The Insomniac Games ransomware attack and subsequent leak continues to provide information on Marvel's Wolverine. The code analyzed by Reddit user VISCERAL appears to contain references to two clients having to be synchronized, which would only make sense in a multiplayer environment. // need to do a slower check against each client still connected to see if they were actually requested to warp for( ClientIterator itr = g_ClientManager.GetIterator(); itr.Loop(); itr.Next() ) uint32_t client_index = itr.GetClient()—>GetClientIndex(); uint32_t client_mask = 1 « client_index; if( (m_HeroesWarpedRequest & client_mask) != 0 && (m_HeroesWarpedResponse & client_mask) == 0 ) / We've hit a client still […]
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