:
- AMD Radeon Boost
- AMD Radeon Anti-Lag+
- AMD Radeon Super Resolution (RSR)
The AMD Radeon Super Resolution technology has slightly lower image quality than what FSR 3 will offer but it grants a bigger boost in performance that can in some cases reach almost 4x the native resolution. Plus the feature also supports Radeon Boost. But what's interesting is that HYPR-RX will be supporting AMD Fluid Motion Frames technology which is essentially frame generation minus the FSR 3 image quality. This will mark the biggest performance boost of all three features since you are getting an additional frame inserted into the render pipeline which automatically doubles your frame rate.
To keep the frame generation consistent, Anti-Lag+ will be making sure that the latency is kept in check and the gaming experiences remain smooth and steady. As for hardware support, since the HYPR-RX technology requires Anti-Lag+ to be enabled, it is only supported by AMD's RDNA 3 GPUs such as the Radeon RX 7000 series. There's no word on HYPR-RX support for AMD RDNA 3 iGPUs but since Anti-Lag+ is supported by the said iGPUs, they are expected to get HYPR-RX support too. The software also won't work with NVIDIA or Intel GPUs.
So to sum it up, HYPR-RX offers:
- AMD Fluid Motion Frames Technology
- Radeon Super Resolution (no FSR mode)
- Up To 2.4x Performance Boost in Games
- Supports All DX12 & DX11 Titles
- Enabled Through Adrenalin Drivers using toggle
- Requires Anti-Lag+ Capable GPUs (RDNA 3 & Above)
- 6th September Launch (Driver Support)
- Q1 2024 Anti-Lag+ Support
So as far as technology support goes:
- FSR 3 (Frame Gen) - AMD RX 5000 & Above / NVIDIA RTX 20 & Above
- FSR 3 (Vanilla) - AMD RX 500 & Above / NVIDIA RTX 10 & Above
- HYPR-RX (Anti-Lag+) - Radeon RX 7000 & Above / Radeon 700M iGPUs
- Anti-Lag (Vanilla)- AMD RX 5000 & Above
- RSR - All AMD, NVIDIA, Intel GPUs
AMD FSR 3 & HYPR-RX Performance Demos & Figures From The Red Team Are Mind-Blowing
AMD used multiple performance demos to showcase the boosted performance that comes with the use of FSR 3 and HYPR-RX technologies.
Starting with FSR 3's performance, Forspoken was used which showed 36 FPS at 4K Ultra with High RT preset at native resolution and 122 FPS with the same settings but running FSR 3 "Performance" preset. That's a 3.4x gain in performance.
AMD also showcased the new FSR 3 Native AA mode at 1440P using Ultra settings & High RT preset. Without FSR, the game managed 64 FPS and with FSR 3 enabled, the game saw a boost to 106 FPS. That is a 65% performance uplift.
For the HYPR-RX demo, AMD used Lies of P which was tested at 4K native. The game delivers 73 FPS natively and 178 FPS with HYPR-RX enabled (using AFMF). That's a 2.4x gain in performance.
You can also note how the latency sees a reduction when running HYPR-RX over native resolution since you are getting the advantage of Anti-Lag+ technology.
AMD FSR 3 & HYPR-RX Impressions From Gamescom Attendees
Ok so the technologies themselves and their associated performance presented by the red team are simply amazing but we would also like to mention some early impressions from the folks who were present at the Gamescom show floor and got to see these running in action. Digital Foundry's Richard Leadbetter along with Alexander Battaglia and John Linneman, say that they are impressed by what they saw at AMD's showcase. I will just quote them on this:
So, how does FSR 3 look? At Gamescom, we had a demonstration of both titles running with the new technology active on a Radeon 7900 XTX running at 4K output. Both were running with v-sync on, which AMD recommends for frame-pacing purposes.
In the very small Forspoken demo we saw, the game was running locked at 120 frames per second and looked just as a v-synced 120fps should look. The game was running in FSR 2 quality mode providing its own frame-rate boost, with frame-gen then taking you up to the limit. In terms of fluidity and clarity, FSR 3 looked a match for DLSS 3 - a view shared by Alex, Rich and John, who were all present to see the demos in person. A great start for FSR 3.
It is said that the FSR 3 demo was able to "match" DLSS 3 and another great aspect was how the tech handled the UI elements which looked really good. But since these were not hands-on demos, there will be still some waiting to do to get a better comparison between DLSS 3 and FSR 3 but at the moment, FSR 3 is a major win for gamers and especially consumers that are running older GPU hardware. FSR 3 will breathe new life into those GTX 1060s, 2060s, 5700 XT's, and even some of our favorite Polaris cards from years back.
We also recommend checking out the following video from Daniel Owen which gives a nice run-down on all you can expect from FSR 3:
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