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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Ghost of Tsushima Sets New Concurrent Player Peak Record for Sony’s Single Player Games on Steam

It's been just four days since Ghost of Tsushima DIRECTOR's CUT launched on PC, and already, it looks like another win for Sony. Around twelve hours ago, SteamDB registered a new concurrent player peak record for the game. At 77K users, Ghost of Tsushima DIRECTOR's Cut has surpassed Sony Santa Monica's God of War, which peaked at 75K. Of course, Helldivers 2 is in another league entirely with its peak of 458K concurrent users from three months ago. Then again, Helldivers 2 is a purely online game, a category that regularly dominates Steam charts. While Ghost of Tsushima offers a […]

Ghost of Tsushima: Director’s Cut PC Comparison Videos Highlights Better Shadows, Ambient Occlusion

New Ghost of Tsushima: Director's Cut comparisons were shared online, highlighting the differences between the PC and PlayStation 5 versions. The comparisons, put together by Cycu1 and Terra Ware, highlight how the PC and PlayStation 5 versions don't look too different from one another, not counting the higher resolutions possible on PC, which return a clearer and sharper image. Still, the PC version does look better than the console version, thanks to higher-quality shadows, volumetric fog, and ambient occlusion. In case you want to check out how Ghost of Tsushima: Director's Cut runs on the RTX 3080, 4060, 4070 and […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

Ghost of Tsushima: Director’s Cut Game Ready Driver Released by NVIDIA

NVIDIA has just released a new Game Ready driver (version 552.44) optimized for Ghost of Tsushima: Director's Cut, a full week ahead of the game's release on PC (which comes four years after the original launch on PlayStation 4). As previously reported, NVIDIA worked alongside Nixxes to implement some of its key technologies into the game, including DLSS Super Resolution, DLSS Frame Generation, DLAA, and Reflex. As such, the game will undoubtedly run at far higher frame rates than it ever could on PlayStation consoles. Ghost of Tsushima: Director's Cut includes the base game and the additional Iki island content, […]

Ghost of Tsushima: Director’s Cut PC System Requirements Revealed; New PlayStation Overlay Detailed

The official Ghost of Tsushima: Director's Cut PC system requirements were revealed today, highlighting how the game will run well on a wide range of system specifications as well as making it shine on high-end PCs. The game's system requirements, which can be found below, detail which CPU, GPU, and amount of RAM are required for multiple presets and average performance. To achieve 4K resolution and 60 frames per second, players will need a rather beefy system, as Nixxes recommends Intel Core i5-11400, AMD Ryzen 5 5600 CPUs, and NVIDIA GeForce RTX 4080, AMD Radeon RX 7900 XT GPUs. As […]

Tag: Ghost of Tsushima Director's Cut

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

Ghost of Tsushima Sets New Concurrent Player Peak Record for Sony’s Single Player Games on Steam

It's been just four days since Ghost of Tsushima DIRECTOR's CUT launched on PC, and already, it looks like another win for Sony. Around twelve hours ago, SteamDB registered a new concurrent player peak record for the game. At 77K users, Ghost of Tsushima DIRECTOR's Cut has surpassed Sony Santa Monica's God of War, which peaked at 75K. Of course, Helldivers 2 is in another league entirely with its peak of 458K concurrent users from three months ago. Then again, Helldivers 2 is a purely online game, a category that regularly dominates Steam charts. While Ghost of Tsushima offers a […]

Ghost of Tsushima: Director’s Cut PC Comparison Videos Highlights Better Shadows, Ambient Occlusion

New Ghost of Tsushima: Director's Cut comparisons were shared online, highlighting the differences between the PC and PlayStation 5 versions. The comparisons, put together by Cycu1 and Terra Ware, highlight how the PC and PlayStation 5 versions don't look too different from one another, not counting the higher resolutions possible on PC, which return a clearer and sharper image. Still, the PC version does look better than the console version, thanks to higher-quality shadows, volumetric fog, and ambient occlusion. In case you want to check out how Ghost of Tsushima: Director's Cut runs on the RTX 3080, 4060, 4070 and […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

Ghost of Tsushima: Director’s Cut Game Ready Driver Released by NVIDIA

NVIDIA has just released a new Game Ready driver (version 552.44) optimized for Ghost of Tsushima: Director's Cut, a full week ahead of the game's release on PC (which comes four years after the original launch on PlayStation 4). As previously reported, NVIDIA worked alongside Nixxes to implement some of its key technologies into the game, including DLSS Super Resolution, DLSS Frame Generation, DLAA, and Reflex. As such, the game will undoubtedly run at far higher frame rates than it ever could on PlayStation consoles. Ghost of Tsushima: Director's Cut includes the base game and the additional Iki island content, […]

Ghost of Tsushima: Director’s Cut PC System Requirements Revealed; New PlayStation Overlay Detailed

The official Ghost of Tsushima: Director's Cut PC system requirements were revealed today, highlighting how the game will run well on a wide range of system specifications as well as making it shine on high-end PCs. The game's system requirements, which can be found below, detail which CPU, GPU, and amount of RAM are required for multiple presets and average performance. To achieve 4K resolution and 60 frames per second, players will need a rather beefy system, as Nixxes recommends Intel Core i5-11400, AMD Ryzen 5 5600 CPUs, and NVIDIA GeForce RTX 4080, AMD Radeon RX 7900 XT GPUs. As […]

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