It's been four years since Rare first announced Everwild at the X019 event. The game debuted with a visually stunning teaser trailer, enticing Rare fans with its art style and with the promise of an 'experience that allows for new ways to play in a natural and magical world'. However, it became rapidly clear that Everwild was very far from release. A few months later, studio head Craig Duncan admitted that the development team was still very much brainstorming ideas of what it could become. I think with Everwild, Louise O’Connor and her leadership team are really passionate about giving […]
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