In a dramatic turn of events, Microsoft has announced that DirectX will now adopt the open-standard SPIR-V as the interchange format for representing shader programs. Microsoft Reveals That They Will Now Align DirectX With Industry Standards, Employing Khronos's SPIR-V IR The beginning is a bit difficult to understand, but we'll try to develop the article so that a commoner can understand why this development is huge. Before this, Microsoft's DirectX utilized the DXIL (DirectX Intermediate Language) as the interchange format. By "interchange format," we mean the representation of shader code that can be used by different compilers, allowing its compatibility […]
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