[tds_menu_login inline="yes" guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJwaG9uZSI6eyJtYXJnaW4tcmlnaHQiOiIyMCIsIm1hcmdpbi1ib3R0b20iOiIwIiwibWFyZ2luLWxlZnQiOiI2IiwiZGlzcGxheSI6IiJ9LCJwaG9uZV9tYXhfd2lkdGgiOjc2N30=" toggle_hide="eyJwaG9uZSI6InllcyJ9" ia_space="eyJwaG9uZSI6IjAifQ==" icon_size="eyJhbGwiOjI0LCJwaG9uZSI6IjIwIn0=" avatar_size="eyJwaG9uZSI6IjIwIn0=" show_menu="yes" menu_offset_top="eyJwaG9uZSI6IjE4In0=" menu_offset_horiz="eyJhbGwiOjgsInBob25lIjoiLTMifQ==" menu_width="eyJwaG9uZSI6IjE4MCJ9" menu_horiz_align="eyJhbGwiOiJjb250ZW50LWhvcml6LWxlZnQiLCJwaG9uZSI6ImNvbnRlbnQtaG9yaXotcmlnaHQifQ==" menu_uh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_gh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_ul_padd="eyJwaG9uZSI6IjhweCAxNXB4In0=" menu_ul_space="eyJwaG9uZSI6IjYifQ==" menu_ulo_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_gc_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_bg="var(--news-hub-black)" menu_shadow_shadow_size="eyJwaG9uZSI6IjAifQ==" menu_arrow_color="rgba(0,0,0,0)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="var(--news-hub-white)" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_size="eyJwaG9uZSI6IjEyIn0=" f_uh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_links_font_size="eyJwaG9uZSI6IjEyIn0=" f_links_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_links_font_family="eyJwaG9uZSI6IjMyNSJ9" f_uf_font_size="eyJwaG9uZSI6IjEyIn0=" f_uf_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uf_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_size="eyJwaG9uZSI6IjEyIn0=" f_gh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_btn1_font_family="eyJwaG9uZSI6IjMyNSJ9" f_btn1_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn1_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn2_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_family="eyJwaG9uZSI6IjMyNSJ9"]
12.2 C
New York
[tds_menu_login guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJhbGwiOnsibWFyZ2luLWJvdHRvbSI6IjAiLCJkaXNwbGF5IjoiIn19" toggle_txt_color="var(--news-hub-white)" menu_offset_top="eyJhbGwiOiIxOSIsImxhbmRzY2FwZSI6IjE3IiwicG9ydHJhaXQiOiIxNSJ9" menu_offset_horiz="eyJhbGwiOi02LCJsYW5kc2NhcGUiOiItMyIsInBvcnRyYWl0IjoiLTIifQ==" menu_horiz_align="content-horiz-right" menu_bg="var(--news-hub-black)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="#ffffff" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_family="325" f_uh_font_line_height="1.3" f_links_font_family="325" f_links_font_line_height="1.3" f_uf_font_line_height="1.3" f_uf_font_family="325" menu_uh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_ul_padd="eyJhbGwiOiIxOHB4IDI1cHgiLCJsYW5kc2NhcGUiOiIxNnB4IDIwcHgiLCJwb3J0cmFpdCI6IjhweCAxNXB4In0=" menu_ul_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" menu_ulo_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_shadow_shadow_size="0" menu_arrow_color="rgba(255,255,255,0)" menu_width="eyJhbGwiOiIyMjAiLCJwb3J0cmFpdCI6IjE4MCJ9" show_version="" menu_gh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_gc_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_gh_color="var(--news-hub-light-grey)" menu_gh_border_color="var(--news-hub-dark-grey)" f_gh_font_family="325" menu_gc_btn1_bg_color="var(--news-hub-accent)" menu_gc_btn1_bg_color_h="var(--news-hub-accent-hover)" menu_gc_btn2_color="var(--news-hub-accent)" menu_gc_btn2_color_h="var(--news-hub-accent-hover)" f_btn1_font_family="325" f_btn1_font_transform="uppercase" f_btn2_font_family="325" f_btn2_font_transform="uppercase" f_btn1_font_weight="700" f_btn2_font_weight="700" show_menu="yes" f_uf_font_size="eyJsYW5kc2NhcGUiOiIxMiIsInBvcnRyYWl0IjoiMTIifQ==" icon_color="var(--news-hub-white)" icon_size="eyJhbGwiOjIyLCJsYW5kc2NhcGUiOiIyMCIsInBvcnRyYWl0IjoiMTgifQ==" avatar_size="eyJhbGwiOiIyMiIsImxhbmRzY2FwZSI6IjIwIiwicG9ydHJhaXQiOiIxOCJ9" ia_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" f_toggle_font_family="325" f_toggle_font_size="eyJhbGwiOiIxNCIsImxhbmRzY2FwZSI6IjEzIiwicG9ydHJhaXQiOiIxMiJ9" logout_size="eyJhbGwiOjE0LCJsYW5kc2NhcGUiOiIxMyJ9" f_uh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_links_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_gh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ=="]

This 6-port 108W car charger tops off the front and back seat at $15.50 (Save 30%)

AINOPE 108W Front and Back Seat USB-C Car Charger Buy for $15.50 (Reg. $22) Clip the on-page 30% off coupon. What we love Keep everyone in the car topped off with this unique car charging solution. It delivers two charging ports to...

Home Alone Star Macaulay Culkin Rumored To Be In Fallout Season 2

Who else had Macaulay Culkin reportedly being cast in season two of Fallout on their bingo card? Just me? Weird. According to Deadline’s mysterious sources, the Uncle Buck star is set for a recurring role in the new season of Amazon’s mega-hit Fallout ...

Cuisinart’s compact 7-piece Ceramic Cutlery Set with acrylic stand drops to $33.50 (Reg. $55)

Cuisinart 7-piece Ceramic Cutlery Set Buy for $33.50 (Reg. $55) What we love Keep your kitchen light and bright with this cutlery set from Cuisinart. Instead of leaning into a more traditional wood look, this model boasts a light gray...

Sonic X Shadow Generations for Switch back down at $40 low, Paper Mario, Zelda, and more

Just after seeing Nintendo launch a wide-ranging holiday eShop sale alongside its annual 2024 gift guide, Woot is once offering the new Sonic X Shadow Generations for Switch down at $39.99 Prime shipped (a $6 delivery fee will apply otherwise). This re...

Inkbound 1.0 Is Out Now and We’ve Got a Q&A with Shiny Shoe

Wccftech recently met with the developers at Shiny Shoe at GDC 2024 to check out their upcoming roguelike, Inkbound. What makes this title so unique is approaching a roguelike dungeon together with friends in turn-based combat, something that’s been attempted in numerous action roguelikes but turn-based combat is still a rarity in the growing genre. Sitting alongside a couple of the core developers on the project, Wccftech got an advanced look at Inkbound ahead of the 1.0 launch that just went live on Steam. With Inkbound intended to be a social adventure, having a Hub world seemed like a no-brainer […]

MechWarrior 5: Clans Takes Full Advantage of Unreal Engine 5, Finally Ships with Great Controller Support

At GDC 2024, Canadian developer Piranha Games showcased new info and footage of MechWarrior 5: Clans, a standalone game and the first in a very long time to be narrative-focused in this franchise. As suggested by the game's title, this will be a Clan Invasion story (the first since 1995's MechWarrior 2), diving into the period that changed the politics of the Inner Sphere for good. According to the developers, this will be an ideal entry point for series newcomers, too. The plot will follow a promising young pilot who recently finished their intensive training on Huntress, the homeworld of […]

Flintlock: The Siege of Dawn Preview and Q&A – Wide Linear Soulslite with 20 Hours of Content

At GDC 2024, New Zealand-based developer A44 (known for 2018's Ashen) provided an updated look at Flintlock: The Siege of Dawn, its upcoming action RPG that sits between God of War and a lite, more accessible version of the Soulslike genre. A44 is now composed of around 65 employees, and they've been working on this game for quite a while. Flintlock fantasy novels inspire the game's original setting with a striking central theme: Gods wielding magic versus armies made of regular people wielding guns from a Napoleonic era. At the beginning of Flintlock: The Siege of Dawn, main character Nor […]

Inworld AI NPC GDC 2024 Hands-on – NVIDIA and Ubisoft Show a Glimpse of the Future

Neural networks have grown substantially over the recent years from the iteration of the first Generative Pre-trained Transformers. As NVIDIA has refined their latest graphics cards and Tensor Cores, the capabilities of those networks has been greatly improved in recent years. Traditionally just text-based inputs, NVIDIA has been leveraging TensorRT for deep learning and audio interpretation. In two separate hands-on demonstrations with Inworld AI technology at GDC 2024, we had the opportunity to try and turn both Ubisoft’s NEO NPCs and NVIDIA’s Covert Protocol. Ask any DM who championed a session of Dungeons & Dragons that I’ve taken part in […]

Outward 2 Q&A – Director Says Sequel Is a Few Years Away, Will Be Just as Cruel & Obscure

In 2019, indie Canadian studio Nine Dots released Outward, an unforgiving immersive action roleplaying game that immediately captivated an audience. Having sold over 1.3 million units to date, the game is now getting a sequel, as announced earlier this month by Nine Dots. We had the opportunity to talk with Guillaume Boucher-Vidal, CEO of Nine Dots Studio and Game Director on the original game and the sequel while at GDC 2024. You can read the full transcript below; Outward 2 can be wishlisted on Steam. How long has Outward 2 been in development so far? Well, we started full production […]

Dune Awakening Q&A – Creative Director Clarifies MMO Size, Hints at Beyond Arrakis

During the Game Developers Conference 2024 in San Francisco, Funcom provided the first detailed Dune Awakening presentation to the press. For the full details of what was discussed in the open world survival MMO's overview, head to our previous article. Here, we'll focus on the subsequent roundtable Q&A with Dune Awakening Creative Director Joel Bylos. A 17-year veteran of the Norwegian studio who is credited for working on games like Age of Conan, The Secret World, The Park, Conan Exiles, Conan: Unconquered, and even Metal: Hellsinger, Bylos was all too happy to indulge the many questions posed to him about […]

Dune Awakening Will Be Released When It’s Ready, as Funcom Wants to Reduce Its Famous Jank

At GDC 2024, Wccftech attended a presentation and subsequent roundtable Q&A about open world survival MMO Dune Awakening with Creative Director Joel Bylos. The full interview will be available soon, but in the meantime, here's what Bylos told us when we asked whether the game would launch this year: The best question. I would love to know. I don't know. We don't want to ship it till it's ready. I don't know how many of you have played Conan Exiles. We have a reputation for interesting ideas and some jank. I would prefer to get rid of the jank. I'd […]

Once Human Q&A – Starry Studio Opens Up on the Sci-Fi Survival Game at GDC 2024

Not quite gone are the days of the zombie survival simulator. Although there are still titles coming out, the releases seem staggered more and more among the wider breadth of multiplayer titles. NetEase Games is looking to change that dynamic with Once Human, a free-to-play online multiplayer title in the same vein as titles such as Tom Clancy’s The Division. We recently went hands-on with the Unreal Engine 5 title on PC thanks to two NetEase reps (Derek Qiu, Head of Overseas Operation, and Peng Sun/Victoria, World and Content Designer) who sat down to talk with us for a brief […]

Microsoft DirectSR API Is Based on AMD FSR 2.2.2

About a month ago, the Game Developers Conference 2024 schedule unveiled a new technology called Microsoft DirectSR. As one could easily guess from its name (Direct SuperResolution), it's an attempt to make the implementation of upscalers easier, and it was built in collaboration with all of the main CPU and GPU vendors (NVIDIA, AMD, and Intel). Shawn Hargreaves, Dev Manager at Microsoft's Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Center's West Hall to introduce Microsoft DirectSR. Hargreaves noted that PC games nowadays are expected to support multiple upscaling techniques right away (just think […]

Baldur’s Gate 3 Dominates GDC Awards 2024

With the Game Developers Conference in full swing, the winners of the 24th Annual Game Developers Choice Awards (GDCAs) have been announced, featuring Baldur's Gate 3 on the throne. Larian's cRPG masterpiece brought home four prizes, including the most coveted Game of the Year award and the Audience award. This is, of course, only the latest round of awards for the game based on Dungeons and Dragons. Baldur's Gate 3 has snatched over two hundred GOTY awards so far, including at TGA, Golden Joystick, New York Game Awards, DICE Awards, NAVGTR Awards, Steam, and our own Awards. The game has […]

NVIDIA RTXGI 2.0 Now Available: The Next Frontier of Ray Traced Visuals With Neural Radiance Cache, Spatial Hash Radiance Cache & Dynamic Diffuse Global...

NVIDIA has updated its ray tracing global illumination SDK to the latest feature set in the RTXGI 2.0 update, offering support for new technologies. NVIDIA Adds Neural Radiance Cache, Spatial Hash Radiance Case & Dynamic Diffuse Global Illumination Features To RTXGI 2.0 SDK, Powering The Next-Generation of Ray Tracing Visuals At GDC 2024, NVIDIA is announcing its brand new RTXGI 2.0 update which adds a range of new technologies that the company has previously teased. The new feature set makes it easier for developers to harness fast and efficient radiance caching techniques for faster performance in the most demanding applications […]

Inworld AI Blows Up at GDC 2024 with Ubisoft’s NEO NPCs, Xbox’s Narrative Graph Tool and More

GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers. Following yesterday's unveiling of the Covert Protocol demo made in partnership with NVIDIA and their Avatar Cloud Engine (ACE) platform, Inworld AI takes center stage once again today with a slew of announcements. To start with, Ubisoft presented NEO NPCs, their first prototype for generative AI powered characters and gameplay. NEO NPCs is powered by Inworld AI's Character Engine and large language model technology, which allowed a Ubisoft team led by the Paris studio […]

Tag: GDC 2024

Govee Smart LED Light Bars Buy for $35 (Reg. $50) What we love Add a beautiful glow to your space with these affordable light bars from Govee. You’re looking at a versatile design that can set on top of your desk or TV stand, attached...
MOD Bikes is launching a new limited-edition version of its popular Easy 3 SideCar e-bike as part of its ongoing Black Friday sale, which offers up some updated features while also changing up the color scheme. Until December 1 or until stock runs out,...

Inkbound 1.0 Is Out Now and We’ve Got a Q&A with Shiny Shoe

Wccftech recently met with the developers at Shiny Shoe at GDC 2024 to check out their upcoming roguelike, Inkbound. What makes this title so unique is approaching a roguelike dungeon together with friends in turn-based combat, something that’s been attempted in numerous action roguelikes but turn-based combat is still a rarity in the growing genre. Sitting alongside a couple of the core developers on the project, Wccftech got an advanced look at Inkbound ahead of the 1.0 launch that just went live on Steam. With Inkbound intended to be a social adventure, having a Hub world seemed like a no-brainer […]

MechWarrior 5: Clans Takes Full Advantage of Unreal Engine 5, Finally Ships with Great Controller Support

At GDC 2024, Canadian developer Piranha Games showcased new info and footage of MechWarrior 5: Clans, a standalone game and the first in a very long time to be narrative-focused in this franchise. As suggested by the game's title, this will be a Clan Invasion story (the first since 1995's MechWarrior 2), diving into the period that changed the politics of the Inner Sphere for good. According to the developers, this will be an ideal entry point for series newcomers, too. The plot will follow a promising young pilot who recently finished their intensive training on Huntress, the homeworld of […]

Flintlock: The Siege of Dawn Preview and Q&A – Wide Linear Soulslite with 20 Hours of Content

At GDC 2024, New Zealand-based developer A44 (known for 2018's Ashen) provided an updated look at Flintlock: The Siege of Dawn, its upcoming action RPG that sits between God of War and a lite, more accessible version of the Soulslike genre. A44 is now composed of around 65 employees, and they've been working on this game for quite a while. Flintlock fantasy novels inspire the game's original setting with a striking central theme: Gods wielding magic versus armies made of regular people wielding guns from a Napoleonic era. At the beginning of Flintlock: The Siege of Dawn, main character Nor […]

Inworld AI NPC GDC 2024 Hands-on – NVIDIA and Ubisoft Show a Glimpse of the Future

Neural networks have grown substantially over the recent years from the iteration of the first Generative Pre-trained Transformers. As NVIDIA has refined their latest graphics cards and Tensor Cores, the capabilities of those networks has been greatly improved in recent years. Traditionally just text-based inputs, NVIDIA has been leveraging TensorRT for deep learning and audio interpretation. In two separate hands-on demonstrations with Inworld AI technology at GDC 2024, we had the opportunity to try and turn both Ubisoft’s NEO NPCs and NVIDIA’s Covert Protocol. Ask any DM who championed a session of Dungeons & Dragons that I’ve taken part in […]

Outward 2 Q&A – Director Says Sequel Is a Few Years Away, Will Be Just as Cruel & Obscure

In 2019, indie Canadian studio Nine Dots released Outward, an unforgiving immersive action roleplaying game that immediately captivated an audience. Having sold over 1.3 million units to date, the game is now getting a sequel, as announced earlier this month by Nine Dots. We had the opportunity to talk with Guillaume Boucher-Vidal, CEO of Nine Dots Studio and Game Director on the original game and the sequel while at GDC 2024. You can read the full transcript below; Outward 2 can be wishlisted on Steam. How long has Outward 2 been in development so far? Well, we started full production […]

Dune Awakening Q&A – Creative Director Clarifies MMO Size, Hints at Beyond Arrakis

During the Game Developers Conference 2024 in San Francisco, Funcom provided the first detailed Dune Awakening presentation to the press. For the full details of what was discussed in the open world survival MMO's overview, head to our previous article. Here, we'll focus on the subsequent roundtable Q&A with Dune Awakening Creative Director Joel Bylos. A 17-year veteran of the Norwegian studio who is credited for working on games like Age of Conan, The Secret World, The Park, Conan Exiles, Conan: Unconquered, and even Metal: Hellsinger, Bylos was all too happy to indulge the many questions posed to him about […]

Dune Awakening Will Be Released When It’s Ready, as Funcom Wants to Reduce Its Famous Jank

At GDC 2024, Wccftech attended a presentation and subsequent roundtable Q&A about open world survival MMO Dune Awakening with Creative Director Joel Bylos. The full interview will be available soon, but in the meantime, here's what Bylos told us when we asked whether the game would launch this year: The best question. I would love to know. I don't know. We don't want to ship it till it's ready. I don't know how many of you have played Conan Exiles. We have a reputation for interesting ideas and some jank. I would prefer to get rid of the jank. I'd […]

Once Human Q&A – Starry Studio Opens Up on the Sci-Fi Survival Game at GDC 2024

Not quite gone are the days of the zombie survival simulator. Although there are still titles coming out, the releases seem staggered more and more among the wider breadth of multiplayer titles. NetEase Games is looking to change that dynamic with Once Human, a free-to-play online multiplayer title in the same vein as titles such as Tom Clancy’s The Division. We recently went hands-on with the Unreal Engine 5 title on PC thanks to two NetEase reps (Derek Qiu, Head of Overseas Operation, and Peng Sun/Victoria, World and Content Designer) who sat down to talk with us for a brief […]

Microsoft DirectSR API Is Based on AMD FSR 2.2.2

About a month ago, the Game Developers Conference 2024 schedule unveiled a new technology called Microsoft DirectSR. As one could easily guess from its name (Direct SuperResolution), it's an attempt to make the implementation of upscalers easier, and it was built in collaboration with all of the main CPU and GPU vendors (NVIDIA, AMD, and Intel). Shawn Hargreaves, Dev Manager at Microsoft's Direct3D division, took the stage on Thursday, March 21, in Room 2009 of Moscone Center's West Hall to introduce Microsoft DirectSR. Hargreaves noted that PC games nowadays are expected to support multiple upscaling techniques right away (just think […]

Baldur’s Gate 3 Dominates GDC Awards 2024

With the Game Developers Conference in full swing, the winners of the 24th Annual Game Developers Choice Awards (GDCAs) have been announced, featuring Baldur's Gate 3 on the throne. Larian's cRPG masterpiece brought home four prizes, including the most coveted Game of the Year award and the Audience award. This is, of course, only the latest round of awards for the game based on Dungeons and Dragons. Baldur's Gate 3 has snatched over two hundred GOTY awards so far, including at TGA, Golden Joystick, New York Game Awards, DICE Awards, NAVGTR Awards, Steam, and our own Awards. The game has […]

NVIDIA RTXGI 2.0 Now Available: The Next Frontier of Ray Traced Visuals With Neural Radiance Cache, Spatial Hash Radiance Cache & Dynamic Diffuse Global...

NVIDIA has updated its ray tracing global illumination SDK to the latest feature set in the RTXGI 2.0 update, offering support for new technologies. NVIDIA Adds Neural Radiance Cache, Spatial Hash Radiance Case & Dynamic Diffuse Global Illumination Features To RTXGI 2.0 SDK, Powering The Next-Generation of Ray Tracing Visuals At GDC 2024, NVIDIA is announcing its brand new RTXGI 2.0 update which adds a range of new technologies that the company has previously teased. The new feature set makes it easier for developers to harness fast and efficient radiance caching techniques for faster performance in the most demanding applications […]

Inworld AI Blows Up at GDC 2024 with Ubisoft’s NEO NPCs, Xbox’s Narrative Graph Tool and More

GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers. Following yesterday's unveiling of the Covert Protocol demo made in partnership with NVIDIA and their Avatar Cloud Engine (ACE) platform, Inworld AI takes center stage once again today with a slew of announcements. To start with, Ubisoft presented NEO NPCs, their first prototype for generative AI powered characters and gameplay. NEO NPCs is powered by Inworld AI's Character Engine and large language model technology, which allowed a Ubisoft team led by the Paris studio […]

Recent articles

spot_img