Sony might not have much this year coming from its own PlayStation Studios, but Astro Bot certainly is the notable exception. Unveiled during May's State of Play broadcast, Astro Bot promised to be the biggest game made to date by Team Asobi with 80 levels. Speaking to EDGE Magazine (issue #400), Team Asobi's Studio Director and Creative Director Nicolas Doucet revealed that the developer considered an open world design but decided against it to provide optimal variety. Actually, we did consider, at first: should this be an open world game? In the end, we went for a level-based approach, because […]
Read full article at https://wccftech.com/astro-bot-ditched-open-world-design-to-provide-optimal-variety/
WccftechContinue reading/original-link]