Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]
We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...
Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...
Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]
The software Lossless Scaling has just received a major update to its universal Frame Generation component. Originally introduced on January 10, 2024, the FG feature is now considered in version 2.0 thanks to efficiency improvements and noticeable reductions in artifacts. The flip side is that the GPU load caused by Lossless Scaling's FG has increased, too, although there's also a new Performance mode that retains the performance of the previous version. Here's the full change log shared by the developer: - Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame […]
The new 2.5 version of the Lossless Scaling software has introduced the first universal frame generation method. This can theoretically be enabled in any game as long as it has a functioning borderless windowed mode and it works even with integrated GPUs. I've spoken with the software's developer to learn more about this impressive technical achievement based on a machine learning model made from scratch. The first attempts are dated back to last Summer, although the real work on Lossless Scaling's frame generation began in the Fall. It works essentially as an overlay, which is why there might be conflicts […]
Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...
The software Lossless Scaling has just received a major update to its universal Frame Generation component. Originally introduced on January 10, 2024, the FG feature is now considered in version 2.0 thanks to efficiency improvements and noticeable reductions in artifacts. The flip side is that the GPU load caused by Lossless Scaling's FG has increased, too, although there's also a new Performance mode that retains the performance of the previous version. Here's the full change log shared by the developer: - Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame […]
The new 2.5 version of the Lossless Scaling software has introduced the first universal frame generation method. This can theoretically be enabled in any game as long as it has a functioning borderless windowed mode and it works even with integrated GPUs. I've spoken with the software's developer to learn more about this impressive technical achievement based on a machine learning model made from scratch. The first attempts are dated back to last Summer, although the real work on Lossless Scaling's frame generation began in the Fall. It works essentially as an overlay, which is why there might be conflicts […]