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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Stellar Blade Polish Extends to Full Game, Performance Solid Across Modes, No UE4 Stutters

Prior to release, all indications were that Stellar Blade would be an unusually technically polished current-gen launch, with the game’s demo leaving many impressed. But, of course, demos aren’t always indicative of the final game, with devs sometimes taking a thin slice of gameplay and give it more polish than the rest of the game. Well, the review embargo for Stellar Blade has arrived, and it seems it’s not only a good time in terms of action (check out Wccftech’s positive review here) but according to the tech heads at Digital Foundry, the full game is every bit as technically […]

Avatar: Frontiers of Pandora Offers Full RT on Consoles, XSX Sharper, PS5 Has Other Benefits

Avatar: Frontiers of Pandora is a pretty impressive visual package on PC, with its highest “Unobtanium” settings challenging even the beefiest of GPUs, but how does the game fare on consoles? Thankfully, the answer is “pretty darn well!” I can confirm this from my own play testing, but the folks at Digital Foundry has given the game a full analysis on Xbox Series X/S and PS5, and the results are fairly impressive. You can check out their full video below, provided you have around 20 minutes to spare, or you can scroll on down for our rundown of the salient […]

Alan Wake 2 Runs Well Even on Mid-Spec PCs, Says Digital Foundry

When Remedy shared the official Alan Wake 2 system requirements just one week before launch, the specs stirred a sizable controversy among PC gamers. Not only were some graphics cards, namely the GTX 10 Series and RX 5000 Series, left behind due to the...

Alan Wake 2 PS5 Console Port Offers Solid Visuals, but Native Res is Low and RT is Missed

Alan Wake 2 is almost here, and not only is the game great (check out our full review here) but it’s a real visual feast on PC, provided you have the beefy hardware needed to run it (check out our extensive PC testing here). But what about consoles? A ...

Spider-Man 2 Tech Delivers Where Other 2023 Games Fail, Comparisons Show Big Visual Leap

Marvel’s Spider-Man 2 is almost here and Wccftech’s Alessio Palumbo has given his overall thoughts on the game, but what about the technical nitty gritty? Insomniac Games are known for […]

Written by Nathan Birch

Warhammer 40K: Darktide Disappoints on Xbox Series X with Low Native Resolution, FPS Drops

Last week, Warhammer 40K: Darktide, the latest co-op action game from Warhammer: Vermintide developer Fatshark, finally arrived on Xbox Series X/S. While the game was originally supposed to arrive on […]

Written by Nathan Birch

Forza Motorsport Will Get RTGI in the Future, Forza Horizon Tech Used to Boost Track Detail

Yesterday, a fresh round of Forza Motorsport previews made the rounds, which included details on the game’s Xbox Series X/S visual modes. We learned we’ll be getting three modes on […]

Written by Nathan Birch

Baldur’s Gate 3 on PS5 Runs at PC Ultra Settings, Act 3 Performance Drops as Low as 20fps

While PC players have been enjoying Baldur’s Gate 3 since early August, the game finally launched on PS5 yesterday, so how’s the game hold up on consoles? Well, there’s some […]

Written by Nathan Birch

High on Life Resolution Much Higher on PS5 than Xbox Series X, But Performance Suffers

High on Life launched last year as an Xbox console exclusive, but recently, the popular comedy-shooter has now made the jump to PlayStation as well. So, how do the PS5 […]

Written by Nathan Birch

Why Is Starfield 30FPS? Space Sandwiches, Probably

After years of speculation, Starfield director Todd Howard recently confirmed that the open-world RPG will only run at 30fps on Xbox Series X/S, where it’s a console exclusive. While some fans were immediately dismayed, others have pointed out that the...

Why Is Starfield 30FPS? Space Sandwiches, Probably

After years of speculation, Starfield director Todd Howard recently confirmed that the open-world RPG will only run at 30fps on Xbox Series X/S, where it’s a console exclusive. While some fans were immediately dismayed, others have pointed out that the...

Saints Row Preview Shows New Gameplay, Ray-Traced AO, RTX 3080 Struggles at Top Settings

The new Saints Row is only a month away, but some questions remain about whether it will deliver on the technical front. Saints Row developer Volition isn’t as big as some other AAA studios, and the new game opts for a more realistic, detailed visual style, so will is measure up to the competition? Well, […]

The post Saints Row Preview Shows New Gameplay, Ray-Traced AO, RTX 3080 Struggles at Top Settings by Nathan Birch appeared first on Wccftech.

Tag: Digital Foundry

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

Stellar Blade Polish Extends to Full Game, Performance Solid Across Modes, No UE4 Stutters

Prior to release, all indications were that Stellar Blade would be an unusually technically polished current-gen launch, with the game’s demo leaving many impressed. But, of course, demos aren’t always indicative of the final game, with devs sometimes taking a thin slice of gameplay and give it more polish than the rest of the game. Well, the review embargo for Stellar Blade has arrived, and it seems it’s not only a good time in terms of action (check out Wccftech’s positive review here) but according to the tech heads at Digital Foundry, the full game is every bit as technically […]

Avatar: Frontiers of Pandora Offers Full RT on Consoles, XSX Sharper, PS5 Has Other Benefits

Avatar: Frontiers of Pandora is a pretty impressive visual package on PC, with its highest “Unobtanium” settings challenging even the beefiest of GPUs, but how does the game fare on consoles? Thankfully, the answer is “pretty darn well!” I can confirm this from my own play testing, but the folks at Digital Foundry has given the game a full analysis on Xbox Series X/S and PS5, and the results are fairly impressive. You can check out their full video below, provided you have around 20 minutes to spare, or you can scroll on down for our rundown of the salient […]

Alan Wake 2 Runs Well Even on Mid-Spec PCs, Says Digital Foundry

When Remedy shared the official Alan Wake 2 system requirements just one week before launch, the specs stirred a sizable controversy among PC gamers. Not only were some graphics cards, namely the GTX 10 Series and RX 5000 Series, left behind due to the...

Alan Wake 2 PS5 Console Port Offers Solid Visuals, but Native Res is Low and RT is Missed

Alan Wake 2 is almost here, and not only is the game great (check out our full review here) but it’s a real visual feast on PC, provided you have the beefy hardware needed to run it (check out our extensive PC testing here). But what about consoles? A ...

Spider-Man 2 Tech Delivers Where Other 2023 Games Fail, Comparisons Show Big Visual Leap

Marvel’s Spider-Man 2 is almost here and Wccftech’s Alessio Palumbo has given his overall thoughts on the game, but what about the technical nitty gritty? Insomniac Games are known for […]

Written by Nathan Birch

Warhammer 40K: Darktide Disappoints on Xbox Series X with Low Native Resolution, FPS Drops

Last week, Warhammer 40K: Darktide, the latest co-op action game from Warhammer: Vermintide developer Fatshark, finally arrived on Xbox Series X/S. While the game was originally supposed to arrive on […]

Written by Nathan Birch

Forza Motorsport Will Get RTGI in the Future, Forza Horizon Tech Used to Boost Track Detail

Yesterday, a fresh round of Forza Motorsport previews made the rounds, which included details on the game’s Xbox Series X/S visual modes. We learned we’ll be getting three modes on […]

Written by Nathan Birch

Baldur’s Gate 3 on PS5 Runs at PC Ultra Settings, Act 3 Performance Drops as Low as 20fps

While PC players have been enjoying Baldur’s Gate 3 since early August, the game finally launched on PS5 yesterday, so how’s the game hold up on consoles? Well, there’s some […]

Written by Nathan Birch

High on Life Resolution Much Higher on PS5 than Xbox Series X, But Performance Suffers

High on Life launched last year as an Xbox console exclusive, but recently, the popular comedy-shooter has now made the jump to PlayStation as well. So, how do the PS5 […]

Written by Nathan Birch

Why Is Starfield 30FPS? Space Sandwiches, Probably

After years of speculation, Starfield director Todd Howard recently confirmed that the open-world RPG will only run at 30fps on Xbox Series X/S, where it’s a console exclusive. While some fans were immediately dismayed, others have pointed out that the...

Why Is Starfield 30FPS? Space Sandwiches, Probably

After years of speculation, Starfield director Todd Howard recently confirmed that the open-world RPG will only run at 30fps on Xbox Series X/S, where it’s a console exclusive. While some fans were immediately dismayed, others have pointed out that the...

Saints Row Preview Shows New Gameplay, Ray-Traced AO, RTX 3080 Struggles at Top Settings

The new Saints Row is only a month away, but some questions remain about whether it will deliver on the technical front. Saints Row developer Volition isn’t as big as some other AAA studios, and the new game opts for a more realistic, detailed visual style, so will is measure up to the competition? Well, […]

The post Saints Row Preview Shows New Gameplay, Ray-Traced AO, RTX 3080 Struggles at Top Settings by Nathan Birch appeared first on Wccftech.

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