SpaceX's Starbase general manager, Kathy Leuders, has shared details about when her firm will catch the Starship second-stage rocket with the tower catch arms. SpaceX made history in October after it caught the Super Heavy booster for the first time with the launch tower. The achievement was remarkable, particularly since the booster catch was successful on its first attempt - an outcome many industry watchers had been skeptical of. The tower catch is key to Starship's goal of rapid re-usability, and the next step in the process is to catch the upper-stage rocket with the tower arms. Speaking at an […]
Today we are taking stock of a some of the biggest and best upcoming Black Friday deals we know about thus far. Up to this point, this year’s Black Friday ads and early details have mainly focused on various early sale events at retailers like Best Buy...
It took some clever engineering to reduce the footprint of the redesigned Mac mini while also equipping it with some incredibly powerful internals. Still critics will be quick to point fingers at Apple on certain decisions, such as moving the power button to the bottom of the chassis. While it can become an inconvenience to power the machine, two Apple executives explain why this position exists and why it is not a big deal for people who brought up the issue in the first place. Most Mac mini owners would never power off their device and would rather put it […]
The new mobile card game Pokémon TCG Pocket has been with us for just over a week, which has given 20 million people time to discover its highs, lows, and utterly bewildering mess of in-game currencies. It’s also, unfortunately, long enough for most pe...
Microsoft officially released today a new DirectX 12 feature that's been available for some time in preview introducing new types of GPU autonomy that attempt to eliminate CPU bottlenecks. In a lengthy blog post, Amar Patel, Engineer (Direct3D), and Tex Riddell, Engineer (DirectX Compiler) provide an explanation for Work Graphs, a system for GPU autonomy in D3D12 that aim to address limitations in general compute workloads on GPUs, and unlock latent GPU capabilities. In simpler terms, the new system aims to switch to a more efficient GPU-driven rendering system, reducing the need to use the CPU in different workloads. In […]
The first specifications of AMD's upcoming Radeon RX 8000 "RDNA 4" Mobile GPU lineup have been revealed by Golden Pig Upgrade Pack. AMD Expected To Launch At Least Four Radeon RX 8000 "RDNA 4" Mobile GPUs, Up To 16 GB & 175W TGPs As a follow-up to his latest AMD Ryzen APU & Radeon GPU coverage, Golden Pig Upgrade Pack at Bilibili has now shared the first details of the SKUs that are expected in the AMD Radeon RX 8000 mobile family based on the RDNA 4 GPU architecture. As per the revelation, the AMD Radeon RX 8000 "RDNA 4" […]
Hey, I don’t know if you’ve heard, but a lot happened this past week. Some of it may or may not have been newsworthy. Nevertheless, to get you through, we’ve kept you abreast of all the tips, deals, and reviews your nihilistic heart could desire. This ...
Microsoft officially released today a new DirectX 12 feature that's been available for some time in preview introducing new types of GPU autonomy that attempt to eliminate CPU bottlenecks. In a lengthy blog post, Amar Patel, Engineer (Direct3D), and Tex Riddell, Engineer (DirectX Compiler) provide an explanation for Work Graphs, a system for GPU autonomy in D3D12 that aim to address limitations in general compute workloads on GPUs, and unlock latent GPU capabilities. In simpler terms, the new system aims to switch to a more efficient GPU-driven rendering system, reducing the need to use the CPU in different workloads. In […]