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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Inkbound 1.0 Is Out Now and We’ve Got a Q&A with Shiny Shoe

Wccftech recently met with the developers at Shiny Shoe at GDC 2024 to check out their upcoming roguelike, Inkbound. What makes this title so unique is approaching a roguelike dungeon together with friends in turn-based combat, something that’s been attempted in numerous action roguelikes but turn-based combat is still a rarity in the growing genre. Sitting alongside a couple of the core developers on the project, Wccftech got an advanced look at Inkbound ahead of the 1.0 launch that just went live on Steam. With Inkbound intended to be a social adventure, having a Hub world seemed like a no-brainer […]

MechWarrior 5: Clans Takes Full Advantage of Unreal Engine 5, Finally Ships with Great Controller Support

At GDC 2024, Canadian developer Piranha Games showcased new info and footage of MechWarrior 5: Clans, a standalone game and the first in a very long time to be narrative-focused in this franchise. As suggested by the game's title, this will be a Clan Invasion story (the first since 1995's MechWarrior 2), diving into the period that changed the politics of the Inner Sphere for good. According to the developers, this will be an ideal entry point for series newcomers, too. The plot will follow a promising young pilot who recently finished their intensive training on Huntress, the homeworld of […]

Flintlock: The Siege of Dawn Preview and Q&A – Wide Linear Soulslite with 20 Hours of Content

At GDC 2024, New Zealand-based developer A44 (known for 2018's Ashen) provided an updated look at Flintlock: The Siege of Dawn, its upcoming action RPG that sits between God of War and a lite, more accessible version of the Soulslike genre. A44 is now composed of around 65 employees, and they've been working on this game for quite a while. Flintlock fantasy novels inspire the game's original setting with a striking central theme: Gods wielding magic versus armies made of regular people wielding guns from a Napoleonic era. At the beginning of Flintlock: The Siege of Dawn, main character Nor […]

Inworld AI NPC GDC 2024 Hands-on – NVIDIA and Ubisoft Show a Glimpse of the Future

Neural networks have grown substantially over the recent years from the iteration of the first Generative Pre-trained Transformers. As NVIDIA has refined their latest graphics cards and Tensor Cores, the capabilities of those networks has been greatly improved in recent years. Traditionally just text-based inputs, NVIDIA has been leveraging TensorRT for deep learning and audio interpretation. In two separate hands-on demonstrations with Inworld AI technology at GDC 2024, we had the opportunity to try and turn both Ubisoft’s NEO NPCs and NVIDIA’s Covert Protocol. Ask any DM who championed a session of Dungeons & Dragons that I’ve taken part in […]

Outward 2 Q&A – Director Says Sequel Is a Few Years Away, Will Be Just as Cruel & Obscure

In 2019, indie Canadian studio Nine Dots released Outward, an unforgiving immersive action roleplaying game that immediately captivated an audience. Having sold over 1.3 million units to date, the game is now getting a sequel, as announced earlier this month by Nine Dots. We had the opportunity to talk with Guillaume Boucher-Vidal, CEO of Nine Dots Studio and Game Director on the original game and the sequel while at GDC 2024. You can read the full transcript below; Outward 2 can be wishlisted on Steam. How long has Outward 2 been in development so far? Well, we started full production […]

Dune Awakening Q&A – Creative Director Clarifies MMO Size, Hints at Beyond Arrakis

During the Game Developers Conference 2024 in San Francisco, Funcom provided the first detailed Dune Awakening presentation to the press. For the full details of what was discussed in the open world survival MMO's overview, head to our previous article. Here, we'll focus on the subsequent roundtable Q&A with Dune Awakening Creative Director Joel Bylos. A 17-year veteran of the Norwegian studio who is credited for working on games like Age of Conan, The Secret World, The Park, Conan Exiles, Conan: Unconquered, and even Metal: Hellsinger, Bylos was all too happy to indulge the many questions posed to him about […]

Dune Awakening Will Be Released When It’s Ready, as Funcom Wants to Reduce Its Famous Jank

At GDC 2024, Wccftech attended a presentation and subsequent roundtable Q&A about open world survival MMO Dune Awakening with Creative Director Joel Bylos. The full interview will be available soon, but in the meantime, here's what Bylos told us when we asked whether the game would launch this year: The best question. I would love to know. I don't know. We don't want to ship it till it's ready. I don't know how many of you have played Conan Exiles. We have a reputation for interesting ideas and some jank. I would prefer to get rid of the jank. I'd […]

Once Human Q&A – Starry Studio Opens Up on the Sci-Fi Survival Game at GDC 2024

Not quite gone are the days of the zombie survival simulator. Although there are still titles coming out, the releases seem staggered more and more among the wider breadth of multiplayer titles. NetEase Games is looking to change that dynamic with Once Human, a free-to-play online multiplayer title in the same vein as titles such as Tom Clancy’s The Division. We recently went hands-on with the Unreal Engine 5 title on PC thanks to two NetEase reps (Derek Qiu, Head of Overseas Operation, and Peng Sun/Victoria, World and Content Designer) who sat down to talk with us for a brief […]

Microsoft DirectSR API Is Based on AMD FSR 2.2.2

About a month ago, the Game Developers Conference 2024 schedule unveiled a new technology called Microsoft DirectSR. As one could easily guess from its name (Direct SuperResolution), it's an attempt to make the implementation of upscalers easier, and it was built in collaboration with all of the main CPU and GPU vendors (NVIDIA, AMD, and Intel). Shawn Hargreaves, Dev Manager at Microsoft's Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Center's West Hall to introduce Microsoft DirectSR. Hargreaves noted that PC games nowadays are expected to support multiple upscaling techniques right away (just think […]

Baldur’s Gate 3 Dominates GDC Awards 2024

With the Game Developers Conference in full swing, the winners of the 24th Annual Game Developers Choice Awards (GDCAs) have been announced, featuring Baldur's Gate 3 on the throne. Larian's cRPG masterpiece brought home four prizes, including the most coveted Game of the Year award and the Audience award. This is, of course, only the latest round of awards for the game based on Dungeons and Dragons. Baldur's Gate 3 has snatched over two hundred GOTY awards so far, including at TGA, Golden Joystick, New York Game Awards, DICE Awards, NAVGTR Awards, Steam, and our own Awards. The game has […]

NVIDIA RTXGI 2.0 Now Available: The Next Frontier of Ray Traced Visuals With Neural Radiance Cache, Spatial Hash Radiance Cache & Dynamic Diffuse Global...

NVIDIA has updated its ray tracing global illumination SDK to the latest feature set in the RTXGI 2.0 update, offering support for new technologies. NVIDIA Adds Neural Radiance Cache, Spatial Hash Radiance Case & Dynamic Diffuse Global Illumination Features To RTXGI 2.0 SDK, Powering The Next-Generation of Ray Tracing Visuals At GDC 2024, NVIDIA is announcing its brand new RTXGI 2.0 update which adds a range of new technologies that the company has previously teased. The new feature set makes it easier for developers to harness fast and efficient radiance caching techniques for faster performance in the most demanding applications […]

Inworld AI Blows Up at GDC 2024 with Ubisoft’s NEO NPCs, Xbox’s Narrative Graph Tool and More

GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers. Following yesterday's unveiling of the Covert Protocol demo made in partnership with NVIDIA and their Avatar Cloud Engine (ACE) platform, Inworld AI takes center stage once again today with a slew of announcements. To start with, Ubisoft presented NEO NPCs, their first prototype for generative AI powered characters and gameplay. NEO NPCs is powered by Inworld AI's Character Engine and large language model technology, which allowed a Ubisoft team led by the Paris studio […]

Tag: GDC 2024

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

Inkbound 1.0 Is Out Now and We’ve Got a Q&A with Shiny Shoe

Wccftech recently met with the developers at Shiny Shoe at GDC 2024 to check out their upcoming roguelike, Inkbound. What makes this title so unique is approaching a roguelike dungeon together with friends in turn-based combat, something that’s been attempted in numerous action roguelikes but turn-based combat is still a rarity in the growing genre. Sitting alongside a couple of the core developers on the project, Wccftech got an advanced look at Inkbound ahead of the 1.0 launch that just went live on Steam. With Inkbound intended to be a social adventure, having a Hub world seemed like a no-brainer […]

MechWarrior 5: Clans Takes Full Advantage of Unreal Engine 5, Finally Ships with Great Controller Support

At GDC 2024, Canadian developer Piranha Games showcased new info and footage of MechWarrior 5: Clans, a standalone game and the first in a very long time to be narrative-focused in this franchise. As suggested by the game's title, this will be a Clan Invasion story (the first since 1995's MechWarrior 2), diving into the period that changed the politics of the Inner Sphere for good. According to the developers, this will be an ideal entry point for series newcomers, too. The plot will follow a promising young pilot who recently finished their intensive training on Huntress, the homeworld of […]

Flintlock: The Siege of Dawn Preview and Q&A – Wide Linear Soulslite with 20 Hours of Content

At GDC 2024, New Zealand-based developer A44 (known for 2018's Ashen) provided an updated look at Flintlock: The Siege of Dawn, its upcoming action RPG that sits between God of War and a lite, more accessible version of the Soulslike genre. A44 is now composed of around 65 employees, and they've been working on this game for quite a while. Flintlock fantasy novels inspire the game's original setting with a striking central theme: Gods wielding magic versus armies made of regular people wielding guns from a Napoleonic era. At the beginning of Flintlock: The Siege of Dawn, main character Nor […]

Inworld AI NPC GDC 2024 Hands-on – NVIDIA and Ubisoft Show a Glimpse of the Future

Neural networks have grown substantially over the recent years from the iteration of the first Generative Pre-trained Transformers. As NVIDIA has refined their latest graphics cards and Tensor Cores, the capabilities of those networks has been greatly improved in recent years. Traditionally just text-based inputs, NVIDIA has been leveraging TensorRT for deep learning and audio interpretation. In two separate hands-on demonstrations with Inworld AI technology at GDC 2024, we had the opportunity to try and turn both Ubisoft’s NEO NPCs and NVIDIA’s Covert Protocol. Ask any DM who championed a session of Dungeons & Dragons that I’ve taken part in […]

Outward 2 Q&A – Director Says Sequel Is a Few Years Away, Will Be Just as Cruel & Obscure

In 2019, indie Canadian studio Nine Dots released Outward, an unforgiving immersive action roleplaying game that immediately captivated an audience. Having sold over 1.3 million units to date, the game is now getting a sequel, as announced earlier this month by Nine Dots. We had the opportunity to talk with Guillaume Boucher-Vidal, CEO of Nine Dots Studio and Game Director on the original game and the sequel while at GDC 2024. You can read the full transcript below; Outward 2 can be wishlisted on Steam. How long has Outward 2 been in development so far? Well, we started full production […]

Dune Awakening Q&A – Creative Director Clarifies MMO Size, Hints at Beyond Arrakis

During the Game Developers Conference 2024 in San Francisco, Funcom provided the first detailed Dune Awakening presentation to the press. For the full details of what was discussed in the open world survival MMO's overview, head to our previous article. Here, we'll focus on the subsequent roundtable Q&A with Dune Awakening Creative Director Joel Bylos. A 17-year veteran of the Norwegian studio who is credited for working on games like Age of Conan, The Secret World, The Park, Conan Exiles, Conan: Unconquered, and even Metal: Hellsinger, Bylos was all too happy to indulge the many questions posed to him about […]

Dune Awakening Will Be Released When It’s Ready, as Funcom Wants to Reduce Its Famous Jank

At GDC 2024, Wccftech attended a presentation and subsequent roundtable Q&A about open world survival MMO Dune Awakening with Creative Director Joel Bylos. The full interview will be available soon, but in the meantime, here's what Bylos told us when we asked whether the game would launch this year: The best question. I would love to know. I don't know. We don't want to ship it till it's ready. I don't know how many of you have played Conan Exiles. We have a reputation for interesting ideas and some jank. I would prefer to get rid of the jank. I'd […]

Once Human Q&A – Starry Studio Opens Up on the Sci-Fi Survival Game at GDC 2024

Not quite gone are the days of the zombie survival simulator. Although there are still titles coming out, the releases seem staggered more and more among the wider breadth of multiplayer titles. NetEase Games is looking to change that dynamic with Once Human, a free-to-play online multiplayer title in the same vein as titles such as Tom Clancy’s The Division. We recently went hands-on with the Unreal Engine 5 title on PC thanks to two NetEase reps (Derek Qiu, Head of Overseas Operation, and Peng Sun/Victoria, World and Content Designer) who sat down to talk with us for a brief […]

Microsoft DirectSR API Is Based on AMD FSR 2.2.2

About a month ago, the Game Developers Conference 2024 schedule unveiled a new technology called Microsoft DirectSR. As one could easily guess from its name (Direct SuperResolution), it's an attempt to make the implementation of upscalers easier, and it was built in collaboration with all of the main CPU and GPU vendors (NVIDIA, AMD, and Intel). Shawn Hargreaves, Dev Manager at Microsoft's Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Center's West Hall to introduce Microsoft DirectSR. Hargreaves noted that PC games nowadays are expected to support multiple upscaling techniques right away (just think […]

Baldur’s Gate 3 Dominates GDC Awards 2024

With the Game Developers Conference in full swing, the winners of the 24th Annual Game Developers Choice Awards (GDCAs) have been announced, featuring Baldur's Gate 3 on the throne. Larian's cRPG masterpiece brought home four prizes, including the most coveted Game of the Year award and the Audience award. This is, of course, only the latest round of awards for the game based on Dungeons and Dragons. Baldur's Gate 3 has snatched over two hundred GOTY awards so far, including at TGA, Golden Joystick, New York Game Awards, DICE Awards, NAVGTR Awards, Steam, and our own Awards. The game has […]

NVIDIA RTXGI 2.0 Now Available: The Next Frontier of Ray Traced Visuals With Neural Radiance Cache, Spatial Hash Radiance Cache & Dynamic Diffuse Global...

NVIDIA has updated its ray tracing global illumination SDK to the latest feature set in the RTXGI 2.0 update, offering support for new technologies. NVIDIA Adds Neural Radiance Cache, Spatial Hash Radiance Case & Dynamic Diffuse Global Illumination Features To RTXGI 2.0 SDK, Powering The Next-Generation of Ray Tracing Visuals At GDC 2024, NVIDIA is announcing its brand new RTXGI 2.0 update which adds a range of new technologies that the company has previously teased. The new feature set makes it easier for developers to harness fast and efficient radiance caching techniques for faster performance in the most demanding applications […]

Inworld AI Blows Up at GDC 2024 with Ubisoft’s NEO NPCs, Xbox’s Narrative Graph Tool and More

GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers. Following yesterday's unveiling of the Covert Protocol demo made in partnership with NVIDIA and their Avatar Cloud Engine (ACE) platform, Inworld AI takes center stage once again today with a slew of announcements. To start with, Ubisoft presented NEO NPCs, their first prototype for generative AI powered characters and gameplay. NEO NPCs is powered by Inworld AI's Character Engine and large language model technology, which allowed a Ubisoft team led by the Paris studio […]

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