While the generative AI technology for NPCs (non-player characters) demonstrated at GDC 2024 by Inworld is very exciting for its potential applications in games, one of the main drawbacks is the cost associated with it. The simulation currently has to run on Inworld's servers, which comes at a price. In our big interview with Inworld GM of Labs Nathan Yu, we asked how they're planning to overcome such a big hurdle. Yu was confident that costs would go down significantly, especially when applied to a large-scale game. Moving forward, the costs are going to go down significantly; we all understand […]
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