The soon-to-be-released Paper Mario: The Thousand-Year Door remake doesn't run at 60 frames per second like the original GameCube release, but it is likely due to the developer's choice to prioritize other things over frame rate and performance. Talking on X/Twitter, Abebe Tinari, director of Bayonetta Origins: Cereza and the Lost Demon, provided some interesting insight that likely applies to the upcoming remake. For a long time, the Bayonetta Origins development team tried to get the game running at a stable 60 FPS but only achieved so in certain stages, while in others, it was impossible without reducing visual fidelity. […]
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