With Starfield, Bethesda Game Studios produced its first science fiction IP and decided to make a game with over a thousand explorable planets (100 of which with life on them) to sell the idea of a proper space adventure. To do so, the developers of Starfield had to extensively employ procedural generation, which Bethesda had used in some capacity ever since Elder Scrolls II: Daggerfall. That game featured over fifteen thousand cities, villages, towns, and dungeons, with a playable area estimated at around 161 thousand square kilometers (real-life Great Britain is 209K square kilometers). Some of the developers behind Daggerfall […]
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