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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

PS5 Pro Achieves Significant Performance Improvements, Says Dev; The Most Impressive Aspect Is PSSR

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Empire of the Ants Tech Q&A – Pushing Visuals with UE5 in an RTS Game

In a couple of weeks, French duo Microids (publisher) and Tower Five (developer) will release Empire of the Ants for PC, PlayStation 5, and Xbox Series S|X. The game is an adaptation of a French sci-fi novel and will offer a combination of real-time strategy gameplay elements and stunning Unreal Engine 5 powered visuals, the latter being not so common in the RTS genre. The reception for the demo, available as part of the Steam Next Fest (which ends in a few hours), has been very positive: 87% of 131 user reviews gave it a thumbs up. Ahead of the […]

Chernobylite 2 Q&A – 20 Times Bigger World, 2-3X Longer Playtime, Third-Person View, Fall 2025 Release Window

Polish developer The Farm 51 announced Chernobylite 2: Exclusion Zone, the sequel to 2021's first-person shooter survival horror game, just before Gamescom 2024. While there, I had the chance to speak with Wojciech Pazdur, Development Director at The Farm 51, who discussed the big changes of this sequel, which is moving to the third-person open world role-playing game genre (albeit with an optional first-person view for exploration) and shooting for a much bigger game in terms of explorable area and playtime, not to mention optional support for cooperative multiplayer. We also learned that the studio is tentatively targeting a Fall […]

Diablo IV Vessel of Hatred Launch Roundtable Q&A – Blizzard Dives into Every Aspect of the Expansion

As part of their Diablo IV Vessel of Hatred review program, Blizzard set up a roundtable Q&A with all the reviewers involved to answer practically every major question about the expansion due to launch next Tuesday on PC, PlayStation 5, and Xbox Series S|X. Keep scrolling to read all the answers from Game Director Brent Gibson, Lead Designer Rex Dickson, Lead Live Designer Colin Finer, and Producer Kyle Martin. We've grouped the responses by topic for convenience. General Vessel of Hatred Questions Could you introduce the system or content that you focused on the most during the development process of […]

Gothic Remake Q&A – Alkimia Talks About Expanding the Classic RPG with an Extra 10 Hours of Content

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Dragon Age: The Veilguard Roundtable Q&A – ‘The Conclusion to this Game Needs to Matter’

As promised yesterday, following our Dragon Age: The Veilguard hands-on preview and exclusive Q&A, here's the full transcript of the longer roundtable Q&A that featured BioWare's Game Directors Corinne Busche and John Epler answering all sorts of questions from the assembled press on the highly anticipated single player action RPG. As a reminder, Dragon Age: The Veilguard will continue the story of Inquisition a decade later (albeit with a different protagonist, although the Inquisitor will still be featured in the new game). Dragon Age Inquisition launched on November 20, 2014, whereas Veilguard will be released on October 31 for PC, […]

Throne and Liberty Pre-Launch Q&A – New Weapons and PvP Modes Coming Soon; GFN Support Confirmed

Following the July beta, Amazon Games and NCSoft were supposed to launch the free-to-play MMORPG Throne and Liberty on September 17, but they decided on a small delay to October 1 to add more features from the Korean version that's already live and some fixes decided following the feedback of Western players. This extra time allowed us to set up an email Q&A focused specifically on the global launch of Throne and Liberty and what players can expect next from the Amazon/NCSoft duo. Below are the answers provided by Daniel Lafuente (Globalization Design Manager at Amazon Games). As a reminder, […]

Dragon Ball: Sparking! ZERO Interview With Jun Furutani – Discussing the Series Return, Game Modes, Netcode

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Elder Scrolls Online Gamescom 2024 Q&A – Beyond the 10th Anniversary

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Tag: Interview

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

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There's only a little over a week before the first (and possibly last, given Microsoft's apparent lack of plans to do another Xbox One X-type launch) console refresh of this generation, the PS5 Pro, launches globally. As we approach the release date, more developers are talking about their experience with the hardware. Earlier today, we shared an excerpt from an interview in which Dying Light Franchise Director Tymon Smektala mentioned how PlayStation Spectral Super Resolution could be more important than the other hardware advancements. Interestingly, we can now reinforce that opinion with similar impressions from our PS5 Pro Q&A with […]

Empire of the Ants Tech Q&A – Pushing Visuals with UE5 in an RTS Game

In a couple of weeks, French duo Microids (publisher) and Tower Five (developer) will release Empire of the Ants for PC, PlayStation 5, and Xbox Series S|X. The game is an adaptation of a French sci-fi novel and will offer a combination of real-time strategy gameplay elements and stunning Unreal Engine 5 powered visuals, the latter being not so common in the RTS genre. The reception for the demo, available as part of the Steam Next Fest (which ends in a few hours), has been very positive: 87% of 131 user reviews gave it a thumbs up. Ahead of the […]

Chernobylite 2 Q&A – 20 Times Bigger World, 2-3X Longer Playtime, Third-Person View, Fall 2025 Release Window

Polish developer The Farm 51 announced Chernobylite 2: Exclusion Zone, the sequel to 2021's first-person shooter survival horror game, just before Gamescom 2024. While there, I had the chance to speak with Wojciech Pazdur, Development Director at The Farm 51, who discussed the big changes of this sequel, which is moving to the third-person open world role-playing game genre (albeit with an optional first-person view for exploration) and shooting for a much bigger game in terms of explorable area and playtime, not to mention optional support for cooperative multiplayer. We also learned that the studio is tentatively targeting a Fall […]

Diablo IV Vessel of Hatred Launch Roundtable Q&A – Blizzard Dives into Every Aspect of the Expansion

As part of their Diablo IV Vessel of Hatred review program, Blizzard set up a roundtable Q&A with all the reviewers involved to answer practically every major question about the expansion due to launch next Tuesday on PC, PlayStation 5, and Xbox Series S|X. Keep scrolling to read all the answers from Game Director Brent Gibson, Lead Designer Rex Dickson, Lead Live Designer Colin Finer, and Producer Kyle Martin. We've grouped the responses by topic for convenience. General Vessel of Hatred Questions Could you introduce the system or content that you focused on the most during the development process of […]

Gothic Remake Q&A – Alkimia Talks About Expanding the Classic RPG with an Extra 10 Hours of Content

Nearly five years after the Gothic Remake playable teaser was released on Steam, I watched a detailed presentation of the project at Gamescom 2024, followed by an in-depth Q&A with the developers at Alkimia Interactive. To start with, the developers stressed Gothic's importance from a gaming cultural standpoint, especially in Germany and Eastern Europe, where the fantasy role-playing game immediately garnered a huge following. They also immediately clarified that the Gothic Remake Gamescom 2024 demo was not part of the actual game. Instead, it was a sort of prequel featuring another main character rather than the nameless hero. Alkimia Interactive […]

Dragon Age: The Veilguard Roundtable Q&A – ‘The Conclusion to this Game Needs to Matter’

As promised yesterday, following our Dragon Age: The Veilguard hands-on preview and exclusive Q&A, here's the full transcript of the longer roundtable Q&A that featured BioWare's Game Directors Corinne Busche and John Epler answering all sorts of questions from the assembled press on the highly anticipated single player action RPG. As a reminder, Dragon Age: The Veilguard will continue the story of Inquisition a decade later (albeit with a different protagonist, although the Inquisitor will still be featured in the new game). Dragon Age Inquisition launched on November 20, 2014, whereas Veilguard will be released on October 31 for PC, […]

Throne and Liberty Pre-Launch Q&A – New Weapons and PvP Modes Coming Soon; GFN Support Confirmed

Following the July beta, Amazon Games and NCSoft were supposed to launch the free-to-play MMORPG Throne and Liberty on September 17, but they decided on a small delay to October 1 to add more features from the Korean version that's already live and some fixes decided following the feedback of Western players. This extra time allowed us to set up an email Q&A focused specifically on the global launch of Throne and Liberty and what players can expect next from the Amazon/NCSoft duo. Below are the answers provided by Daniel Lafuente (Globalization Design Manager at Amazon Games). As a reminder, […]

Dragon Ball: Sparking! ZERO Interview With Jun Furutani – Discussing the Series Return, Game Modes, Netcode

Dragon Ball: Sparking! ZERO is the long-anticipated return of the Budokai Tenkaichi series, which, from the very first entry in the series, set itself apart from most games based on the series created by Akira Toriyama with its explosive gameplay that well represented the intense fights filled with energy blasts and all sorts of other explosive combat techniques. During Gamescom 2024, we had the chance not only to try out the game but also to speak with the game's producer Jun Furutani, discussing the return of the series, the available game modes, the netcode, and the possibility of high framerate […]

Kingdom Come Deliverance 2 Q&A – ‘Half of the Voiced Lines Aren’t Related to the Story at All’

Earlier this year, Warhorse Studios finally satisfied the many fans of its debut title with the announcement of Kingdom Come Deliverance 2. The Czech developer had been quiet for a very long time but came out of the shadows promising a 2024 launch and a bigger, better game in every respect. The release had to be delayed a little beyond the original plan to February 11, 2025, but the rest of the promises remain intact, as testified by Chris's recent hands-on preview. At Gamescom 2024, I also got my hands on the game, although the session was much shorter than […]

PS5 Pro at $700 Is for Superfans, Could Sell 13-15 Million in Total, Says Analyst

Gamers were very surprised to learn the price of the PS5 Pro. Rumors suggested it could be around $500, but Sony went much more expensive. The mid-generation console refresh will be available in retail stores from November 7 at $700 (€800 in Europe), and that's without the disc drive and vertical stand. By comparison, the PlayStation 4 Pro only cost $/€ 399, the same as the base PlayStation 4 at launch. Will this massive price hike hurt the sales of the PS5 Pro? We asked our good friend Rhys Elliott, a Games Industry Analyst at MIDiA Research. Elliott provided a […]

EVERSPACE 2: Titans Q&A – ROCKFISH Talks About the Upcoming DLC and More

EVERSPACE 2 developer ROCKFISH Games, being headquartered in Hamburg, couldn't very well pass up on the Cologne-based Gamescom, especially since they've got the Titans DLC coming up soon. Due to launch on September 16 across all platforms (PC, PlayStation 5, and Xbox Series S|X) for a price tag of $15, this is the first story DLC for the space combat game that was fully released in 2023. I caught up with ROCKFISH Games CEO and Co-Founder Michael Schade and Communications Manager Lee Guille to learn more about EVERSPACE 2: Titans and to discuss various aspects of the industry, from their […]

Elder Scrolls Online Gamescom 2024 Q&A – Beyond the 10th Anniversary

At Gamescom 2024, I caught up with Rich Lambert, Game Director for Elder Scrolls Online at ZeniMax. This wasn't the first time I interviewed Rich - I met him in person at E3 2019, and then we had a number of remote interviews over the past five years or so. This year, though, is special for the MMORPG, which has turned 10. ZeniMax is doing several celebrations with the community throughout the whole year, with the excuse that the console version launched around a year after the PC version. With the release of Gold Road, the yearly expansion (or Chapter, […]

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