Back when The Elder Scrolls IV: Oblivion was in development, Bethesda threw a part when they were informed about the Xbox 360 specs, according to Todd Howard. As revealed in a new interview with Wired going over his video game career, Todd Howard revealed how much the team was struggling during the development of the fourth entry in the series, as they were developing the console version of the game based on the original Xbox, which lacked the memory the developer needed for their big role-playing game. When Microsoft informed them about the Xbox 360 specs and its increased memory, […]
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