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AM5 Motherboards Are Now Selling More Than AM4 Motherboards In Korean DIY Market With 65% Share

Not only AM5 motherboards but AM5-compatible CPUs are selling the most in South Korea versus older AM4 platforms. With almost 30% share, AMD Ryzen 5 7500F is the best-selling CPU in South Korea Apart from AM5 motherboards, AM4 sales see downward trend Danawa has published the latest market report on motherboard and CPU sales. According to this report, the AM5 motherboards have successfully outsold the AM4 boards in the DIY Market of South Korea. This is not the first time we have seen AM5 outperforming AM4 in South Korea, but this time, AM5 has captured more market share than before. […]

AM5 Motherboards Are Now Selling More Than AM4 Motherboards In Korean DIY Market With 65% Share

Not only AM5 motherboards but AM5-compatible CPUs are selling the most in South Korea versus older AM4 platforms. With almost 30% share, AMD Ryzen 5 7500F is the best-selling CPU in South Korea Apart from AM5 motherboards, AM4 sales see downward trend Danawa has published the latest market report on motherboard and CPU sales. According to this report, the AM5 motherboards have successfully outsold the AM4 boards in the DIY Market of South Korea. This is not the first time we have seen AM5 outperforming AM4 in South Korea, but this time, AM5 has captured more market share than before. […]

Amazon just dropped the price on the upgraded M4 Mac mini 512GB config again, now at new $749 all-time low

While we are still tracking notable trade-in offers and discounts for paid My Best Buy members, Amazon has now dropped the price on the new M4 Mac mini with 16GB of RAM and the 512GB SSD to a new all-time low. Regularly $799, you can now land this conf...

Amazon just dropped the price on the upgraded M4 Mac mini 512GB config again, now at new $749 all-time low

While we are still tracking notable trade-in offers and discounts for paid My Best Buy members, Amazon has now dropped the price on the new M4 Mac mini with 16GB of RAM and the 512GB SSD to a new all-time low. Regularly $799, you can now land this conf...

Warframe TennoCon 2024 Q&A – ‘Raids Are Our White Whale; We Have Our Ideas to Bring Them Back’

At TennoCon 2024 in London, Ontario, Canada, Digital Extremes showed off Warframe: 1999 and Soulframe, both launching within the year. Following the presentations, we were able to chat with Megan Everett (Community Director on Warframe) and Rebecca Ford (Creative Director on Warframe) to have a deep and thorough discussion about the future of the 10-year-plus free-to-play action shooter game. First up, what is the next old system getting a rework? Megan Everett: Companions Part 2, technically. We did the official launch of 2. 0 last year, and then there were things that we just couldn't get to, so we said […]

Game Pass Users Should Expect More Price Bumps in the Future, Says Analyst

The biggest news of the week in gaming so far has undoubtedly been the substantial rise in Game Pass pricing announced by Microsoft. Game Pass for console is being removed as an option for new users; Core's annual price has been increased from $59.99 to $74.99; PC Game Pass's monthly fee has risen from $9.99 to $11.99; and Ultimate is now going to cost $19.99, up from $16.99. Additionally, a new 'Standard' tier has been introduced at $14.99, featuring just online multiplayer and around 25 games from the back catalog. Microsoft has been a bit ambiguous about Game Pass pricing […]

Deliver Us Home Q&A – KeokeN Talks Studio Layoffs, Kickstarter Campaign, and Life as a Small Indie

Dutch independent developer KeokeN Interactive, founded by brothers Koen Deetman and Paul Deetman, is back on Kickstarter for Deliver Us Home. KeokeN had to let go of almost all its employees not long ago, and now it's just the two brothers again (plus a couple of collaborators), making the crowdfunding proposition a necessity. I spoke with Koen Deetman at length about what that means for this third entry in the sci-fi franchise, how they're coping as a small indie team, and much more. As a reminder, the Kickstarter campaign is active for three more days, with KeokeN looking to raise […]

Stars Reach Q&A – Raph Koster Dives Into Every Aspect of Its Sandbox MMO with a Fully Simulated Galaxy

Today, MMO fans finally have the pleasure of learning about Stars Reach, the next game envisioned by genre guru Raph Koster and his team at Playable Worlds, a studio founded in late 2019. Koster was the Lead Designer on the seminal Ultima Online, the Creative Director on Star Wars Galaxies, and the Chief Creative Officer on EverQuest II. For Stars Reach, Koster has returned to his sandbox roots with the power of today's technology. The developers at Playable Worlds have crafted a first-of-its-kind server architecture running partly on the cloud, which allows players to fully modify the universe. In turn, […]

Warhammer 40K: Rogue Trader Void Shadows Q&A – DLC Will Be Integrated in Main Story; Launch Had Way Too Many Bugs

To cap off a memorable 2023 for RPG fans, Owlcat Games (Pathfinder: Kingmaker and Wrath of the Righteous) released Warhammer 40K: Rogue Trader, the first-ever cRPG based on the beloved setting invented by Games Workshop, last December. The game earned an 8 out of 10 score in Wccftech's review. Author Francesco Deo Meo wrote: Despite not being a hardcore fan of the setting, Warhammer 40K: Rogue Trader managed to capture my attention right from the get-go, resulting in an enjoyable experience for the over 50 hours I spent with it. While the game by Owlcat doesn't have the wide appeal […]

Star Wars Outlaws Q&A – Game Length Can Double with Side Content

One of the most anticipated games of 2024, Star Wars Outlaws, was featured prominently during yesterday's Ubisoft Forward event. Fans got an extended new look at protagonist Kay Vess in action. Today, we've got an exclusive interview straight from Summer Game Fest 2024 with Ubisoft Massive's Navid Khavari (narrative director) and Mathias Karlson (game director alongside Julian Gerighty), who shared some juicy new details about Star Wars Outlaws. As a reminder, the game is slated to launch on PC, PlayStation 5, and Xbox Series S|X on August 30. You can read all about the various editions in our roundup article. […]

New World: Aeternum Q&A – Amazon Confirms AMD FSR, HDR Support, and Keyboard & Mouse Option for Consoles

Following the announcement of New World: Aeternum at Summer Game Fest 2024, we caught up with some lead figures from Amazon Games Orange County to dive into the console launch and the various improvements coming to the existing PC version. We chatted with Scot Lane (Game Director), Katie Kaszynski (Senior Producer), and Dave Verfaillie (Creative Director). As a reminder, the new version of the MMORPG will go live on October 15. Let's start with the big one. What differentiates New World: Aeternum from the live PC version? Scot Lane: I think of it more of a spiritual successor because it's […]

Delta Force: Hawk Ops Q&A – Early Access in October, Release Window in Q1 2025

At Summer Game Fest, we checked out the tactical first-person shooter game Delta Force: Hawk Ops. The game will feature a premium 'Black Hawk Down' campaign mode and two free-to-play multiplayer modes: the large-scale PvP Havoc Warfare and the extraction shooter Hazard Operations. Following our hands-on preview, we interviewed lead developer Leo Yao, who revealed that the game is entering early access in October with a projected release window in early 2025. It will be available on PC (where there's an Alpha test scheduled next month), consoles, and mobile devices. Why did your team decide on Delta Force as the […]

Starfield Would Have Benefited from Daggerfall-Like Proc-Gen for Dungeons Instead of Reusing Premade Ones, Says OnceLost Dev

With Starfield, Bethesda Game Studios produced its first science fiction IP and decided to make a game with over a thousand explorable planets (100 of which with life on them) to sell the idea of a proper space adventure. To do so, the developers of Starfield had to extensively employ procedural generation, which Bethesda had used in some capacity ever since Elder Scrolls II: Daggerfall. That game featured over fifteen thousand cities, villages, towns, and dungeons, with a playable area estimated at around 161 thousand square kilometers (real-life Great Britain is 209K square kilometers). Some of the developers behind Daggerfall […]

Pax Dei Early Access Q&A – Mainframe Talks Improvements from the Wilderness Alpha, Monetization and Much More

Pax Dei, the sandbox MMORPG in development at Iceland-based studio Mainframe Industries, has found a publishing partner in New Tales, the French team that helped publish the free-to-play collectible card game Waven. Together, Mainframe and New Tales announced that Pax Dei will debut in early access in exactly two weeks, on Tuesday, June 18. Pre-purchase is available starting today on the official website, with various Founder's Packs options, and the game will be playable via Steam or the dedicated Pax Dei launcher. Mainframe doesn't shy away from the fact that the game is still very much in Alpha and, as […]

The Wayward Realms Kickstarter Q&A – ‘There Are Plenty of Ways to Advance Procedural Generation’

It was early August 2021 when former Elder Scrolls Arena and Elder Scrolls Daggerfall developers Ted Peterson and Julian LeFay announced they had partnered to create The Wayward Realms at their new studio, OnceLost Games. Nearly three years later, the developers have just opened a Kickstarter campaign to raise funds for their 'Grand RPG', which aims to hearken back to the old-school of games like Daggerfall, which featured massive open worlds and a strong emphasis on choices and consequences. At the time of writing, the campaign has already earned nearly half the minimum funding goal of $500K. With 29 days […]

Frostpunk 2 Q&A – Back to the Wasteland

Recently, I posted a preview and a Q&A with developers 11 bit studios about their upcoming title, The Alters. During the same trip, I also got hands-on with Frostpunk 2, specifically the start of the campaign mode, which is a direct follow-up to the original game. I also talked about my time with the earlier beta and Utopia mode of Frostpunk 2, my hands-on with the start of the story, and my time with the original, all with Co-Game Director and Design Director Jakub Stokalski. I also have a hands-on preview from my time on Frostpunk 2, so keep tuned […]

Tag: Exclusive

Warframe TennoCon 2024 Q&A – ‘Raids Are Our White Whale; We Have Our Ideas to Bring Them Back’

At TennoCon 2024 in London, Ontario, Canada, Digital Extremes showed off Warframe: 1999 and Soulframe, both launching within the year. Following the presentations, we were able to chat with Megan Everett (Community Director on Warframe) and Rebecca Ford (Creative Director on Warframe) to have a deep and thorough discussion about the future of the 10-year-plus free-to-play action shooter game. First up, what is the next old system getting a rework? Megan Everett: Companions Part 2, technically. We did the official launch of 2. 0 last year, and then there were things that we just couldn't get to, so we said […]

Game Pass Users Should Expect More Price Bumps in the Future, Says Analyst

The biggest news of the week in gaming so far has undoubtedly been the substantial rise in Game Pass pricing announced by Microsoft. Game Pass for console is being removed as an option for new users; Core's annual price has been increased from $59.99 to $74.99; PC Game Pass's monthly fee has risen from $9.99 to $11.99; and Ultimate is now going to cost $19.99, up from $16.99. Additionally, a new 'Standard' tier has been introduced at $14.99, featuring just online multiplayer and around 25 games from the back catalog. Microsoft has been a bit ambiguous about Game Pass pricing […]

Deliver Us Home Q&A – KeokeN Talks Studio Layoffs, Kickstarter Campaign, and Life as a Small Indie

Dutch independent developer KeokeN Interactive, founded by brothers Koen Deetman and Paul Deetman, is back on Kickstarter for Deliver Us Home. KeokeN had to let go of almost all its employees not long ago, and now it's just the two brothers again (plus a couple of collaborators), making the crowdfunding proposition a necessity. I spoke with Koen Deetman at length about what that means for this third entry in the sci-fi franchise, how they're coping as a small indie team, and much more. As a reminder, the Kickstarter campaign is active for three more days, with KeokeN looking to raise […]

Stars Reach Q&A – Raph Koster Dives Into Every Aspect of Its Sandbox MMO with a Fully Simulated Galaxy

Today, MMO fans finally have the pleasure of learning about Stars Reach, the next game envisioned by genre guru Raph Koster and his team at Playable Worlds, a studio founded in late 2019. Koster was the Lead Designer on the seminal Ultima Online, the Creative Director on Star Wars Galaxies, and the Chief Creative Officer on EverQuest II. For Stars Reach, Koster has returned to his sandbox roots with the power of today's technology. The developers at Playable Worlds have crafted a first-of-its-kind server architecture running partly on the cloud, which allows players to fully modify the universe. In turn, […]

Warhammer 40K: Rogue Trader Void Shadows Q&A – DLC Will Be Integrated in Main Story; Launch Had Way Too Many Bugs

To cap off a memorable 2023 for RPG fans, Owlcat Games (Pathfinder: Kingmaker and Wrath of the Righteous) released Warhammer 40K: Rogue Trader, the first-ever cRPG based on the beloved setting invented by Games Workshop, last December. The game earned an 8 out of 10 score in Wccftech's review. Author Francesco Deo Meo wrote: Despite not being a hardcore fan of the setting, Warhammer 40K: Rogue Trader managed to capture my attention right from the get-go, resulting in an enjoyable experience for the over 50 hours I spent with it. While the game by Owlcat doesn't have the wide appeal […]

Star Wars Outlaws Q&A – Game Length Can Double with Side Content

One of the most anticipated games of 2024, Star Wars Outlaws, was featured prominently during yesterday's Ubisoft Forward event. Fans got an extended new look at protagonist Kay Vess in action. Today, we've got an exclusive interview straight from Summer Game Fest 2024 with Ubisoft Massive's Navid Khavari (narrative director) and Mathias Karlson (game director alongside Julian Gerighty), who shared some juicy new details about Star Wars Outlaws. As a reminder, the game is slated to launch on PC, PlayStation 5, and Xbox Series S|X on August 30. You can read all about the various editions in our roundup article. […]

New World: Aeternum Q&A – Amazon Confirms AMD FSR, HDR Support, and Keyboard & Mouse Option for Consoles

Following the announcement of New World: Aeternum at Summer Game Fest 2024, we caught up with some lead figures from Amazon Games Orange County to dive into the console launch and the various improvements coming to the existing PC version. We chatted with Scot Lane (Game Director), Katie Kaszynski (Senior Producer), and Dave Verfaillie (Creative Director). As a reminder, the new version of the MMORPG will go live on October 15. Let's start with the big one. What differentiates New World: Aeternum from the live PC version? Scot Lane: I think of it more of a spiritual successor because it's […]

Delta Force: Hawk Ops Q&A – Early Access in October, Release Window in Q1 2025

At Summer Game Fest, we checked out the tactical first-person shooter game Delta Force: Hawk Ops. The game will feature a premium 'Black Hawk Down' campaign mode and two free-to-play multiplayer modes: the large-scale PvP Havoc Warfare and the extraction shooter Hazard Operations. Following our hands-on preview, we interviewed lead developer Leo Yao, who revealed that the game is entering early access in October with a projected release window in early 2025. It will be available on PC (where there's an Alpha test scheduled next month), consoles, and mobile devices. Why did your team decide on Delta Force as the […]

Starfield Would Have Benefited from Daggerfall-Like Proc-Gen for Dungeons Instead of Reusing Premade Ones, Says OnceLost Dev

With Starfield, Bethesda Game Studios produced its first science fiction IP and decided to make a game with over a thousand explorable planets (100 of which with life on them) to sell the idea of a proper space adventure. To do so, the developers of Starfield had to extensively employ procedural generation, which Bethesda had used in some capacity ever since Elder Scrolls II: Daggerfall. That game featured over fifteen thousand cities, villages, towns, and dungeons, with a playable area estimated at around 161 thousand square kilometers (real-life Great Britain is 209K square kilometers). Some of the developers behind Daggerfall […]

Pax Dei Early Access Q&A – Mainframe Talks Improvements from the Wilderness Alpha, Monetization and Much More

Pax Dei, the sandbox MMORPG in development at Iceland-based studio Mainframe Industries, has found a publishing partner in New Tales, the French team that helped publish the free-to-play collectible card game Waven. Together, Mainframe and New Tales announced that Pax Dei will debut in early access in exactly two weeks, on Tuesday, June 18. Pre-purchase is available starting today on the official website, with various Founder's Packs options, and the game will be playable via Steam or the dedicated Pax Dei launcher. Mainframe doesn't shy away from the fact that the game is still very much in Alpha and, as […]

The Wayward Realms Kickstarter Q&A – ‘There Are Plenty of Ways to Advance Procedural Generation’

It was early August 2021 when former Elder Scrolls Arena and Elder Scrolls Daggerfall developers Ted Peterson and Julian LeFay announced they had partnered to create The Wayward Realms at their new studio, OnceLost Games. Nearly three years later, the developers have just opened a Kickstarter campaign to raise funds for their 'Grand RPG', which aims to hearken back to the old-school of games like Daggerfall, which featured massive open worlds and a strong emphasis on choices and consequences. At the time of writing, the campaign has already earned nearly half the minimum funding goal of $500K. With 29 days […]

Frostpunk 2 Q&A – Back to the Wasteland

Recently, I posted a preview and a Q&A with developers 11 bit studios about their upcoming title, The Alters. During the same trip, I also got hands-on with Frostpunk 2, specifically the start of the campaign mode, which is a direct follow-up to the original game. I also talked about my time with the earlier beta and Utopia mode of Frostpunk 2, my hands-on with the start of the story, and my time with the original, all with Co-Game Director and Design Director Jakub Stokalski. I also have a hands-on preview from my time on Frostpunk 2, so keep tuned […]

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