Anker Soundcore K20i Semi-in-Ear Earbuds
Buy for $21 (Reg. $30)
Clip the on-page 30% off coupon
What we love
Truth be told, I picked up a pair of these the last time they went on sale and I’ve been quite impressed with them. My tak...
Prime members can head to the official Anker Amazon storefront to score its new 10,000mAh Zolo Magnetic Power Bank for $28.99 shipped. That’s $11 less than what folks without a Prime membership will have to fork over for this brand-new battery pack tha...
UGREEN MagSafe Airplane Tray Mount
Buy for $14 (Reg. $20)
What we love
With this MagSafe mount from UGREEN, you’ll no longer need to find a creative way to prop up your iPhone while on a plane. It clips onto the tray found on all majo...
UGREEN MagSafe Airplane Tray Mount
Buy for $14 (Reg. $20)
What we love
With this MagSafe mount from UGREEN, you’ll no longer need to find a creative way to prop up your iPhone while on a plane. It clips onto the tray found on all majo...
Microsoft's DirectSR technology is now available as a preview, making super-resolution tech support such as NVIDIA, DLSS, AMD FSR & Intel XeSS easy. Microsoft Wants To Make Super Resolution Easy To Integrate & DirectSR Is How It Achieves It, Now Available With AMD FSR, NVIDIA DLSS & Intel XeSS Support Back in February, Microsoft introduced DirectSR "DirectX Super Resolution", a technology that aimed to make integration of super-resolution upscaler within games easier. Today, the technology is finally available as a preview and supported by multiple vendors such as NVIDIA, AMD & Intel through GPU drivers. The list of upscaling "Super […]
Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]
NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]
No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]
Intel's recently released XeSS 1.3 upscaling technology has been tested against FSR & DLSS and it holds up pretty well with much better motion clarity than the previous versions of the tech. Intel XeSS 1.3 Does A Great Job In Reducing Ghosting For Better Motion Clarity, Now On Par With DLSS & Ahead of FSR During its announcement, Intel revealed that XeSS 1.3 will be optimized to offer more detailed image reconstruction, better anti-aliasing, less ghosting, and increased temporal stability. This seems to be the case as a demonstration by benchmarking channel, S2Games Bench, shows a comparison of the new […]
Following his big GTC 2024 keynote where he announced the new Blackwell GPU architecture, NVIDIA CEO Jensen Huang answered several questions as part of a Q&A session with the press. Tom's Hardware has reported an interesting tidbit regarding the NVIDIA CEO's prediction for the future of AI in gaming: he reckons that in ten years or even less than that, AI could generate all of a game's pixels in real time. I think with almost, almost everything in technology, the S curve is not longer than a decade once it becomes true, once it becomes practical and better. And, of […]
AMD has announced its latest FiedlityFX Super Resolution technology update in the form of FSR 3.1 which will enable Frame generation on 3rd party upscaling solutions. AMD FSR 3.1 Technology To Enable Frame Generation Support on NVIDIA DLSS, Intel XeSS & Other Upscaling Solutions, Coming To Games Later This Year At GDC 2024, AMD unveiled the biggest update to the FSR 3 FiedlityFX Super Resolution Technology since its launch last year. The update is simply called FSR 3.1 and brings various improvements and feature-level support with the biggest highlight being the enablement of FSR Frame Generation on other upscaling solutions […]
Microsoft has previewed its DirectSR technology by detailing its actual purpose and it seems to be a seamless integration of Super Resolution technologies from different vendors including NVIDIA DLSS, AMD FSR & Intel XeSS. Microsoft's DirectSR Should Give Devs Less Reason To Not Integrate Your Favorite Upscaling Technologies In Games, Supports DLSS, FSR, XeSS Microsoft's own Super Resolution technology for Windows has been the talk of the town recently, but at least DirectSR isn't that, it's something even better. Microsoft's GDC session mentioned that they are working with various partners including AMD and NVIDIA when it comes to DirectSR and […]
NVIDIA has achieved a new milestone in its "RTX ON" journey with the total number of RTX games & applications now surpassing the 500 mark. NVIDIA RTX First Launched In 2018 & Has Completely Reshaped PC Gaming With The Introduction of Ray Tracing, Path Tracing & DLSS Technologies NVIDIA's RTX technologies first made their debut in 2018 when they were introduced with GeForce RTX 20 "Turing" GPUs. RTX had a suite of features but the two most prominent ones were support for ray tracing "RT" and DLSS, a brand-new upscaling technology that utilized the power of AI to deliver higher […]
OMOTON Aluminum Collapsible Laptop Stand
Buy for $35 (Reg. $50)
What we love
Want a laptop stand with some serious reach? Well, OMOTON has you covered with this aluminum model that lifts your laptop up to 8.3 inches high. For years I ...
OMOTON Aluminum Collapsible Laptop Stand
Buy for $35 (Reg. $50)
What we love
Want a laptop stand with some serious reach? Well, OMOTON has you covered with this aluminum model that lifts your laptop up to 8.3 inches high. For years I ...
Microsoft's DirectSR technology is now available as a preview, making super-resolution tech support such as NVIDIA, DLSS, AMD FSR & Intel XeSS easy. Microsoft Wants To Make Super Resolution Easy To Integrate & DirectSR Is How It Achieves It, Now Available With AMD FSR, NVIDIA DLSS & Intel XeSS Support Back in February, Microsoft introduced DirectSR "DirectX Super Resolution", a technology that aimed to make integration of super-resolution upscaler within games easier. Today, the technology is finally available as a preview and supported by multiple vendors such as NVIDIA, AMD & Intel through GPU drivers. The list of upscaling "Super […]
Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]
NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]
No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]
Intel's recently released XeSS 1.3 upscaling technology has been tested against FSR & DLSS and it holds up pretty well with much better motion clarity than the previous versions of the tech. Intel XeSS 1.3 Does A Great Job In Reducing Ghosting For Better Motion Clarity, Now On Par With DLSS & Ahead of FSR During its announcement, Intel revealed that XeSS 1.3 will be optimized to offer more detailed image reconstruction, better anti-aliasing, less ghosting, and increased temporal stability. This seems to be the case as a demonstration by benchmarking channel, S2Games Bench, shows a comparison of the new […]
Following his big GTC 2024 keynote where he announced the new Blackwell GPU architecture, NVIDIA CEO Jensen Huang answered several questions as part of a Q&A session with the press. Tom's Hardware has reported an interesting tidbit regarding the NVIDIA CEO's prediction for the future of AI in gaming: he reckons that in ten years or even less than that, AI could generate all of a game's pixels in real time. I think with almost, almost everything in technology, the S curve is not longer than a decade once it becomes true, once it becomes practical and better. And, of […]
AMD has announced its latest FiedlityFX Super Resolution technology update in the form of FSR 3.1 which will enable Frame generation on 3rd party upscaling solutions. AMD FSR 3.1 Technology To Enable Frame Generation Support on NVIDIA DLSS, Intel XeSS & Other Upscaling Solutions, Coming To Games Later This Year At GDC 2024, AMD unveiled the biggest update to the FSR 3 FiedlityFX Super Resolution Technology since its launch last year. The update is simply called FSR 3.1 and brings various improvements and feature-level support with the biggest highlight being the enablement of FSR Frame Generation on other upscaling solutions […]
Microsoft has previewed its DirectSR technology by detailing its actual purpose and it seems to be a seamless integration of Super Resolution technologies from different vendors including NVIDIA DLSS, AMD FSR & Intel XeSS. Microsoft's DirectSR Should Give Devs Less Reason To Not Integrate Your Favorite Upscaling Technologies In Games, Supports DLSS, FSR, XeSS Microsoft's own Super Resolution technology for Windows has been the talk of the town recently, but at least DirectSR isn't that, it's something even better. Microsoft's GDC session mentioned that they are working with various partners including AMD and NVIDIA when it comes to DirectSR and […]
NVIDIA has achieved a new milestone in its "RTX ON" journey with the total number of RTX games & applications now surpassing the 500 mark. NVIDIA RTX First Launched In 2018 & Has Completely Reshaped PC Gaming With The Introduction of Ray Tracing, Path Tracing & DLSS Technologies NVIDIA's RTX technologies first made their debut in 2018 when they were introduced with GeForce RTX 20 "Turing" GPUs. RTX had a suite of features but the two most prominent ones were support for ray tracing "RT" and DLSS, a brand-new upscaling technology that utilized the power of AI to deliver higher […]