The third and final entry in the Final Fantasy VII Remake series may end up being a very different game than its predecessors, judging from some recent statements from the development team. Speaking in a new episode of Inside Square Enix focusing on Final Fantasy VII Rebirth, battle director Teruki Endo revealed how he is thinking about how to give players even more freedom, suggesting a further push towards an action-based combat system, a push that was already evident in the INTERmission expansion and Rebirth with the inclusion of Precision Guard and improved aerial combat. It's not only combat that […]
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