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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Elder Scrolls Online Gamescom 2024 Q&A – Beyond the 10th Anniversary

At Gamescom 2024, I caught up with Rich Lambert, Game Director for Elder Scrolls Online at ZeniMax. This wasn't the first time I interviewed Rich - I met him in person at E3 2019, and then we had a number of remote interviews over the past five years or so. This year, though, is special for the MMORPG, which has turned 10. ZeniMax is doing several celebrations with the community throughout the whole year, with the excuse that the console version launched around a year after the PC version. With the release of Gold Road, the yearly expansion (or Chapter, […]

Romancing SaGa 2: Revenge of the Seven Gamescom Hands-On Preview – A Masterful Revival

The SaGa series is far from being the most popular JRPG series ever, but it has managed, over the years, to garner a cult following thanks to its unique features that set it apart from the vast majority of JRPGs, such as unique progression mechanics, and open-ended scenarios closer to traditional role-playing games developed in the West. Despite the lack of widespread recognition and success, the series has continued, and Romancing SaGa 2: Revenge of the Seven could be the breakthrough the series by Akitoshi Kawazu has been seeking since its inception in 1989, thanks to some choice improvements to […]

Path of Exile 2 Gamescom Hands-On Preview – Improvements Aplenty

Over the years, Path of Exile has become a solid action role-playing game, as developer Grinding Gear Games has done everything it could to listen to players' feedback and improve their game as much as possible. Its sequel, Path of Exile 2, seems to be going in a similar direction, addressing the remaining issues that couldn't be addressed in the now-dated original to provide players with a hardcore action role-playing game experience that could potentially rival that of the more popular Diablo series. During Gamescom 2024, I had the chance to try out the first 30 minutes or so of […]

Suda51 and Shinji Mikami Interview – Discussing Shadows of the Damned Hella Remastered, Killer 7 Sequel and More

Goichi Suda, more commonly known as Suda51, and Shinji Mikami require no introductions. Over the long years of their careers, they released seminal titles that have had a lasting impact on video games and contributed to shaping the medium as we know it today. The No More Heroes series, Killer 7, the Resident Evil and Dino Crisis series, the original Devil May Cry, and Viewtiful Joe are only some of the games the two Japanese developers either created or helped make that have influenced many of the games that came after them. Besides the aforementioned Killer 7, Suda 51 and […]

FANTASIAN Neo Dimension Gamescom Hands-On Preview – Unmistakable DNA

FANTASIAN Neo Dimension, in some ways, is the closing of a circle that began back in 1986 with the release of the original Final Fantasy. After leaving Square back in 2003 following the launch of the tenth entry in the series that changed JRPGs forever, Hironobu Sakaguchi founded Mistwalker, releasing multiple solid titles over the years, including Blue Dragon and Lost Odyssey, created in collaboration with Dragon Ball's Akira Toriyama and Slam Dunk and Vagabond's Takehiko Inoue respectively. The latest game from the studio is FANTASIAN, which was launched a while back for the Apple Arcade service and is now […]

Dragon Quest III HD-2D Remake Gamescom Hands-On Preview – Pixel Excellence

Dragon Quest III HD-2D Remake has been in the works for quite some time, and it took a few years since its announcement to get a first proper look at the very first entry in a series of remakes that will allow players to experience the entirety of the Erdrick trilogy on modern gaming hardware. With the game right around the corner, Square Enix offered us a chance to try out the game during Gamescom in a short session that did not fail to show how the game is setting out to be among the best HD-2D games ever released. […]

Once Human Q&A – ‘The Launch Was Successful Beyond Our Imagination’

At Gamescom 2024, I had the chance to speak to Derek Qiu, Head of Overseas Operations for Once Human, the 'New Weird' free-to-play survival game published by NetEase and developed by Starry Studio. The game launched on PC on July 10 and immediately registered strong player numbers. Qiu discussed the upcoming features and updates, answered some questions from the Once Human community, and confirmed that the mobile and console launches are on the way. The plan is to merge everything into a single unified community thanks to cross-play. Tell me about the recent launch. How is it going so far? […]

New Arc Line Gamescom First Look and Q&A – A cRPG About Magic vs Technology

About a year ago, publisher Fulqrum and developer Dreamate unveiled New Arc Line, a new cRPG set in a setting that mixes steampunk with magic and fantasy. Its premise and features have intrigued me from the get-go, so I was very interested in checking it out at Gamescom 2024. It was originally billed as a hands-on demo, but it turned out to be a presentation. Still, I learned quite a few new things about the game, which is still slated to launch before the end of the year on PC (the console versions may come later, as you'll read below). […]

STALKER 2 Is Getting Hardware RT, Cross-Platform Mods and Multiplayer Post-Launch

STALKER 2 has a final release date of November 20, after many delays. The development team at GSC Game World is currently polishing the game as much as possible ahead of that date, but they also have a plan for post-launch support that includes free updates and the announced story DLCs. Moreover, three major features will be introduced to STALKER 2 after launch. The first is a technical one, hardware ray tracing, which Lead Producer Slava Lukyanenka told me is unlikely to be ready for November 20. Slava Lukyanenka: We are going to have software ray tracing. As for hardware ray […]

Warhammer 40K Space Marine 2 Q&A with Tim Willits – ‘We Have a Game That Will Exceed Expectations’

At Gamescom 2024, I had the amazing opportunity to speak with veteran developer Tim Willits about Warhammer 40K Space Marine 2, Saber Interactive, and the industry as a whole. Willits worked at id Software for 24 years, eventually becoming Studio Director. He left the Texan developer in July 2019 and became Chief Creative Officer at Saber Interactive only about a month later. Of course, the main focus of our chat was the impending launch of Warhammer 40K Space Marine 2 (due on September 9, with a full year of post-launch roadmap already revealed), but we also discussed ongoing issues within […]

STALKER 2 Currently Runs at 25 FPS on Series S, But Xbox Is Helping with Optimization; Devs Praise Their Support

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Monster Hunter Wilds Gamescom Hands-On Preview – Bigger and Better Than Ever

Monster Hunter Wilds is, without a doubt, one of the most anticipated games releasing next year on PC and consoles, and the excitement was palpable during Gamescom 2024, with extremely long lines to try out the game for the very first time since its announcement. During the show, I also had the chance to try out the next entry in the CAPCOM series, playing through a single-player quest that acted more as a tutorial before jumping into a more challenging multiplayer quest focused on hunting the powerful Alpha Doshaguma. From a gameplay perspective, there isn't a whole lot to say […]

Tag: gamescom 2024

Elder Scrolls Online Gamescom 2024 Q&A – Beyond the 10th Anniversary

At Gamescom 2024, I caught up with Rich Lambert, Game Director for Elder Scrolls Online at ZeniMax. This wasn't the first time I interviewed Rich - I met him in person at E3 2019, and then we had a number of remote interviews over the past five years or so. This year, though, is special for the MMORPG, which has turned 10. ZeniMax is doing several celebrations with the community throughout the whole year, with the excuse that the console version launched around a year after the PC version. With the release of Gold Road, the yearly expansion (or Chapter, […]

Romancing SaGa 2: Revenge of the Seven Gamescom Hands-On Preview – A Masterful Revival

The SaGa series is far from being the most popular JRPG series ever, but it has managed, over the years, to garner a cult following thanks to its unique features that set it apart from the vast majority of JRPGs, such as unique progression mechanics, and open-ended scenarios closer to traditional role-playing games developed in the West. Despite the lack of widespread recognition and success, the series has continued, and Romancing SaGa 2: Revenge of the Seven could be the breakthrough the series by Akitoshi Kawazu has been seeking since its inception in 1989, thanks to some choice improvements to […]

Path of Exile 2 Gamescom Hands-On Preview – Improvements Aplenty

Over the years, Path of Exile has become a solid action role-playing game, as developer Grinding Gear Games has done everything it could to listen to players' feedback and improve their game as much as possible. Its sequel, Path of Exile 2, seems to be going in a similar direction, addressing the remaining issues that couldn't be addressed in the now-dated original to provide players with a hardcore action role-playing game experience that could potentially rival that of the more popular Diablo series. During Gamescom 2024, I had the chance to try out the first 30 minutes or so of […]

Suda51 and Shinji Mikami Interview – Discussing Shadows of the Damned Hella Remastered, Killer 7 Sequel and More

Goichi Suda, more commonly known as Suda51, and Shinji Mikami require no introductions. Over the long years of their careers, they released seminal titles that have had a lasting impact on video games and contributed to shaping the medium as we know it today. The No More Heroes series, Killer 7, the Resident Evil and Dino Crisis series, the original Devil May Cry, and Viewtiful Joe are only some of the games the two Japanese developers either created or helped make that have influenced many of the games that came after them. Besides the aforementioned Killer 7, Suda 51 and […]

FANTASIAN Neo Dimension Gamescom Hands-On Preview – Unmistakable DNA

FANTASIAN Neo Dimension, in some ways, is the closing of a circle that began back in 1986 with the release of the original Final Fantasy. After leaving Square back in 2003 following the launch of the tenth entry in the series that changed JRPGs forever, Hironobu Sakaguchi founded Mistwalker, releasing multiple solid titles over the years, including Blue Dragon and Lost Odyssey, created in collaboration with Dragon Ball's Akira Toriyama and Slam Dunk and Vagabond's Takehiko Inoue respectively. The latest game from the studio is FANTASIAN, which was launched a while back for the Apple Arcade service and is now […]

Dragon Quest III HD-2D Remake Gamescom Hands-On Preview – Pixel Excellence

Dragon Quest III HD-2D Remake has been in the works for quite some time, and it took a few years since its announcement to get a first proper look at the very first entry in a series of remakes that will allow players to experience the entirety of the Erdrick trilogy on modern gaming hardware. With the game right around the corner, Square Enix offered us a chance to try out the game during Gamescom in a short session that did not fail to show how the game is setting out to be among the best HD-2D games ever released. […]

Once Human Q&A – ‘The Launch Was Successful Beyond Our Imagination’

At Gamescom 2024, I had the chance to speak to Derek Qiu, Head of Overseas Operations for Once Human, the 'New Weird' free-to-play survival game published by NetEase and developed by Starry Studio. The game launched on PC on July 10 and immediately registered strong player numbers. Qiu discussed the upcoming features and updates, answered some questions from the Once Human community, and confirmed that the mobile and console launches are on the way. The plan is to merge everything into a single unified community thanks to cross-play. Tell me about the recent launch. How is it going so far? […]

New Arc Line Gamescom First Look and Q&A – A cRPG About Magic vs Technology

About a year ago, publisher Fulqrum and developer Dreamate unveiled New Arc Line, a new cRPG set in a setting that mixes steampunk with magic and fantasy. Its premise and features have intrigued me from the get-go, so I was very interested in checking it out at Gamescom 2024. It was originally billed as a hands-on demo, but it turned out to be a presentation. Still, I learned quite a few new things about the game, which is still slated to launch before the end of the year on PC (the console versions may come later, as you'll read below). […]

STALKER 2 Is Getting Hardware RT, Cross-Platform Mods and Multiplayer Post-Launch

STALKER 2 has a final release date of November 20, after many delays. The development team at GSC Game World is currently polishing the game as much as possible ahead of that date, but they also have a plan for post-launch support that includes free updates and the announced story DLCs. Moreover, three major features will be introduced to STALKER 2 after launch. The first is a technical one, hardware ray tracing, which Lead Producer Slava Lukyanenka told me is unlikely to be ready for November 20. Slava Lukyanenka: We are going to have software ray tracing. As for hardware ray […]

Warhammer 40K Space Marine 2 Q&A with Tim Willits – ‘We Have a Game That Will Exceed Expectations’

At Gamescom 2024, I had the amazing opportunity to speak with veteran developer Tim Willits about Warhammer 40K Space Marine 2, Saber Interactive, and the industry as a whole. Willits worked at id Software for 24 years, eventually becoming Studio Director. He left the Texan developer in July 2019 and became Chief Creative Officer at Saber Interactive only about a month later. Of course, the main focus of our chat was the impending launch of Warhammer 40K Space Marine 2 (due on September 9, with a full year of post-launch roadmap already revealed), but we also discussed ongoing issues within […]

STALKER 2 Currently Runs at 25 FPS on Series S, But Xbox Is Helping with Optimization; Devs Praise Their Support

The developers at GSC Game World are in the final stretch of development for STALKER 2 after going through lots of hardships. At Gamescom 2024, I interviewed PR Specialist Zakhar Bocharov and Lead Producer Slava Lukyanenka to discuss what's left before launch, and the optimization of the Xbox Series S version (with the help of the Xbox team) stood out. Slava Lukyanenka: Well, our team is mature enough to take care of many aspects of the game themselves. Yet, the Xbox team knows best how the Xbox performs and what's better to do in a case like we need to go […]

Monster Hunter Wilds Gamescom Hands-On Preview – Bigger and Better Than Ever

Monster Hunter Wilds is, without a doubt, one of the most anticipated games releasing next year on PC and consoles, and the excitement was palpable during Gamescom 2024, with extremely long lines to try out the game for the very first time since its announcement. During the show, I also had the chance to try out the next entry in the CAPCOM series, playing through a single-player quest that acted more as a tutorial before jumping into a more challenging multiplayer quest focused on hunting the powerful Alpha Doshaguma. From a gameplay perspective, there isn't a whole lot to say […]

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