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We Tried To Review Funko Fusion But It Softlocked On Us 21 Times

After finishing a frustrating boss fight in Funko Fusion against a never-ending stream of baddies in a grocery store, I was finally done with Hot Fuzz’s fourth level. I could move on. A cutscene played but the audio was missing. That happens a lot in t...

Don’t sweat the floors, eufy’s X10 Pro Omni robot vac and mop with all-in-one station now at $680 (Reg. $800)

What’s better than getting a robot to handle cleaning and mopping your floors? Getting it at a discount, which Amazon is offering on eufy’s X10 Pro Omni Robot Vacuum and Mop for $679.99 shipped. Normally priced at $800 most days, we’ve only tracked fou...

Grab 2024’s Most Ridiculous RPG While It’s On Sale

At the beginning of the year, Like a Dragon: Infinite Wealth launched a hell of an opening salvo. The latest installment in the long-running Like a Dragon/Yakuza series is comically full of things to do. On one hand, it’s a turn-based RPG epic, splitti...

Jeff Grubb Says Next State of Play Likely To Announce A “Less Exciting” Remaster

It's seemingly confirmed that Horizon Zero Dawn is getting a remaster, despite the fact it really doesn't need one. Sony is focusing on making the games look a bit cleaner and visually striking instead of rebooting or porting franchises that people actually care about. Although it hasn't been officially confirmed that a Horizon Zero Dawn remaster is coming, it's quite likely since the rumor has been floating around since 2022. People now believe this is happening because the supposed remastered version has been rated by the ESRB, listening to PC and PlayStation 5 as the platforms. In the latest Game […]

Microsoft DirectSR Now Available In GPU Drivers: Enabling Easy AMD FSR, NVIDIA DLSS & Intel XeSS Super Resolution Support For DX12 Games

Microsoft's DirectSR technology is now available as a preview, making super-resolution tech support such as NVIDIA, DLSS, AMD FSR & Intel XeSS easy. Microsoft Wants To Make Super Resolution Easy To Integrate & DirectSR Is How It Achieves It, Now Available With AMD FSR, NVIDIA DLSS & Intel XeSS Support Back in February, Microsoft introduced DirectSR "DirectX Super Resolution", a technology that aimed to make integration of super-resolution upscaler within games easier. Today, the technology is finally available as a preview and supported by multiple vendors such as NVIDIA, AMD & Intel through GPU drivers. The list of upscaling "Super […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

NVIDIA GeForce RTX 4090 GPU Gets Over 80 FPS Natively At 4K In Ghost of Tsushima, Over 200 FPS With DLSS 3 “RTX ON”...

NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

Intel XeSS 1.3 Shines Against FSR & Matches DLSS In Horizon Forbidden West, Better Motion Clarity & Less Ghosting

Intel's recently released XeSS 1.3 upscaling technology has been tested against FSR & DLSS and it holds up pretty well with much better motion clarity than the previous versions of the tech. Intel XeSS 1.3 Does A Great Job In Reducing Ghosting For Better Motion Clarity, Now On Par With DLSS & Ahead of FSR During its announcement, Intel revealed that XeSS 1.3 will be optimized to offer more detailed image reconstruction, better anti-aliasing, less ghosting, and increased temporal stability. This seems to be the case as a demonstration by benchmarking channel, S2Games Bench, shows a comparison of the new […]

AMD promises big upscaling improvements and a future-proof API in FSR 3.1

API should help more games get future FSR improvements without a game update.

NVIDIA CEO Believes We’re Just 10 Years Away from AI Generating Every Pixel in a Game in Real Time

Following his big GTC 2024 keynote where he announced the new Blackwell GPU architecture, NVIDIA CEO Jensen Huang answered several questions as part of a Q&A session with the press. Tom's Hardware has reported an interesting tidbit regarding the NVIDIA CEO's prediction for the future of AI in gaming: he reckons that in ten years or even less than that, AI could generate all of a game's pixels in real time. I think with almost, almost everything in technology, the S curve is not longer than a decade once it becomes true, once it becomes practical and better. And, of […]

AMD FSR 3.1 Announced: Enables Frame Generation On DLSS, XeSS Upscaling Solutions, Improved Image Quality, 40 Game Support Later This Year

AMD has announced its latest FiedlityFX Super Resolution technology update in the form of FSR 3.1 which will enable Frame generation on 3rd party upscaling solutions. AMD FSR 3.1 Technology To Enable Frame Generation Support on NVIDIA DLSS, Intel XeSS & Other Upscaling Solutions, Coming To Games Later This Year At GDC 2024, AMD unveiled the biggest update to the FSR 3 FiedlityFX Super Resolution Technology since its launch last year. The update is simply called FSR 3.1 and brings various improvements and feature-level support with the biggest highlight being the enablement of FSR Frame Generation on other upscaling solutions […]

DLSS? FSR? Microsoft aims to end the PC gaming upscaling wars with “DirectSR”

Currently, game developers need to support each upscaling method individually.

Microsoft DirectSR To Make Super Resolution Tech Integration Into Games Seamless For Devs, Supports NVIDIA DLSS, AMD FSR, Intel XeSS

Microsoft has previewed its DirectSR technology by detailing its actual purpose and it seems to be a seamless integration of Super Resolution technologies from different vendors including NVIDIA DLSS, AMD FSR & Intel XeSS. Microsoft's DirectSR Should Give Devs Less Reason To Not Integrate Your Favorite Upscaling Technologies In Games, Supports DLSS, FSR, XeSS Microsoft's own Super Resolution technology for Windows has been the talk of the town recently, but at least DirectSR isn't that, it's something even better. Microsoft's GDC session mentioned that they are working with various partners including AMD and NVIDIA when it comes to DirectSR and […]

Review: Nvidia’s $600 GeForce RTX 4070 Super is one of its best values

Remains pricier than past xx70-tier offerings, but the performance bump is nice.

NVIDIA’s RTX Is Now “ON” In Over 500 Games & Applications: Taking PC Gaming To The Next Level Since 2018

NVIDIA has achieved a new milestone in its "RTX ON" journey with the total number of RTX games & applications now surpassing the 500 mark. NVIDIA RTX First Launched In 2018 & Has Completely Reshaped PC Gaming With The Introduction of Ray Tracing, Path Tracing & DLSS Technologies NVIDIA's RTX technologies first made their debut in 2018 when they were introduced with GeForce RTX 20 "Turing" GPUs. RTX had a suite of features but the two most prominent ones were support for ray tracing "RT" and DLSS, a brand-new upscaling technology that utilized the power of AI to deliver higher […]

Tag: DLSS

Nintendo has officially announced that it is suing PocketPair, the creators of Palworld, in collaboration with The Pokemon Company. In a statement on NintendoCoLtd on X, Nintendo filed a patent infringement lawsuit in the Tokyo District Court on September 18, 2024. This lawsuit aims to seek an injunction against infringement and damages after PocketPair allegedly infringed multiple patents in Palworld. This news isn't surprising, except that it didn't come sooner. Palworld was first released in January 2024. In the game, there are plenty of "Pals" that look incredibly similar to the creatures in Pokemon, to the point that it's bordering […]
The Serpent Crest Shield is a Medium Shield added in Elden Ring’s Shadow of the Erdtree expansion. It’s an excellent choice for those seeking full physical blocking abilities without being weighed down by one of the game’s massive Greatshields. We high...

Microsoft DirectSR Now Available In GPU Drivers: Enabling Easy AMD FSR, NVIDIA DLSS & Intel XeSS Super Resolution Support For DX12 Games

Microsoft's DirectSR technology is now available as a preview, making super-resolution tech support such as NVIDIA, DLSS, AMD FSR & Intel XeSS easy. Microsoft Wants To Make Super Resolution Easy To Integrate & DirectSR Is How It Achieves It, Now Available With AMD FSR, NVIDIA DLSS & Intel XeSS Support Back in February, Microsoft introduced DirectSR "DirectX Super Resolution", a technology that aimed to make integration of super-resolution upscaler within games easier. Today, the technology is finally available as a preview and supported by multiple vendors such as NVIDIA, AMD & Intel through GPU drivers. The list of upscaling "Super […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

NVIDIA GeForce RTX 4090 GPU Gets Over 80 FPS Natively At 4K In Ghost of Tsushima, Over 200 FPS With DLSS 3 “RTX ON”...

NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

Intel XeSS 1.3 Shines Against FSR & Matches DLSS In Horizon Forbidden West, Better Motion Clarity & Less Ghosting

Intel's recently released XeSS 1.3 upscaling technology has been tested against FSR & DLSS and it holds up pretty well with much better motion clarity than the previous versions of the tech. Intel XeSS 1.3 Does A Great Job In Reducing Ghosting For Better Motion Clarity, Now On Par With DLSS & Ahead of FSR During its announcement, Intel revealed that XeSS 1.3 will be optimized to offer more detailed image reconstruction, better anti-aliasing, less ghosting, and increased temporal stability. This seems to be the case as a demonstration by benchmarking channel, S2Games Bench, shows a comparison of the new […]

AMD promises big upscaling improvements and a future-proof API in FSR 3.1

API should help more games get future FSR improvements without a game update.

NVIDIA CEO Believes We’re Just 10 Years Away from AI Generating Every Pixel in a Game in Real Time

Following his big GTC 2024 keynote where he announced the new Blackwell GPU architecture, NVIDIA CEO Jensen Huang answered several questions as part of a Q&A session with the press. Tom's Hardware has reported an interesting tidbit regarding the NVIDIA CEO's prediction for the future of AI in gaming: he reckons that in ten years or even less than that, AI could generate all of a game's pixels in real time. I think with almost, almost everything in technology, the S curve is not longer than a decade once it becomes true, once it becomes practical and better. And, of […]

AMD FSR 3.1 Announced: Enables Frame Generation On DLSS, XeSS Upscaling Solutions, Improved Image Quality, 40 Game Support Later This Year

AMD has announced its latest FiedlityFX Super Resolution technology update in the form of FSR 3.1 which will enable Frame generation on 3rd party upscaling solutions. AMD FSR 3.1 Technology To Enable Frame Generation Support on NVIDIA DLSS, Intel XeSS & Other Upscaling Solutions, Coming To Games Later This Year At GDC 2024, AMD unveiled the biggest update to the FSR 3 FiedlityFX Super Resolution Technology since its launch last year. The update is simply called FSR 3.1 and brings various improvements and feature-level support with the biggest highlight being the enablement of FSR Frame Generation on other upscaling solutions […]

DLSS? FSR? Microsoft aims to end the PC gaming upscaling wars with “DirectSR”

Currently, game developers need to support each upscaling method individually.

Microsoft DirectSR To Make Super Resolution Tech Integration Into Games Seamless For Devs, Supports NVIDIA DLSS, AMD FSR, Intel XeSS

Microsoft has previewed its DirectSR technology by detailing its actual purpose and it seems to be a seamless integration of Super Resolution technologies from different vendors including NVIDIA DLSS, AMD FSR & Intel XeSS. Microsoft's DirectSR Should Give Devs Less Reason To Not Integrate Your Favorite Upscaling Technologies In Games, Supports DLSS, FSR, XeSS Microsoft's own Super Resolution technology for Windows has been the talk of the town recently, but at least DirectSR isn't that, it's something even better. Microsoft's GDC session mentioned that they are working with various partners including AMD and NVIDIA when it comes to DirectSR and […]

Review: Nvidia’s $600 GeForce RTX 4070 Super is one of its best values

Remains pricier than past xx70-tier offerings, but the performance bump is nice.

NVIDIA’s RTX Is Now “ON” In Over 500 Games & Applications: Taking PC Gaming To The Next Level Since 2018

NVIDIA has achieved a new milestone in its "RTX ON" journey with the total number of RTX games & applications now surpassing the 500 mark. NVIDIA RTX First Launched In 2018 & Has Completely Reshaped PC Gaming With The Introduction of Ray Tracing, Path Tracing & DLSS Technologies NVIDIA's RTX technologies first made their debut in 2018 when they were introduced with GeForce RTX 20 "Turing" GPUs. RTX had a suite of features but the two most prominent ones were support for ray tracing "RT" and DLSS, a brand-new upscaling technology that utilized the power of AI to deliver higher […]

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