The new 2.5 version of the Lossless Scaling software has introduced the first universal frame generation method. This can theoretically be enabled in any game as long as it has a functioning borderless windowed mode and it works even with integrated GPUs. I've spoken with the software's developer to learn more about this impressive technical achievement based on a machine learning model made from scratch. The first attempts are dated back to last Summer, although the real work on Lossless Scaling's frame generation began in the Fall. It works essentially as an overlay, which is why there might be conflicts […]
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