Call of Duty: Black Ops 6 features a broken implementation of all three major upscalers, resulting in minimal performance improvements despite rendering at lower resolutions. As reported on the game's subreddit by Important_Shake_1491, every upscaler apparently has a performance overhead of around 40% when enabled, meaning that whenever NVIDIA DLSS, AMD FSR, or Intel XeSS are enabled, the base framerate drops around 40% before getting increased by upscaling. This issue, according to the user, was also present in later seasons of Modern Warfare III and hasn't been fixed. The user also provided some benchmark results from tests conducted on two […]
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