It's been just a few days since Bethesda released the first Starfield expansion, Shattered Space, on PC and Xbox Series S|X. Meanwhile, Design Director Emil Pagliarulo spoke to Gamesradar about the studio's sci-fi IP and its place among the Bethesda portfolio. I think, in a lot of ways, Starfield is the hardest thing Bethesda has ever done. We pushed ourselves to make something totally different. To just jam into an Xbox the biggest, richest space simulation RPG anyone could imagine. That we pulled it off makes Starfield something of a technical marvel. It's also, in a lot of ways, the […]
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