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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Tango Gameworks, Arkane Austin Closure May Not Be as Senseless as It Appears, Moon Studios CEO Says

According to Moon Studios ' CEO, the unfortunate closure of Hi-Fi Rush developer Tango Gameworks and Prey, Redfall developer Arkane Austin may not be as senseless as it appears. Speaking on X/Twitter following the confirmation of the two studios' closure, Thomas Mahler highlighted how it's quite likely that there have been "inner dealings" for a while that could explain the two studios' closure, as he has rarely seen decisions being made on this scale that make absolutely no sense. It could be that Microsoft had previous discussions with these studios, and the decision to close them was made so that […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

No Rest for The Wicked Early Access Hands-On – Extreme Potential

Despite having released only two games, the two entries in the beautiful Metroidvania series Ori, Austrian developer Moon Studios is rightly considered among the top studios founded in the 2000s. While the series that put them on the map is not continuing anytime soon, fans of the developer still have something to look forward to, as Moon Studios is working on No Rest for the Wicked, an action role-playing now available in early access. The game is powered by some amazing visuals and solid core gameplay that have the potential to be among the best released in recent times. No […]

Biggest No Rest for the Wicked Patch To Date Released; Improves Performance, Visuals, Loot, Adds New Options

Developer Moon Studios has rolled out the biggest No Rest for the Wicked patch to date, packing improvements to visuals, performance, loot, and much more. Moon Studios' latest title was released in early access for PC last week, and following several smaller hotfixes, the studio has now released the game's biggest update yet. "We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers, and added new options in the Settings Screen", the studio writes on X. "A good few dozen other bugs across the rest of the game have also been squashed". Looking at the full release notes for this […]

No Rest for the Wicked Gets Early Access Launch Trailer

Moon Studios and Private Division have released the Steam early access launch trailer for No Rest for the Wicked. The game was announced at The Game Awards 2023. The developers described it as a love letter to action RPGs, as well as their attempt to innovate in the genre. In stark contrast to most action RPGs, combat will be precision-based rather than fast-paced. Players will have to be deliberate and strategic with their moves, almost like in a Soulslike game: Feel the weight and speed of each weapon through their own move sets. Enchant armaments with runes, craft rare armor, […]

Ori Creator Doesn’t Envy a Development Team That Would Have to Make Ori 3

Ori creator and Moon Studios co-founder Thomas Mahler has said that it will be hard to make Ori 3. Earlier this week we reported on an interview with the founders of Moon Studios about why they chose to develop No Rest for the Wicked instead of a new Ori game. Interestingly, co-founder and game director Thomas Mahler revealed to actually have some ideas for a new Ori, and a title. Following this interview, Mahler has now taken to X to express his thoughts about sequels to games, and why those sequels often end up being worse than their predecessors. Interestingly, […]

Ori Creator Has “Some Ideas” and an Actual “Title” for a Possible Ori 3

Ori developer Moon Studios is currently working on No Rest for the Wicked, but a new Ori game isn't being ruled out by the studio's co-founder and game director. That's what Moon Studios co-founder and creator of the Ori series, Thomas Mahler, has said in a recent interview with Game Informer. In the interview, studio founders Mahler and Gennadiy Korol were asked why the team decided to create No Rest for the Wicked instead of a sequel to 2020's Ori and the Will of the Wisps. As expressed by Korol, the story of Ori was complete, and the only way […]

Ori Devs Explain Why They’re Not Making A Third Game (For Now)

Moon Studios, the developer behind the beloved Metroidvanias Ori and the Blind Forest and its sequel, Ori and the Will of the Wisps, is working on No Rest for the Wicked. The action RPG is set to launch this month on April 19 and is a bit of a departur...

Ori Creator “100%” Believes in the Direction That Xbox Boss Phil Spencer is Taking

Thomas Mahler, the co-founder of Moon Studios and creator of the Ori games, has said that he fully believes in the direction that Phil Spencer is taking with Xbox. Yesterday we reported that global sales of the Ori games are currently around 10 million units across all platforms. As most of you will know, the games initially launched on Xbox and PC, but were later also released for the Nintendo Switch. Unlike the studio's upcoming title No Rest for the Wicked, the Ori games, however, didn't make their way to PlayStation platforms. Both Ori and the Blind Forest and Will […]

Ori Sales “Around”10 Million Copies Across All Platforms Globally, Moon Studios Co-Founder Reveals

Ori sales are "around" 10 million copies worldwide across all platforms, Moon Studios co-founder Thomas Mahler has revealed. The co-founder and Creative Director at Moon Studios said as much on X (formerly Twitter) yesterday when talking about the first game in the Ori series - Ori and the Blind Forest. "If Blind Forest would have flopped back then, we would’ve been bankrupt as a studio", he wrote on X. Mahler added that the series sold "around" 10 million copies to date. "But thank god it didn’t - we sold around 10m copies of Ori so far, which probably makes it […]

No Rest for the Wicked Is the New Visceral ARPG from Ori’s Moon Studios; Early Access Launch in Q1 2024

At TGA 2023, Moon Studios (the Vienna-based studio behind the Ori games) and Private Division finally pulled the veil on their ARPG project: No Rest for the Wicked. The game is described as a visceral isometric ARPG that features brutal, animation-driven 'precision-based combat' where skilled players can pull off deadly moves and visceral strikes. According to the developer, No Rest for the Wicked's combat will require proper skill and timing rather than mindless button mashing. Moon Studios is also looking to innovate in the world design. The handcrafted island setting of Isola Sacra will reportedly enable 'unmatched verticality' compared to […]

Tag: Moon Studios

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

Tango Gameworks, Arkane Austin Closure May Not Be as Senseless as It Appears, Moon Studios CEO Says

According to Moon Studios ' CEO, the unfortunate closure of Hi-Fi Rush developer Tango Gameworks and Prey, Redfall developer Arkane Austin may not be as senseless as it appears. Speaking on X/Twitter following the confirmation of the two studios' closure, Thomas Mahler highlighted how it's quite likely that there have been "inner dealings" for a while that could explain the two studios' closure, as he has rarely seen decisions being made on this scale that make absolutely no sense. It could be that Microsoft had previous discussions with these studios, and the decision to close them was made so that […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

No Rest for The Wicked Early Access Hands-On – Extreme Potential

Despite having released only two games, the two entries in the beautiful Metroidvania series Ori, Austrian developer Moon Studios is rightly considered among the top studios founded in the 2000s. While the series that put them on the map is not continuing anytime soon, fans of the developer still have something to look forward to, as Moon Studios is working on No Rest for the Wicked, an action role-playing now available in early access. The game is powered by some amazing visuals and solid core gameplay that have the potential to be among the best released in recent times. No […]

Biggest No Rest for the Wicked Patch To Date Released; Improves Performance, Visuals, Loot, Adds New Options

Developer Moon Studios has rolled out the biggest No Rest for the Wicked patch to date, packing improvements to visuals, performance, loot, and much more. Moon Studios' latest title was released in early access for PC last week, and following several smaller hotfixes, the studio has now released the game's biggest update yet. "We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers, and added new options in the Settings Screen", the studio writes on X. "A good few dozen other bugs across the rest of the game have also been squashed". Looking at the full release notes for this […]

No Rest for the Wicked Gets Early Access Launch Trailer

Moon Studios and Private Division have released the Steam early access launch trailer for No Rest for the Wicked. The game was announced at The Game Awards 2023. The developers described it as a love letter to action RPGs, as well as their attempt to innovate in the genre. In stark contrast to most action RPGs, combat will be precision-based rather than fast-paced. Players will have to be deliberate and strategic with their moves, almost like in a Soulslike game: Feel the weight and speed of each weapon through their own move sets. Enchant armaments with runes, craft rare armor, […]

Ori Creator Doesn’t Envy a Development Team That Would Have to Make Ori 3

Ori creator and Moon Studios co-founder Thomas Mahler has said that it will be hard to make Ori 3. Earlier this week we reported on an interview with the founders of Moon Studios about why they chose to develop No Rest for the Wicked instead of a new Ori game. Interestingly, co-founder and game director Thomas Mahler revealed to actually have some ideas for a new Ori, and a title. Following this interview, Mahler has now taken to X to express his thoughts about sequels to games, and why those sequels often end up being worse than their predecessors. Interestingly, […]

Ori Creator Has “Some Ideas” and an Actual “Title” for a Possible Ori 3

Ori developer Moon Studios is currently working on No Rest for the Wicked, but a new Ori game isn't being ruled out by the studio's co-founder and game director. That's what Moon Studios co-founder and creator of the Ori series, Thomas Mahler, has said in a recent interview with Game Informer. In the interview, studio founders Mahler and Gennadiy Korol were asked why the team decided to create No Rest for the Wicked instead of a sequel to 2020's Ori and the Will of the Wisps. As expressed by Korol, the story of Ori was complete, and the only way […]

Ori Devs Explain Why They’re Not Making A Third Game (For Now)

Moon Studios, the developer behind the beloved Metroidvanias Ori and the Blind Forest and its sequel, Ori and the Will of the Wisps, is working on No Rest for the Wicked. The action RPG is set to launch this month on April 19 and is a bit of a departur...

Ori Creator “100%” Believes in the Direction That Xbox Boss Phil Spencer is Taking

Thomas Mahler, the co-founder of Moon Studios and creator of the Ori games, has said that he fully believes in the direction that Phil Spencer is taking with Xbox. Yesterday we reported that global sales of the Ori games are currently around 10 million units across all platforms. As most of you will know, the games initially launched on Xbox and PC, but were later also released for the Nintendo Switch. Unlike the studio's upcoming title No Rest for the Wicked, the Ori games, however, didn't make their way to PlayStation platforms. Both Ori and the Blind Forest and Will […]

Ori Sales “Around”10 Million Copies Across All Platforms Globally, Moon Studios Co-Founder Reveals

Ori sales are "around" 10 million copies worldwide across all platforms, Moon Studios co-founder Thomas Mahler has revealed. The co-founder and Creative Director at Moon Studios said as much on X (formerly Twitter) yesterday when talking about the first game in the Ori series - Ori and the Blind Forest. "If Blind Forest would have flopped back then, we would’ve been bankrupt as a studio", he wrote on X. Mahler added that the series sold "around" 10 million copies to date. "But thank god it didn’t - we sold around 10m copies of Ori so far, which probably makes it […]

No Rest for the Wicked Is the New Visceral ARPG from Ori’s Moon Studios; Early Access Launch in Q1 2024

At TGA 2023, Moon Studios (the Vienna-based studio behind the Ori games) and Private Division finally pulled the veil on their ARPG project: No Rest for the Wicked. The game is described as a visceral isometric ARPG that features brutal, animation-driven 'precision-based combat' where skilled players can pull off deadly moves and visceral strikes. According to the developer, No Rest for the Wicked's combat will require proper skill and timing rather than mindless button mashing. Moon Studios is also looking to innovate in the world design. The handcrafted island setting of Isola Sacra will reportedly enable 'unmatched verticality' compared to […]

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