Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]
We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...
Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...
Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]
Just a few minutes ago, Nixxes (which was acquired by Sony to work on its PlayStation to PC ports) confirmed the addition of AMD FSR 3.1 to several games, including Marvel's Spider-Man Remastered, Marvel's Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, Horizon Forbidden West Complete Edition, and Ghost of Tsushima: Director's Cut. Here's the message posted by Nixxes about the new feature: We have been working closely with AMD to incorporate FSR 3.1. This performance-enhancing technology can be used with recent graphics cards from AMD, Intel and NVIDIA. AMD FSR 3.1 includes frame generation and offers improved FSR upscaling […]
A brand-new Ghost of Tsushima PC showcase has been released, showing off the game running with a ray tracing modification and DLSS3 on an NVIDIA RTX 4090. Yesterday we reported on some mods for the recently-released PC version of the game, and today we wanted to share how absolutely great this port from Nixxes can look on a powerful setup. Courtesy of YouTuber 'Beyond Dreams', this new video shows Ghost of Tsushima running in 8K resolution with 'Massihancer's' ray tracing preset. In addition, the showcase uses 'NiceGuy's' complete Ray Tracing shader, offering global illumination, ambient occlusion, volumetric fog, color grading, […]
Following the game's PC release yesterday, PlayStation's Ghost of Tsushima is off to a good start on PC. The PC version of the 2020 PS4 (and PS5) title was launched through Steam yesterday, and despite a PSN account requirement for the game's online mode, the game quickly claimed the third spot when it comes to peak player numbers for PlayStation-published PC titles. At the moment of writing, the game had an all-time peak of nearly 58.000 concurrent players, thereby beating other high-profile PlayStation Studios titles, including Horizon: Zero Dawn, Horizon: Forbidden West, The Last of Us Part 1, Days Gone, […]
The upcoming Ghost of Tsushima PC port won't require players to create a PSN account when playing the game's single-player mode. Yesterday we reported that Helldivers 2 PC players will soon need to create and link a PSN account to keep playing the game. Although this was already communicated back in January of this year, making PSN mandatory for PC players after three months has caused quite some controversy with the game now harvesting bad reviews on Steam. Another upcoming PlayStation PC game that mentions the need for a PSN account is Nixxes' upcoming Ghost of Tsushima for PC. Luckily […]
Horizon Forbidden West PC patch 1.4 has been made available for download, packing visual upgrades alongside UI improvements, and more. After last week's 1.3 update, a new patch for the PC version has been rolled out. As said, this new update includes visual upgrades, including improvements to the visual quality of snow as well as texture quality improvements for Aloy (when using "Very High" textures) in the game's photo mode. In addition, the patch contains several user interface bug fixes as well as fixes for various bugs and a fix for a power cell bug in the No Man's Land […]
Nixxes and Guerrilla Games have deployed Horizon Forbidden West Patch 1.3 for PC, packing new features, optimizations, fixes, and visual improvements. This new patch updates the game to version 1.3.55.0 and includes numerous changes and stability improvements based on feedback from the community. Visual improvements included with this update include improvements to the quality of dust as well as updated support for Intel XeSS version 1.3, improving image quality, and adding the new XeSS native AA option. In addition, the new update improves texture streaming, resulting in reduced memory usage and improved quality. Also, the patch resolves a performance regression […]
Horizon Forbidden West AMD FSR 3.1 support is coming, but porting studio Nixxes has said that it's "sort of" waiting on AMD. Earlier this month we already reported that Nixxes is working on adding support for AMD's upscaling tech. As now confirmed by the Dutch porting studio, the team wants to add support for the "latest and greatest" version of the tech (the recently announced 3.1 version), and the team is now waiting on the Red team. During this year's GDC event, AMD said that FSR 3.1 won't be available for developers until Q2 of 2024. Nixxes told PCGamer as […]
Nixxes and Guerrilla Games have deployed Horizon Forbidden West PC Patch 1.2.48.0, which contains bugfixes, optimizations, and stability improvements. After last week's 1.1 update, we now have another patch for the PC version. Unfortunately for AMD users, there's no mention of AMD FSR 3 support (which Nixxes confirmed to be working on last week). Today's update addresses visual corruption for those using AMD Radeon RX 6000 GPUs. In addition, it offers optimizations to address stutter that could occur on certain locations within the game. Also, this update fixes an issue that could cause the Level and XP bar to be […]
Nixxes and Guerrilla Games have rolled out Horizon Forbidden West PC patch 1.1, packing stability improvements, bug fixes, and more. Today's 1.1 update contains several fixes and optimizations. In addition, the patch allows PC players to properly remap the TAB key. Also, the update includes HUD widescreen scale options alongside fixes for graphic corruption on waterfalls with DLSS frame generation. Another nice addition included with this patch is the option to preview changes made in HDR settings. The full release notes for this new update can be found here. Horizon Forbidden West on PC launches with support for AMD FSR […]
Ray Tracing support was briefly considered for the Horizon Forbidden West PC port but was dropped for several reasons, including the game's scale. Speaking in a new interview with Digital Foundry, Nixxes' Michiel Roza and Guerilla Games' Jeroen Krebbers commented on ray tracing support, saying that it was definitely considered but was ultimately dropped due to the scale of the game, the hours of cinematics, and the game's already great looking visuals and strong direction, which Nixxes didn't want to mess up. One more reason why ray tracing wasn't implemented in Horizon Forbidden West is the fact that a lot […]
The first Ratchet & Clank: Rift Apart PC hotfix is now live, introducing some small but welcome improvements. The v1.727.0.0 hotfix resolves visual issues with characters occurring on certain GPUs, […]
Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...
Just a few minutes ago, Nixxes (which was acquired by Sony to work on its PlayStation to PC ports) confirmed the addition of AMD FSR 3.1 to several games, including Marvel's Spider-Man Remastered, Marvel's Spider-Man: Miles Morales, Ratchet & Clank: Rift Apart, Horizon Forbidden West Complete Edition, and Ghost of Tsushima: Director's Cut. Here's the message posted by Nixxes about the new feature: We have been working closely with AMD to incorporate FSR 3.1. This performance-enhancing technology can be used with recent graphics cards from AMD, Intel and NVIDIA. AMD FSR 3.1 includes frame generation and offers improved FSR upscaling […]
A brand-new Ghost of Tsushima PC showcase has been released, showing off the game running with a ray tracing modification and DLSS3 on an NVIDIA RTX 4090. Yesterday we reported on some mods for the recently-released PC version of the game, and today we wanted to share how absolutely great this port from Nixxes can look on a powerful setup. Courtesy of YouTuber 'Beyond Dreams', this new video shows Ghost of Tsushima running in 8K resolution with 'Massihancer's' ray tracing preset. In addition, the showcase uses 'NiceGuy's' complete Ray Tracing shader, offering global illumination, ambient occlusion, volumetric fog, color grading, […]
Following the game's PC release yesterday, PlayStation's Ghost of Tsushima is off to a good start on PC. The PC version of the 2020 PS4 (and PS5) title was launched through Steam yesterday, and despite a PSN account requirement for the game's online mode, the game quickly claimed the third spot when it comes to peak player numbers for PlayStation-published PC titles. At the moment of writing, the game had an all-time peak of nearly 58.000 concurrent players, thereby beating other high-profile PlayStation Studios titles, including Horizon: Zero Dawn, Horizon: Forbidden West, The Last of Us Part 1, Days Gone, […]
The upcoming Ghost of Tsushima PC port won't require players to create a PSN account when playing the game's single-player mode. Yesterday we reported that Helldivers 2 PC players will soon need to create and link a PSN account to keep playing the game. Although this was already communicated back in January of this year, making PSN mandatory for PC players after three months has caused quite some controversy with the game now harvesting bad reviews on Steam. Another upcoming PlayStation PC game that mentions the need for a PSN account is Nixxes' upcoming Ghost of Tsushima for PC. Luckily […]
Horizon Forbidden West PC patch 1.4 has been made available for download, packing visual upgrades alongside UI improvements, and more. After last week's 1.3 update, a new patch for the PC version has been rolled out. As said, this new update includes visual upgrades, including improvements to the visual quality of snow as well as texture quality improvements for Aloy (when using "Very High" textures) in the game's photo mode. In addition, the patch contains several user interface bug fixes as well as fixes for various bugs and a fix for a power cell bug in the No Man's Land […]
Nixxes and Guerrilla Games have deployed Horizon Forbidden West Patch 1.3 for PC, packing new features, optimizations, fixes, and visual improvements. This new patch updates the game to version 1.3.55.0 and includes numerous changes and stability improvements based on feedback from the community. Visual improvements included with this update include improvements to the quality of dust as well as updated support for Intel XeSS version 1.3, improving image quality, and adding the new XeSS native AA option. In addition, the new update improves texture streaming, resulting in reduced memory usage and improved quality. Also, the patch resolves a performance regression […]
Horizon Forbidden West AMD FSR 3.1 support is coming, but porting studio Nixxes has said that it's "sort of" waiting on AMD. Earlier this month we already reported that Nixxes is working on adding support for AMD's upscaling tech. As now confirmed by the Dutch porting studio, the team wants to add support for the "latest and greatest" version of the tech (the recently announced 3.1 version), and the team is now waiting on the Red team. During this year's GDC event, AMD said that FSR 3.1 won't be available for developers until Q2 of 2024. Nixxes told PCGamer as […]
Nixxes and Guerrilla Games have deployed Horizon Forbidden West PC Patch 1.2.48.0, which contains bugfixes, optimizations, and stability improvements. After last week's 1.1 update, we now have another patch for the PC version. Unfortunately for AMD users, there's no mention of AMD FSR 3 support (which Nixxes confirmed to be working on last week). Today's update addresses visual corruption for those using AMD Radeon RX 6000 GPUs. In addition, it offers optimizations to address stutter that could occur on certain locations within the game. Also, this update fixes an issue that could cause the Level and XP bar to be […]
Nixxes and Guerrilla Games have rolled out Horizon Forbidden West PC patch 1.1, packing stability improvements, bug fixes, and more. Today's 1.1 update contains several fixes and optimizations. In addition, the patch allows PC players to properly remap the TAB key. Also, the update includes HUD widescreen scale options alongside fixes for graphic corruption on waterfalls with DLSS frame generation. Another nice addition included with this patch is the option to preview changes made in HDR settings. The full release notes for this new update can be found here. Horizon Forbidden West on PC launches with support for AMD FSR […]
Ray Tracing support was briefly considered for the Horizon Forbidden West PC port but was dropped for several reasons, including the game's scale. Speaking in a new interview with Digital Foundry, Nixxes' Michiel Roza and Guerilla Games' Jeroen Krebbers commented on ray tracing support, saying that it was definitely considered but was ultimately dropped due to the scale of the game, the hours of cinematics, and the game's already great looking visuals and strong direction, which Nixxes didn't want to mess up. One more reason why ray tracing wasn't implemented in Horizon Forbidden West is the fact that a lot […]
The first Ratchet & Clank: Rift Apart PC hotfix is now live, introducing some small but welcome improvements. The v1.727.0.0 hotfix resolves visual issues with characters occurring on certain GPUs, […]