Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]
We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...
Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...
Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]
While the generative AI technology for NPCs (non-player characters) demonstrated at GDC 2024 by Inworld is very exciting for its potential applications in games, one of the main drawbacks is the cost associated with it. The simulation currently has to run on Inworld's servers, which comes at a price. In our big interview with Inworld GM of Labs Nathan Yu, we asked how they're planning to overcome such a big hurdle. Yu was confident that costs would go down significantly, especially when applied to a large-scale game. Moving forward, the costs are going to go down significantly; we all understand […]
Shortly after generative AI became the hottest topic in pretty much every industry, Inworld started making headlines in 2023 with its Character Engine technology that was first implemented in a series of PC games (Mount and Blade II: Bannerlord, The Elder Scrolls V: Skyrim, and Grand Theft Auto V) by modder Bloc. A few months later, Inworld announced a new round of funding from big investors (including Microsoft, Samsung, and LG) that brought the company's total valuation to $500 million. The gaming industry's attention toward their dynamic NPCs technology was confirmed when Microsoft revealed a partnership to develop a multiplatform […]
Neural networks have grown substantially over the recent years from the iteration of the first Generative Pre-trained Transformers. As NVIDIA has refined their latest graphics cards and Tensor Cores, the capabilities of those networks has been greatly improved in recent years. Traditionally just text-based inputs, NVIDIA has been leveraging TensorRT for deep learning and audio interpretation. In two separate hands-on demonstrations with Inworld AI technology at GDC 2024, we had the opportunity to try and turn both Ubisoft’s NEO NPCs and NVIDIA’s Covert Protocol. Ask any DM who championed a session of Dungeons & Dragons that I’ve taken part in […]
GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers. Following yesterday's unveiling of the Covert Protocol demo made in partnership with NVIDIA and their Avatar Cloud Engine (ACE) platform, Inworld AI takes center stage once again today with a slew of announcements. To start with, Ubisoft presented NEO NPCs, their first prototype for generative AI powered characters and gameplay. NEO NPCs is powered by Inworld AI's Character Engine and large language model technology, which allowed a Ubisoft team led by the Paris studio […]
NVIDIA is working with Inworld AI to bring lifelike NPCs in next-gen games while also upgrading its own ACE technology with advanced animation & speech features. AI Will Drive More Believable & Realistic NPCs In Next-Gen Games, And NVIDIA Is The Driving Force Behind It All NVIDIA first showcased its ACE (Avatar Cloud Engine) technology at Computex 2023 with the aim of helping developers integrate unique voice, conversation, and motion AI models into the characters in-game. The technology was later upgraded further with NVIDIA's NeMo SteerLM tools which add an extra level of customizations to the attributes of each individual […]
Today, international and fully remote studio AVALON announced its first project, an MMO-like metaverse namesake with a focus on user-generated content. The global development team is led by Jeffrey Butler, an industry veteran who previously worked on EverQuest, Vanguard: Saga of Heroes, and EverQuest Landmark. Other members of the studio worked on high-profile franchises like Call of Duty, Diablo, Assassin’s Creed, Elden Ring, and World of Warcraft. In AVALON, which is powered by Unreal Engine, players will be able to leverage generative AI tools like Didimo's Popul8 end-to-end character creation platform and Inworld AI's-powered character engine to design characters and interact with NPCs […]
Prior to Xbox Studios head Matt Booty, The Fourth Curtain podcast had welcomed inXile founder and CEO Brian Fargo for a long and interesting chat that went live last week. Hosts Alexander Seropian and Aaron Marroquin went over many topics with the 30+ year industry veteran behind games like Wasteland, The Bard's Tale, and Fallout. Around minute 46, the topic veered to AI. The founder of inXile said the studio isn't going to use AI to create art, but he believes it is useful to reduce menial work like cleaning up motion capture (which is exactly what NPCx promises with […]
Today, Xbox announced it has signed a multi-year partnership with Inworld AI to take advantage of the company's generative AI technology alongside Microsoft's own Azure OpenAI service. The goal is to create a multi-platform AI toolset for game creators, empowering studios when it comes to designing dialogue, story, and quests. The toolset's main features include: An AI design copilot that assists and empowers game designers to explore more creative ideas, turning prompts into detailed scripts, dialogue trees, quests, and more. An AI character runtime engine that can be integrated into the game client, enabling entirely new narratives with dynamically generated […]
Florida-based AI startup NPCx recently made the news after securing the lead investor in their $3 million seed round investment. The investor is none other than Kakao Investment, a branch of Kakao Games, known to gamers as the old Western publisher of ...
Earlier this month, we covered a new GTA V mod crafted with Inworld AI's Character Engine by modder Bloc. That mod added a whole new storyline to Rockstar's Grand Theft […]
Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...
While the generative AI technology for NPCs (non-player characters) demonstrated at GDC 2024 by Inworld is very exciting for its potential applications in games, one of the main drawbacks is the cost associated with it. The simulation currently has to run on Inworld's servers, which comes at a price. In our big interview with Inworld GM of Labs Nathan Yu, we asked how they're planning to overcome such a big hurdle. Yu was confident that costs would go down significantly, especially when applied to a large-scale game. Moving forward, the costs are going to go down significantly; we all understand […]
Shortly after generative AI became the hottest topic in pretty much every industry, Inworld started making headlines in 2023 with its Character Engine technology that was first implemented in a series of PC games (Mount and Blade II: Bannerlord, The Elder Scrolls V: Skyrim, and Grand Theft Auto V) by modder Bloc. A few months later, Inworld announced a new round of funding from big investors (including Microsoft, Samsung, and LG) that brought the company's total valuation to $500 million. The gaming industry's attention toward their dynamic NPCs technology was confirmed when Microsoft revealed a partnership to develop a multiplatform […]
Neural networks have grown substantially over the recent years from the iteration of the first Generative Pre-trained Transformers. As NVIDIA has refined their latest graphics cards and Tensor Cores, the capabilities of those networks has been greatly improved in recent years. Traditionally just text-based inputs, NVIDIA has been leveraging TensorRT for deep learning and audio interpretation. In two separate hands-on demonstrations with Inworld AI technology at GDC 2024, we had the opportunity to try and turn both Ubisoft’s NEO NPCs and NVIDIA’s Covert Protocol. Ask any DM who championed a session of Dungeons & Dragons that I’ve taken part in […]
GDC 2024 is in full swing, and it looks like Inworld AI will be one of the hottest exhibitors at San Francisco's convention of game makers. Following yesterday's unveiling of the Covert Protocol demo made in partnership with NVIDIA and their Avatar Cloud Engine (ACE) platform, Inworld AI takes center stage once again today with a slew of announcements. To start with, Ubisoft presented NEO NPCs, their first prototype for generative AI powered characters and gameplay. NEO NPCs is powered by Inworld AI's Character Engine and large language model technology, which allowed a Ubisoft team led by the Paris studio […]
NVIDIA is working with Inworld AI to bring lifelike NPCs in next-gen games while also upgrading its own ACE technology with advanced animation & speech features. AI Will Drive More Believable & Realistic NPCs In Next-Gen Games, And NVIDIA Is The Driving Force Behind It All NVIDIA first showcased its ACE (Avatar Cloud Engine) technology at Computex 2023 with the aim of helping developers integrate unique voice, conversation, and motion AI models into the characters in-game. The technology was later upgraded further with NVIDIA's NeMo SteerLM tools which add an extra level of customizations to the attributes of each individual […]
Today, international and fully remote studio AVALON announced its first project, an MMO-like metaverse namesake with a focus on user-generated content. The global development team is led by Jeffrey Butler, an industry veteran who previously worked on EverQuest, Vanguard: Saga of Heroes, and EverQuest Landmark. Other members of the studio worked on high-profile franchises like Call of Duty, Diablo, Assassin’s Creed, Elden Ring, and World of Warcraft. In AVALON, which is powered by Unreal Engine, players will be able to leverage generative AI tools like Didimo's Popul8 end-to-end character creation platform and Inworld AI's-powered character engine to design characters and interact with NPCs […]
Prior to Xbox Studios head Matt Booty, The Fourth Curtain podcast had welcomed inXile founder and CEO Brian Fargo for a long and interesting chat that went live last week. Hosts Alexander Seropian and Aaron Marroquin went over many topics with the 30+ year industry veteran behind games like Wasteland, The Bard's Tale, and Fallout. Around minute 46, the topic veered to AI. The founder of inXile said the studio isn't going to use AI to create art, but he believes it is useful to reduce menial work like cleaning up motion capture (which is exactly what NPCx promises with […]
Today, Xbox announced it has signed a multi-year partnership with Inworld AI to take advantage of the company's generative AI technology alongside Microsoft's own Azure OpenAI service. The goal is to create a multi-platform AI toolset for game creators, empowering studios when it comes to designing dialogue, story, and quests. The toolset's main features include: An AI design copilot that assists and empowers game designers to explore more creative ideas, turning prompts into detailed scripts, dialogue trees, quests, and more. An AI character runtime engine that can be integrated into the game client, enabling entirely new narratives with dynamically generated […]
Florida-based AI startup NPCx recently made the news after securing the lead investor in their $3 million seed round investment. The investor is none other than Kakao Investment, a branch of Kakao Games, known to gamers as the old Western publisher of ...
Earlier this month, we covered a new GTA V mod crafted with Inworld AI's Character Engine by modder Bloc. That mod added a whole new storyline to Rockstar's Grand Theft […]