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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

GeForce Game Ready Driver 555.99 Adds Support Elden Ring: Shadow of the Erdtree, More

NVIDIA has rolled out their latest GeForce Game Ready Driver (555.99 WHQL) which will ensure players are ready for the biggest releases of June, including Elden Ring: Shadow of the Erdtree, Pax Dei, and Still Wakes the Deep. The update also offers support for a lineup of new G-Sync-compatible gaming displays. Game Ready For Elden Ring Shadow of the Erdtree “FromSoftware and Bandai Namco Entertainment’s Elden Ring was one of the highest-rated games of 2022, and winner of countless Game of the Year awards. On June 21st, the Shadow of the Erdtree expansion arrives, embarking players on an all-new story […]

Microsoft DirectSR Now Available In GPU Drivers: Enabling Easy AMD FSR, NVIDIA DLSS & Intel XeSS Super Resolution Support For DX12 Games

Microsoft's DirectSR technology is now available as a preview, making super-resolution tech support such as NVIDIA, DLSS, AMD FSR & Intel XeSS easy. Microsoft Wants To Make Super Resolution Easy To Integrate & DirectSR Is How It Achieves It, Now Available With AMD FSR, NVIDIA DLSS & Intel XeSS Support Back in February, Microsoft introduced DirectSR "DirectX Super Resolution", a technology that aimed to make integration of super-resolution upscaler within games easier. Today, the technology is finally available as a preview and supported by multiple vendors such as NVIDIA, AMD & Intel through GPU drivers. The list of upscaling "Super […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

NVIDIA GeForce RTX 4090 GPU Gets Over 80 FPS Natively At 4K In Ghost of Tsushima, Over 200 FPS With DLSS 3 “RTX ON”...

NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

Intel XeSS 1.3 Shines Against FSR & Matches DLSS In Horizon Forbidden West, Better Motion Clarity & Less Ghosting

Intel's recently released XeSS 1.3 upscaling technology has been tested against FSR & DLSS and it holds up pretty well with much better motion clarity than the previous versions of the tech. Intel XeSS 1.3 Does A Great Job In Reducing Ghosting For Better Motion Clarity, Now On Par With DLSS & Ahead of FSR During its announcement, Intel revealed that XeSS 1.3 will be optimized to offer more detailed image reconstruction, better anti-aliasing, less ghosting, and increased temporal stability. This seems to be the case as a demonstration by benchmarking channel, S2Games Bench, shows a comparison of the new […]

AMD promises big upscaling improvements and a future-proof API in FSR 3.1

API should help more games get future FSR improvements without a game update.

NVIDIA CEO Believes We’re Just 10 Years Away from AI Generating Every Pixel in a Game in Real Time

Following his big GTC 2024 keynote where he announced the new Blackwell GPU architecture, NVIDIA CEO Jensen Huang answered several questions as part of a Q&A session with the press. Tom's Hardware has reported an interesting tidbit regarding the NVIDIA CEO's prediction for the future of AI in gaming: he reckons that in ten years or even less than that, AI could generate all of a game's pixels in real time. I think with almost, almost everything in technology, the S curve is not longer than a decade once it becomes true, once it becomes practical and better. And, of […]

AMD FSR 3.1 Announced: Enables Frame Generation On DLSS, XeSS Upscaling Solutions, Improved Image Quality, 40 Game Support Later This Year

AMD has announced its latest FiedlityFX Super Resolution technology update in the form of FSR 3.1 which will enable Frame generation on 3rd party upscaling solutions. AMD FSR 3.1 Technology To Enable Frame Generation Support on NVIDIA DLSS, Intel XeSS & Other Upscaling Solutions, Coming To Games Later This Year At GDC 2024, AMD unveiled the biggest update to the FSR 3 FiedlityFX Super Resolution Technology since its launch last year. The update is simply called FSR 3.1 and brings various improvements and feature-level support with the biggest highlight being the enablement of FSR Frame Generation on other upscaling solutions […]

DLSS? FSR? Microsoft aims to end the PC gaming upscaling wars with “DirectSR”

Currently, game developers need to support each upscaling method individually.

Microsoft DirectSR To Make Super Resolution Tech Integration Into Games Seamless For Devs, Supports NVIDIA DLSS, AMD FSR, Intel XeSS

Microsoft has previewed its DirectSR technology by detailing its actual purpose and it seems to be a seamless integration of Super Resolution technologies from different vendors including NVIDIA DLSS, AMD FSR & Intel XeSS. Microsoft's DirectSR Should Give Devs Less Reason To Not Integrate Your Favorite Upscaling Technologies In Games, Supports DLSS, FSR, XeSS Microsoft's own Super Resolution technology for Windows has been the talk of the town recently, but at least DirectSR isn't that, it's something even better. Microsoft's GDC session mentioned that they are working with various partners including AMD and NVIDIA when it comes to DirectSR and […]

Review: Nvidia’s $600 GeForce RTX 4070 Super is one of its best values

Remains pricier than past xx70-tier offerings, but the performance bump is nice.

Tag: DLSS

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

GeForce Game Ready Driver 555.99 Adds Support Elden Ring: Shadow of the Erdtree, More

NVIDIA has rolled out their latest GeForce Game Ready Driver (555.99 WHQL) which will ensure players are ready for the biggest releases of June, including Elden Ring: Shadow of the Erdtree, Pax Dei, and Still Wakes the Deep. The update also offers support for a lineup of new G-Sync-compatible gaming displays. Game Ready For Elden Ring Shadow of the Erdtree “FromSoftware and Bandai Namco Entertainment’s Elden Ring was one of the highest-rated games of 2022, and winner of countless Game of the Year awards. On June 21st, the Shadow of the Erdtree expansion arrives, embarking players on an all-new story […]

Microsoft DirectSR Now Available In GPU Drivers: Enabling Easy AMD FSR, NVIDIA DLSS & Intel XeSS Super Resolution Support For DX12 Games

Microsoft's DirectSR technology is now available as a preview, making super-resolution tech support such as NVIDIA, DLSS, AMD FSR & Intel XeSS easy. Microsoft Wants To Make Super Resolution Easy To Integrate & DirectSR Is How It Achieves It, Now Available With AMD FSR, NVIDIA DLSS & Intel XeSS Support Back in February, Microsoft introduced DirectSR "DirectX Super Resolution", a technology that aimed to make integration of super-resolution upscaler within games easier. Today, the technology is finally available as a preview and supported by multiple vendors such as NVIDIA, AMD & Intel through GPU drivers. The list of upscaling "Super […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

NVIDIA GeForce RTX 4090 GPU Gets Over 80 FPS Natively At 4K In Ghost of Tsushima, Over 200 FPS With DLSS 3 “RTX ON”...

NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

Intel XeSS 1.3 Shines Against FSR & Matches DLSS In Horizon Forbidden West, Better Motion Clarity & Less Ghosting

Intel's recently released XeSS 1.3 upscaling technology has been tested against FSR & DLSS and it holds up pretty well with much better motion clarity than the previous versions of the tech. Intel XeSS 1.3 Does A Great Job In Reducing Ghosting For Better Motion Clarity, Now On Par With DLSS & Ahead of FSR During its announcement, Intel revealed that XeSS 1.3 will be optimized to offer more detailed image reconstruction, better anti-aliasing, less ghosting, and increased temporal stability. This seems to be the case as a demonstration by benchmarking channel, S2Games Bench, shows a comparison of the new […]

AMD promises big upscaling improvements and a future-proof API in FSR 3.1

API should help more games get future FSR improvements without a game update.

NVIDIA CEO Believes We’re Just 10 Years Away from AI Generating Every Pixel in a Game in Real Time

Following his big GTC 2024 keynote where he announced the new Blackwell GPU architecture, NVIDIA CEO Jensen Huang answered several questions as part of a Q&A session with the press. Tom's Hardware has reported an interesting tidbit regarding the NVIDIA CEO's prediction for the future of AI in gaming: he reckons that in ten years or even less than that, AI could generate all of a game's pixels in real time. I think with almost, almost everything in technology, the S curve is not longer than a decade once it becomes true, once it becomes practical and better. And, of […]

AMD FSR 3.1 Announced: Enables Frame Generation On DLSS, XeSS Upscaling Solutions, Improved Image Quality, 40 Game Support Later This Year

AMD has announced its latest FiedlityFX Super Resolution technology update in the form of FSR 3.1 which will enable Frame generation on 3rd party upscaling solutions. AMD FSR 3.1 Technology To Enable Frame Generation Support on NVIDIA DLSS, Intel XeSS & Other Upscaling Solutions, Coming To Games Later This Year At GDC 2024, AMD unveiled the biggest update to the FSR 3 FiedlityFX Super Resolution Technology since its launch last year. The update is simply called FSR 3.1 and brings various improvements and feature-level support with the biggest highlight being the enablement of FSR Frame Generation on other upscaling solutions […]

DLSS? FSR? Microsoft aims to end the PC gaming upscaling wars with “DirectSR”

Currently, game developers need to support each upscaling method individually.

Microsoft DirectSR To Make Super Resolution Tech Integration Into Games Seamless For Devs, Supports NVIDIA DLSS, AMD FSR, Intel XeSS

Microsoft has previewed its DirectSR technology by detailing its actual purpose and it seems to be a seamless integration of Super Resolution technologies from different vendors including NVIDIA DLSS, AMD FSR & Intel XeSS. Microsoft's DirectSR Should Give Devs Less Reason To Not Integrate Your Favorite Upscaling Technologies In Games, Supports DLSS, FSR, XeSS Microsoft's own Super Resolution technology for Windows has been the talk of the town recently, but at least DirectSR isn't that, it's something even better. Microsoft's GDC session mentioned that they are working with various partners including AMD and NVIDIA when it comes to DirectSR and […]

Review: Nvidia’s $600 GeForce RTX 4070 Super is one of its best values

Remains pricier than past xx70-tier offerings, but the performance bump is nice.

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