Ubisoft’s Skull and Bones has been on a very long and choppy voyage with development reportedly setting sail over a decade ago. Admittedly, the initial pitch was a fairly appealing one – an open-world multiplayer pirate adventure from the same Ubisoft Singapore team that worked on the naval battles from the acclaimed Assassin’s Creed IV: Black Flag. Unfortunately, the game’s 2017 reveal was followed by reboots, damning behind-the-scenes reports, and a seemingly endless sequence of delays. Many began to suspect the game would eventually sail over the horizon, never to be seen again, but lo-and-behold, Skull and Bones finally drifted […]
Read full article at https://wccftech.com/review/skull-and-bones/
WccftechContinue reading/original-link]