Microsoft officially released today a new DirectX 12 feature that's been available for some time in preview introducing new types of GPU autonomy that attempt to eliminate CPU bottlenecks. In a lengthy blog post, Amar Patel, Engineer (Direct3D), and Tex Riddell, Engineer (DirectX Compiler) provide an explanation for Work Graphs, a system for GPU autonomy in D3D12 that aim to address limitations in general compute workloads on GPUs, and unlock latent GPU capabilities. In simpler terms, the new system aims to switch to a more efficient GPU-driven rendering system, reducing the need to use the CPU in different workloads. In […]
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