The God of War Ragnarok PC port is most definitely solid, but it offers few options to scale visual settings beyond the PlayStation 5 version and sometimes looks worse than it as well. Earlier today, Digital Foundry provided an in-depth look at the port, highlighting how the new version of the game is a great way to play it, thanks to shader compilation issues being pretty much non-existent, thanks to the move to DirectX 12 over its predecessor, great support for ultra-wide and super-wide aspect ratios, NVIDIA DLSS, AMD FSR, and Intel XeSS upscalers, complete with frame generation where applicable […]
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