Final Fantasy VII Rebirth is powered by the Unreal Engine 4, and the decision to go with the previous version of Epic's engine was made from the start of development due to a few reasons, including getting the game out sooner. Speaking in a recent interview with Julien Chièze, as reported by Genki on X/Twitter, Game Director Naoki Hamaguchi commented on the Unreal Engine 4, saying that the decision to use it for the second entry in the trilogy was made at the beginning of development. Unreal Engine 5 was attractive, Hamaguchi-san mentioned, but some parts of the engine are […]
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