Unity has made major changes to the per-install Runtime Fee program it announced last week and made apologies for a policy that united large swathes of the game development community in anger.
In a new blog post, Unity now says that projects made on current and earlier versions of Unity will not be subject to the new runtime fee structure. Only projects that upgrade to a new "Long Term Support" (LTS) version of Unity starting in 2024 and beyond will have to pay the charges, the company says.
This change should eliminate at least some of the legal confusion over projects started under one set of terms being moved to a new set unilaterally. Unity has also restored a Github page that was set up in 2019 to help developers track Terms of Service changes and reinstated its commitment that "you can stay on the terms applicable for the version of Unity editor you are using – as long as you keep using that version."
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