Upon its release late last month, Alan Wake 2 earned praise as possibly the best-looking game available to date. This week, Remedy published a lengthy blog post that went into the evolution of its in-house Northlight engine from Control to Alan Wake 2. First of all, the developers switched to a new entity component system (ECS) model, making parallel execution efficient and thus allowing the engine to support a variable amount of hardware CPU cores. In turn, this enables 'bigger, more dynamic and fuller worlds', said Remedy. Indeed, Alan Wake 2 is considerably larger than the first game, and Senior […]
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