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Grab 2024’s Most Ridiculous RPG While It’s On Sale

At the beginning of the year, Like a Dragon: Infinite Wealth launched a hell of an opening salvo. The latest installment in the long-running Like a Dragon/Yakuza series is comically full of things to do. On one hand, it’s a turn-based RPG epic, splitti...

Jeff Grubb Says Next State of Play Likely To Announce A “Less Exciting” Remaster

It's seemingly confirmed that Horizon Zero Dawn is getting a remaster, despite the fact it really doesn't need one. Sony is focusing on making the games look a bit cleaner and visually striking instead of rebooting or porting franchises that people actually care about. Although it hasn't been officially confirmed that a Horizon Zero Dawn remaster is coming, it's quite likely since the rumor has been floating around since 2022. People now believe this is happening because the supposed remastered version has been rated by the ESRB, listening to PC and PlayStation 5 as the platforms. In the latest Game […]

The Final Joker 2 Trailer Is Here

Joker 2, technically titled Joker: Folie à Deux, is just a couple of weeks away, and the final trailer has arrived to try and seal the deal for potential audience goers who are still on the fence about whether a “jukebox” musical is how they want to se...

Apple’s A18 Pro Is 13 Percent Faster Than A17 Pro In GFXBench’s Aztec Ruins Benchmark; New Milestone Is Achieved At A Worse ‘Performance Per...

The A18 Pro powering the iPhone 16 Pro and iPhone 16 Pro Max had already cemented its position as Apple’s fastest smartphone silicon to date by being 18 percent faster than last year’s A17 Pro in Geekbench 6’s Metal benchmark while also trading blows with the M1 in the single-core and multi-core department. In the latest GFXBench Aztec Ruins test, the newest SoC once again reaches a new performance plateau, but a closer look at the comparison reveals that it had to operate at a higher power draw to achieve this difference, resulting in a worse ‘performance per watt’ ratio. In the […]

Ghost of Tsushima PC Has PlayStation’s Third-Highest Peak Player Count, Beating Horizon, TLOU, and More

Following the game's PC release yesterday, PlayStation's Ghost of Tsushima is off to a good start on PC. The PC version of the 2020 PS4 (and PS5) title was launched through Steam yesterday, and despite a PSN account requirement for the game's online mode, the game quickly claimed the third spot when it comes to peak player numbers for PlayStation-published PC titles. At the moment of writing, the game had an all-time peak of nearly 58.000 concurrent players, thereby beating other high-profile PlayStation Studios titles, including Horizon: Zero Dawn, Horizon: Forbidden West, The Last of Us Part 1, Days Gone, […]

Ghost of Tsushima PC Won’t Require PSN Account for Single-Player

The upcoming Ghost of Tsushima PC port won't require players to create a PSN account when playing the game's single-player mode. Yesterday we reported that Helldivers 2 PC players will soon need to create and link a PSN account to keep playing the game. Although this was already communicated back in January of this year, making PSN mandatory for PC players after three months has caused quite some controversy with the game now harvesting bad reviews on Steam. Another upcoming PlayStation PC game that mentions the need for a PSN account is Nixxes' upcoming Ghost of Tsushima for PC. Luckily […]

Horizon Forbidden West PC Patch 1.4 Packs Visual Upgrades Alongside Fixes and UI Improvements

Horizon Forbidden West PC patch 1.4 has been made available for download, packing visual upgrades alongside UI improvements, and more. After last week's 1.3 update, a new patch for the PC version has been rolled out. As said, this new update includes visual upgrades, including improvements to the visual quality of snow as well as texture quality improvements for Aloy (when using "Very High" textures) in the game's photo mode.  In addition, the patch contains several user interface bug fixes as well as fixes for various bugs and a fix for a power cell bug in the No Man's Land […]

New Horizon Forbidden West Patch 1.3 Released for PC

Nixxes and Guerrilla Games have deployed Horizon Forbidden West Patch 1.3 for PC, packing new features, optimizations, fixes, and visual improvements. This new patch updates the game to version 1.3.55.0 and includes numerous changes and stability improvements based on feedback from the community. Visual improvements included with this update include improvements to the quality of dust as well as updated support for Intel XeSS version 1.3, improving image quality, and adding the new XeSS native AA option. In addition, the new update improves texture streaming, resulting in reduced memory usage and improved quality. Also, the patch resolves a performance regression […]

Horizon Forbidden West AMD FSR 3.1 Support Inbound But Nixxes is “Sort Of Waiting” on AMD

Horizon Forbidden West AMD FSR 3.1 support is coming, but porting studio Nixxes has said that it's "sort of" waiting on AMD. Earlier this month we already reported that Nixxes is working on adding support for AMD's upscaling tech. As now confirmed by the Dutch porting studio, the team wants to add support for the "latest and greatest" version of the tech (the recently announced 3.1 version), and the team is now waiting on the Red team. During this year's GDC event, AMD said that FSR 3.1 won't be available for developers until Q2 of 2024. Nixxes told PCGamer as […]

Horizon Forbidden West PC Patch 1.2.48.0 Addresses Visual Corruption on Radeon RX 6000 GPUs, Fixes Bugs, More

Nixxes and Guerrilla Games have deployed Horizon Forbidden West PC Patch 1.2.48.0, which contains bugfixes, optimizations, and stability improvements. After last week's 1.1 update, we now have another patch for the PC version.  Unfortunately for AMD users, there's no mention of AMD FSR 3 support (which Nixxes confirmed to be working on last week). Today's update addresses visual corruption for those using AMD Radeon RX 6000 GPUs. In addition, it offers optimizations to address stutter that could occur on certain locations within the game. Also, this update fixes an issue that could cause the Level and XP bar to be […]

Horizon Forbidden West PC Patch 1.1 Released; Nixxes Working on AMD FSR 3 Support

Nixxes and Guerrilla  Games have rolled out Horizon Forbidden West PC patch 1.1, packing stability improvements, bug fixes, and more. Today's 1.1 update contains several fixes and optimizations. In addition, the patch allows PC players to properly remap the TAB key. Also, the update includes HUD widescreen scale options alongside fixes for graphic corruption on waterfalls with DLSS frame generation. Another nice addition included with this patch is the option to preview changes made in HDR settings. The full release notes for this new update can be found here. Horizon Forbidden West on PC launches with support for AMD FSR […]

Horizon Forbidden West Ray Tracing Support Was Considered, But Was Ultimately Dropped Due to The Game’s Scale

Ray Tracing support was briefly considered for the Horizon Forbidden West PC port but was dropped for several reasons, including the game's scale. Speaking in a new interview with Digital Foundry, Nixxes' Michiel Roza and Guerilla Games' Jeroen Krebbers commented on ray tracing support, saying that it was definitely considered but was ultimately dropped due to the scale of the game, the hours of cinematics, and the game's already great looking visuals and strong direction, which Nixxes didn't want to mess up. One more reason why ray tracing wasn't implemented in Horizon Forbidden West is the fact that a lot […]

Ratchet & Clank: Rift Apart PC New Hotfix Improves Ray Tracing, Texture Filtering

The first Ratchet & Clank: Rift Apart PC hotfix is now live, introducing some small but welcome improvements. The v1.727.0.0 hotfix resolves visual issues with characters occurring on certain GPUs, […]

Written by Francesco De Meo

Tag: Nixxes

Nintendo has officially announced that it is suing PocketPair, the creators of Palworld, in collaboration with The Pokemon Company. In a statement on NintendoCoLtd on X, Nintendo filed a patent infringement lawsuit in the Tokyo District Court on September 18, 2024. This lawsuit aims to seek an injunction against infringement and damages after PocketPair allegedly infringed multiple patents in Palworld. This news isn't surprising, except that it didn't come sooner. Palworld was first released in January 2024. In the game, there are plenty of "Pals" that look incredibly similar to the creatures in Pokemon, to the point that it's bordering […]
The Serpent Crest Shield is a Medium Shield added in Elden Ring’s Shadow of the Erdtree expansion. It’s an excellent choice for those seeking full physical blocking abilities without being weighed down by one of the game’s massive Greatshields. We high...

Ghost of Tsushima PC Has PlayStation’s Third-Highest Peak Player Count, Beating Horizon, TLOU, and More

Following the game's PC release yesterday, PlayStation's Ghost of Tsushima is off to a good start on PC. The PC version of the 2020 PS4 (and PS5) title was launched through Steam yesterday, and despite a PSN account requirement for the game's online mode, the game quickly claimed the third spot when it comes to peak player numbers for PlayStation-published PC titles. At the moment of writing, the game had an all-time peak of nearly 58.000 concurrent players, thereby beating other high-profile PlayStation Studios titles, including Horizon: Zero Dawn, Horizon: Forbidden West, The Last of Us Part 1, Days Gone, […]

Ghost of Tsushima PC Won’t Require PSN Account for Single-Player

The upcoming Ghost of Tsushima PC port won't require players to create a PSN account when playing the game's single-player mode. Yesterday we reported that Helldivers 2 PC players will soon need to create and link a PSN account to keep playing the game. Although this was already communicated back in January of this year, making PSN mandatory for PC players after three months has caused quite some controversy with the game now harvesting bad reviews on Steam. Another upcoming PlayStation PC game that mentions the need for a PSN account is Nixxes' upcoming Ghost of Tsushima for PC. Luckily […]

Horizon Forbidden West PC Patch 1.4 Packs Visual Upgrades Alongside Fixes and UI Improvements

Horizon Forbidden West PC patch 1.4 has been made available for download, packing visual upgrades alongside UI improvements, and more. After last week's 1.3 update, a new patch for the PC version has been rolled out. As said, this new update includes visual upgrades, including improvements to the visual quality of snow as well as texture quality improvements for Aloy (when using "Very High" textures) in the game's photo mode.  In addition, the patch contains several user interface bug fixes as well as fixes for various bugs and a fix for a power cell bug in the No Man's Land […]

New Horizon Forbidden West Patch 1.3 Released for PC

Nixxes and Guerrilla Games have deployed Horizon Forbidden West Patch 1.3 for PC, packing new features, optimizations, fixes, and visual improvements. This new patch updates the game to version 1.3.55.0 and includes numerous changes and stability improvements based on feedback from the community. Visual improvements included with this update include improvements to the quality of dust as well as updated support for Intel XeSS version 1.3, improving image quality, and adding the new XeSS native AA option. In addition, the new update improves texture streaming, resulting in reduced memory usage and improved quality. Also, the patch resolves a performance regression […]

Horizon Forbidden West AMD FSR 3.1 Support Inbound But Nixxes is “Sort Of Waiting” on AMD

Horizon Forbidden West AMD FSR 3.1 support is coming, but porting studio Nixxes has said that it's "sort of" waiting on AMD. Earlier this month we already reported that Nixxes is working on adding support for AMD's upscaling tech. As now confirmed by the Dutch porting studio, the team wants to add support for the "latest and greatest" version of the tech (the recently announced 3.1 version), and the team is now waiting on the Red team. During this year's GDC event, AMD said that FSR 3.1 won't be available for developers until Q2 of 2024. Nixxes told PCGamer as […]

Horizon Forbidden West PC Patch 1.2.48.0 Addresses Visual Corruption on Radeon RX 6000 GPUs, Fixes Bugs, More

Nixxes and Guerrilla Games have deployed Horizon Forbidden West PC Patch 1.2.48.0, which contains bugfixes, optimizations, and stability improvements. After last week's 1.1 update, we now have another patch for the PC version.  Unfortunately for AMD users, there's no mention of AMD FSR 3 support (which Nixxes confirmed to be working on last week). Today's update addresses visual corruption for those using AMD Radeon RX 6000 GPUs. In addition, it offers optimizations to address stutter that could occur on certain locations within the game. Also, this update fixes an issue that could cause the Level and XP bar to be […]

Horizon Forbidden West PC Patch 1.1 Released; Nixxes Working on AMD FSR 3 Support

Nixxes and Guerrilla  Games have rolled out Horizon Forbidden West PC patch 1.1, packing stability improvements, bug fixes, and more. Today's 1.1 update contains several fixes and optimizations. In addition, the patch allows PC players to properly remap the TAB key. Also, the update includes HUD widescreen scale options alongside fixes for graphic corruption on waterfalls with DLSS frame generation. Another nice addition included with this patch is the option to preview changes made in HDR settings. The full release notes for this new update can be found here. Horizon Forbidden West on PC launches with support for AMD FSR […]

Horizon Forbidden West Ray Tracing Support Was Considered, But Was Ultimately Dropped Due to The Game’s Scale

Ray Tracing support was briefly considered for the Horizon Forbidden West PC port but was dropped for several reasons, including the game's scale. Speaking in a new interview with Digital Foundry, Nixxes' Michiel Roza and Guerilla Games' Jeroen Krebbers commented on ray tracing support, saying that it was definitely considered but was ultimately dropped due to the scale of the game, the hours of cinematics, and the game's already great looking visuals and strong direction, which Nixxes didn't want to mess up. One more reason why ray tracing wasn't implemented in Horizon Forbidden West is the fact that a lot […]

Ratchet & Clank: Rift Apart PC New Hotfix Improves Ray Tracing, Texture Filtering

The first Ratchet & Clank: Rift Apart PC hotfix is now live, introducing some small but welcome improvements. The v1.727.0.0 hotfix resolves visual issues with characters occurring on certain GPUs, […]

Written by Francesco De Meo

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