The last version of Star Wars: Battlefront, released by Electronic Arts, was so stuffed full of loot boxes and pay-to-play systems that EA admitted it "got it wrong" and overhauled the game.
So it was that when the well-regarded, pre-EA versions of Star Wars: Battlefront were announced for a modern remaster and re-release, by experienced porting firm Aspyr Media, there was (forgive us) a new hope. As we wrote at the announcement:
[T]here was nothing quite like the originals, which were PC games first and foremost ... There was a purity to those games that's lost in the general, well, EA-ness of the reboots.
And, lo, was there much rejoicing when Star Wars: Battlefront Classic Collection arrived? There was not. Reviews of the $35 package are "Mostly Negative" on Steam as this is written, with roughly 20 percent of reviews positive. Players are reporting numerous bugs and (rightfully, we might suggest) complaining about the lack of an option to invert joystick axes. There's also a lack of aim assist for console players, which typically helps round out their relative disadvantage to PC players using a mouse and keyboard.
Read 8 remaining paragraphs | Comments
Ars Technica - All contentContinue reading/original-link]