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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Dying Light 2 Will Still Be Supported, Albeit Without Story DLCs

The first Dying Light 2 DLC, Bloody Ties, launched in October 2022. Originally, Techland had promised two story DLCs included with the Ultimate Edition, and the second DLC was supposed to be far larger than Bloody Ties. It turns out it became so large that it's now its own standalone game called The Beast. The upside is that the aforementioned owners of Dying Light 2 Ultimate Edition will get it for free once it is released. What about the future of Dying Light 2, though? Here's what Franchise Director Tymon Smektala told me at Gamescom 2024. We have promised five […]

The First Berserker: Khazan Interview – Discussing Setting, Gameplay, PC Features

The First Berserker: Khazan was among many games placed under the spotlight during this year's Gamescom, and for good reason. The game in development by Neople is incredibly promising, thanks to an interesting setting, high production values, and a hardcore action role-playing game experience inspired by the Souls series, whose quality feels quite close to that of its illustrious inspiration. After trying out The First Berserker: Khazan, I had the chance to talk with game director JunHo Lee and Neople CEO Myeongjin Yun about the game's settings, mechanics, and PC-exclusive features. Enjoy! The interview was conducted via an interpreter and has […]

Fairy Tail 2 Interview With Producer Hiroshi Kataoka – Discussing the Series, New Combat System, Additional Content

In many ways, the announcement of Fairy Tail 2 was an unexpected but welcome surprise. While there's no denying the popularity of the series by Hiro Mashima, Koei Tecmo and Gust gave no indication that the franchise would continue to bring a close to the original manga's storyline. During Gamescom 2024, I had the chance to try out the game before its December release and speak with Producer Hiroshi Kataoka, discussing the setting, characters, battle system, future content, and more. Enjoy! The interview was conducted via an interpreter and has been edited for clarity. The original Fairy Tail was almost […]

Lost Records: Bloom & Rage Interview – Discussing the Setting, Inspirations, Multiple Timelines

DON'T NOD may be done with the Life is Strange series, but they are most definitely not done with the narrative genre they helped shape with their games, as the Montreal studio is hard at work on Lost Records: Bloom & Rage, a game that promises to turn up to eleven everything seen in the developer's previous games with multiple main characters, two different timelines, and a mystery story that feels gripping right from the start. During Gamescom 2024, I had the chance to talk with Creative Director Michel Koch, Executive Producer Luc Baghadoust, and Producer Cathy Vincelli, discussing the […]

Crimson Desert Shown Off in 50-Minute Gameplay Video

Pearl Abyss has published the longest gameplay video preview yet for its upcoming title Crimson Desert. If you've been following the game, you know it has had a rather lengthy development. Originally announced at G-Star 2019 alongside PLAN 8 and DokeV, it was scheduled to launch in Winter 2021, but Pearl Abyss decided to delay indefinitely. Crimson Desert re-emerged with a brief gameplay trailer released for Gamescom 2023, which proved it was alive and well. The recent Gamescom 2024 was even more important, as that was the first time the game was actually playable. I got to try it myself […]

Dragon Ball: Sparking! ZERO Interview With Jun Furutani – Discussing the Series Return, Game Modes, Netcode

Dragon Ball: Sparking! ZERO is the long-anticipated return of the Budokai Tenkaichi series, which, from the very first entry in the series, set itself apart from most games based on the series created by Akira Toriyama with its explosive gameplay that well represented the intense fights filled with energy blasts and all sorts of other explosive combat techniques. During Gamescom 2024, we had the chance not only to try out the game but also to speak with the game's producer Jun Furutani, discussing the return of the series, the available game modes, the netcode, and the possibility of high framerate […]

Kingdom Come Deliverance 2 Q&A – ‘Half of the Voiced Lines Aren’t Related to the Story at All’

Earlier this year, Warhorse Studios finally satisfied the many fans of its debut title with the announcement of Kingdom Come Deliverance 2. The Czech developer had been quiet for a very long time but came out of the shadows promising a 2024 launch and a bigger, better game in every respect. The release had to be delayed a little beyond the original plan to February 11, 2025, but the rest of the promises remain intact, as testified by Chris's recent hands-on preview. At Gamescom 2024, I also got my hands on the game, although the session was much shorter than […]

Assassin’s Creed Shadows Gamescom Preview – The Most Visually Advanced Assassin’s Creed To Date

In some way, Assassin's Creed Shadows marks the end of an era for the Ubisoft series, being the last entry in the franchise to feature the role-playing game mechanics originally introduced in Assassin's Creed Origins. In other ways, however, the upcoming next entry in the series will mark the beginning of a new era for the franchise, sporting some technological advancements that will not only make it the most immersive and visually advanced Assassin's Creed game to date but that will also benefit future games. During last month's Gamescom, I attended a preview session focused on the game where Art […]

Slitterhead Q&A With Keiichiro Toyama – Discussing Gameplay Mechanics, Old Gen Release and Silent Hill Series Revival

Keiichiro Toyama is a name that horror games fans know rather well, having directed and written the very first entry in the Silent Hill series, but that isn't the only game the Japanese developer created, as he was also the man behind Sony's Siren series. Moving away from horror games, Toyama-san created and directed the Gravity Rush series, which, surprisingly enough, had the same impact on the soon-to-be-released Slitterhead as the horror games the legendary game director created before it. During Gamescom 2024, we had the chance to talk with Toyama-san about his next game, the unique mechanics that set […]

Saber’s Tim Willits on the Industry Crisis: Good Games Will Always Be Successful; You Have to Make the Right Game for the Right Budget

Warhammer 40K: Space Marine 2, out today on PC and consoles (you can find our review here), is a huge game in Saber Interactive's strategy. However, there's more than just Space Marine 2 to the studio's plan to navigate the current crisis of the videogame industry, which saw many studio closures and even more mass layoffs. At Gamescom 2024, I had the great opportunity to chat about this with Saber Interactive Chief Creative Officer (CCO) Tim Willits, an industry veteran who worked for 23 years at id Software. Having witnessed several ups and downs during his career, he expressed confidence […]

EVERSPACE 2: Titans Q&A – ROCKFISH Talks About the Upcoming DLC and More

EVERSPACE 2 developer ROCKFISH Games, being headquartered in Hamburg, couldn't very well pass up on the Cologne-based Gamescom, especially since they've got the Titans DLC coming up soon. Due to launch on September 16 across all platforms (PC, PlayStation 5, and Xbox Series S|X) for a price tag of $15, this is the first story DLC for the space combat game that was fully released in 2023. I caught up with ROCKFISH Games CEO and Co-Founder Michael Schade and Communications Manager Lee Guille to learn more about EVERSPACE 2: Titans and to discuss various aspects of the industry, from their […]

The First Berserker: Khazan Gamescom Hands-On Preview – Vast Potential

With the Souls series, FromSoftware has created a trend that isn't going to disappear anytime soon, as every developer seems intent on offering their own take on the formula, to varying results. Among the games inspired by the popular series by the Japanese studio is The First Berserker: Khazan by Neople, a game that is aiming at the upper echelon of Soulslikes, taking many of the lessons provided by the Souls series to heart to offer a well-crafted experience that has the potential of becoming one of the best ever seen to date. During Gamescom 2024, I had the chance […]

Tag: gamescom 2024

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

Dying Light 2 Will Still Be Supported, Albeit Without Story DLCs

The first Dying Light 2 DLC, Bloody Ties, launched in October 2022. Originally, Techland had promised two story DLCs included with the Ultimate Edition, and the second DLC was supposed to be far larger than Bloody Ties. It turns out it became so large that it's now its own standalone game called The Beast. The upside is that the aforementioned owners of Dying Light 2 Ultimate Edition will get it for free once it is released. What about the future of Dying Light 2, though? Here's what Franchise Director Tymon Smektala told me at Gamescom 2024. We have promised five […]

The First Berserker: Khazan Interview – Discussing Setting, Gameplay, PC Features

The First Berserker: Khazan was among many games placed under the spotlight during this year's Gamescom, and for good reason. The game in development by Neople is incredibly promising, thanks to an interesting setting, high production values, and a hardcore action role-playing game experience inspired by the Souls series, whose quality feels quite close to that of its illustrious inspiration. After trying out The First Berserker: Khazan, I had the chance to talk with game director JunHo Lee and Neople CEO Myeongjin Yun about the game's settings, mechanics, and PC-exclusive features. Enjoy! The interview was conducted via an interpreter and has […]

Fairy Tail 2 Interview With Producer Hiroshi Kataoka – Discussing the Series, New Combat System, Additional Content

In many ways, the announcement of Fairy Tail 2 was an unexpected but welcome surprise. While there's no denying the popularity of the series by Hiro Mashima, Koei Tecmo and Gust gave no indication that the franchise would continue to bring a close to the original manga's storyline. During Gamescom 2024, I had the chance to try out the game before its December release and speak with Producer Hiroshi Kataoka, discussing the setting, characters, battle system, future content, and more. Enjoy! The interview was conducted via an interpreter and has been edited for clarity. The original Fairy Tail was almost […]

Lost Records: Bloom & Rage Interview – Discussing the Setting, Inspirations, Multiple Timelines

DON'T NOD may be done with the Life is Strange series, but they are most definitely not done with the narrative genre they helped shape with their games, as the Montreal studio is hard at work on Lost Records: Bloom & Rage, a game that promises to turn up to eleven everything seen in the developer's previous games with multiple main characters, two different timelines, and a mystery story that feels gripping right from the start. During Gamescom 2024, I had the chance to talk with Creative Director Michel Koch, Executive Producer Luc Baghadoust, and Producer Cathy Vincelli, discussing the […]

Crimson Desert Shown Off in 50-Minute Gameplay Video

Pearl Abyss has published the longest gameplay video preview yet for its upcoming title Crimson Desert. If you've been following the game, you know it has had a rather lengthy development. Originally announced at G-Star 2019 alongside PLAN 8 and DokeV, it was scheduled to launch in Winter 2021, but Pearl Abyss decided to delay indefinitely. Crimson Desert re-emerged with a brief gameplay trailer released for Gamescom 2023, which proved it was alive and well. The recent Gamescom 2024 was even more important, as that was the first time the game was actually playable. I got to try it myself […]

Dragon Ball: Sparking! ZERO Interview With Jun Furutani – Discussing the Series Return, Game Modes, Netcode

Dragon Ball: Sparking! ZERO is the long-anticipated return of the Budokai Tenkaichi series, which, from the very first entry in the series, set itself apart from most games based on the series created by Akira Toriyama with its explosive gameplay that well represented the intense fights filled with energy blasts and all sorts of other explosive combat techniques. During Gamescom 2024, we had the chance not only to try out the game but also to speak with the game's producer Jun Furutani, discussing the return of the series, the available game modes, the netcode, and the possibility of high framerate […]

Kingdom Come Deliverance 2 Q&A – ‘Half of the Voiced Lines Aren’t Related to the Story at All’

Earlier this year, Warhorse Studios finally satisfied the many fans of its debut title with the announcement of Kingdom Come Deliverance 2. The Czech developer had been quiet for a very long time but came out of the shadows promising a 2024 launch and a bigger, better game in every respect. The release had to be delayed a little beyond the original plan to February 11, 2025, but the rest of the promises remain intact, as testified by Chris's recent hands-on preview. At Gamescom 2024, I also got my hands on the game, although the session was much shorter than […]

Assassin’s Creed Shadows Gamescom Preview – The Most Visually Advanced Assassin’s Creed To Date

In some way, Assassin's Creed Shadows marks the end of an era for the Ubisoft series, being the last entry in the franchise to feature the role-playing game mechanics originally introduced in Assassin's Creed Origins. In other ways, however, the upcoming next entry in the series will mark the beginning of a new era for the franchise, sporting some technological advancements that will not only make it the most immersive and visually advanced Assassin's Creed game to date but that will also benefit future games. During last month's Gamescom, I attended a preview session focused on the game where Art […]

Slitterhead Q&A With Keiichiro Toyama – Discussing Gameplay Mechanics, Old Gen Release and Silent Hill Series Revival

Keiichiro Toyama is a name that horror games fans know rather well, having directed and written the very first entry in the Silent Hill series, but that isn't the only game the Japanese developer created, as he was also the man behind Sony's Siren series. Moving away from horror games, Toyama-san created and directed the Gravity Rush series, which, surprisingly enough, had the same impact on the soon-to-be-released Slitterhead as the horror games the legendary game director created before it. During Gamescom 2024, we had the chance to talk with Toyama-san about his next game, the unique mechanics that set […]

Saber’s Tim Willits on the Industry Crisis: Good Games Will Always Be Successful; You Have to Make the Right Game for the Right Budget

Warhammer 40K: Space Marine 2, out today on PC and consoles (you can find our review here), is a huge game in Saber Interactive's strategy. However, there's more than just Space Marine 2 to the studio's plan to navigate the current crisis of the videogame industry, which saw many studio closures and even more mass layoffs. At Gamescom 2024, I had the great opportunity to chat about this with Saber Interactive Chief Creative Officer (CCO) Tim Willits, an industry veteran who worked for 23 years at id Software. Having witnessed several ups and downs during his career, he expressed confidence […]

EVERSPACE 2: Titans Q&A – ROCKFISH Talks About the Upcoming DLC and More

EVERSPACE 2 developer ROCKFISH Games, being headquartered in Hamburg, couldn't very well pass up on the Cologne-based Gamescom, especially since they've got the Titans DLC coming up soon. Due to launch on September 16 across all platforms (PC, PlayStation 5, and Xbox Series S|X) for a price tag of $15, this is the first story DLC for the space combat game that was fully released in 2023. I caught up with ROCKFISH Games CEO and Co-Founder Michael Schade and Communications Manager Lee Guille to learn more about EVERSPACE 2: Titans and to discuss various aspects of the industry, from their […]

The First Berserker: Khazan Gamescom Hands-On Preview – Vast Potential

With the Souls series, FromSoftware has created a trend that isn't going to disappear anytime soon, as every developer seems intent on offering their own take on the formula, to varying results. Among the games inspired by the popular series by the Japanese studio is The First Berserker: Khazan by Neople, a game that is aiming at the upper echelon of Soulslikes, taking many of the lessons provided by the Souls series to heart to offer a well-crafted experience that has the potential of becoming one of the best ever seen to date. During Gamescom 2024, I had the chance […]

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