Ray Tracing support was briefly considered for the Horizon Forbidden West PC port but was dropped for several reasons, including the game's scale. Speaking in a new interview with Digital Foundry, Nixxes' Michiel Roza and Guerilla Games' Jeroen Krebbers commented on ray tracing support, saying that it was definitely considered but was ultimately dropped due to the scale of the game, the hours of cinematics, and the game's already great looking visuals and strong direction, which Nixxes didn't want to mess up. One more reason why ray tracing wasn't implemented in Horizon Forbidden West is the fact that a lot […]
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