Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]
We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...
Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...
Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]
Developer Moon Studios has released the largest No Rest for the Wicked patch to date, adding support for DLSS and FSR upscaling. As said, the update is the game's largest early access patch since its PC release last month. Aside from adding support for upscaling, the patch adds the option to remap controllers, the ability to respec your character, a new weapon tryout feature, and plenty of QoL improvements alongside tweaking and visual effect polishing. "Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked […]
Action RPG No Rest for the Wicked might be a Soulslike at heart, but there’s more than meets the eye with Moon Studios’ newly released title—especially around its main city, Sacrament. The city serves as a hub for most quests and merchant needs, which ...
No Rest for the Wicked, the action RPG developed by Moon Studios, has received a major performance update with the first Early Access patch, lowering the recommended system requirements. The developers' new patch focused on improving the user experience. Specific changes were made to the baseline performance of both CPUs and GPUs to ensure gamers weren't faced with troubles such as delayed texture loading, stutters, and performance drops. Apart from this, widespread measures are taken to reduce internal crashes, including time-slicing systems to improve the broadcast experience. The new patch also came with updated PC specification requirements, and this time, […]
No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]
Despite having released only two games, the two entries in the beautiful Metroidvania series Ori, Austrian developer Moon Studios is rightly considered among the top studios founded in the 2000s. While the series that put them on the map is not continuing anytime soon, fans of the developer still have something to look forward to, as Moon Studios is working on No Rest for the Wicked, an action role-playing now available in early access. The game is powered by some amazing visuals and solid core gameplay that have the potential to be among the best released in recent times. No […]
Developer Moon Studios has rolled out the biggest No Rest for the Wicked patch to date, packing improvements to visuals, performance, loot, and much more. Moon Studios' latest title was released in early access for PC last week, and following several smaller hotfixes, the studio has now released the game's biggest update yet. "We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers, and added new options in the Settings Screen", the studio writes on X. "A good few dozen other bugs across the rest of the game have also been squashed". Looking at the full release notes for this […]
After the early access launch trailer, Moon Studios has now released the PC system requirements for the action RPG No Rest for the Wicked. There's a very big difference between minimum and recommended, to say the least. MINIMUM RECOMMENDED AVERAGE PERFORMANCE 1080P @ 30FPS 1080P @ 60FPS GRAPHICS SETTING PERFORMANCE QUALITY GPU NVIDIA GEFORCE GTX 970 or AMD RADEON RX VEGA 56 NVIDIA GEFORCE RTX 3070TI or AMD RADEON RX 6800 XT CPU INTEL CORE 15-8400 or AMD RYZEN 5 2600 INTEL CORE 15-12600K or AMD RYZEN 7 5800X3D RAM 16 GB 16 GB STORAGE 35 GB SSD 35 GB […]
Moon Studios and Private Division have released the Steam early access launch trailer for No Rest for the Wicked. The game was announced at The Game Awards 2023. The developers described it as a love letter to action RPGs, as well as their attempt to innovate in the genre. In stark contrast to most action RPGs, combat will be precision-based rather than fast-paced. Players will have to be deliberate and strategic with their moves, almost like in a Soulslike game: Feel the weight and speed of each weapon through their own move sets. Enchant armaments with runes, craft rare armor, […]
Moon Studios, the developer behind the beloved Metroidvanias Ori and the Blind Forest and its sequel, Ori and the Will of the Wisps, is working on No Rest for the Wicked. The action RPG is set to launch this month on April 19 and is a bit of a departur...
Ori developer Moon Studios announced No Rest for the Wicked at the last The Game Awards. Developed for publisher Private Division, it's labeled as a visceral top-down action RPG that Moon Studios has been prototyping even before they released the first Ori game. No Rest for the Wicked aims to deliver more deliberate and tactical choices in combat than your average hack-and-slash game. Each weapon will offer not only different move sets but also speed and weight, factoring in the player's choice. As customary for the genre, armor crafting and armor enchanting with runes will be included. Moon Studios even […]
At TGA 2023, Moon Studios (the Vienna-based studio behind the Ori games) and Private Division finally pulled the veil on their ARPG project: No Rest for the Wicked. The game is described as a visceral isometric ARPG that features brutal, animation-driven 'precision-based combat' where skilled players can pull off deadly moves and visceral strikes. According to the developer, No Rest for the Wicked's combat will require proper skill and timing rather than mindless button mashing. Moon Studios is also looking to innovate in the world design. The handcrafted island setting of Isola Sacra will reportedly enable 'unmatched verticality' compared to […]
Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...
Developer Moon Studios has released the largest No Rest for the Wicked patch to date, adding support for DLSS and FSR upscaling. As said, the update is the game's largest early access patch since its PC release last month. Aside from adding support for upscaling, the patch adds the option to remap controllers, the ability to respec your character, a new weapon tryout feature, and plenty of QoL improvements alongside tweaking and visual effect polishing. "Between DLSS and FSR, numerous CPU, GPU performance improvements, and memory optimization we are confident that your experience of playing No Rest For The Wicked […]
Action RPG No Rest for the Wicked might be a Soulslike at heart, but there’s more than meets the eye with Moon Studios’ newly released title—especially around its main city, Sacrament. The city serves as a hub for most quests and merchant needs, which ...
No Rest for the Wicked, the action RPG developed by Moon Studios, has received a major performance update with the first Early Access patch, lowering the recommended system requirements. The developers' new patch focused on improving the user experience. Specific changes were made to the baseline performance of both CPUs and GPUs to ensure gamers weren't faced with troubles such as delayed texture loading, stutters, and performance drops. Apart from this, widespread measures are taken to reduce internal crashes, including time-slicing systems to improve the broadcast experience. The new patch also came with updated PC specification requirements, and this time, […]
No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]
Despite having released only two games, the two entries in the beautiful Metroidvania series Ori, Austrian developer Moon Studios is rightly considered among the top studios founded in the 2000s. While the series that put them on the map is not continuing anytime soon, fans of the developer still have something to look forward to, as Moon Studios is working on No Rest for the Wicked, an action role-playing now available in early access. The game is powered by some amazing visuals and solid core gameplay that have the potential to be among the best released in recent times. No […]
Developer Moon Studios has rolled out the biggest No Rest for the Wicked patch to date, packing improvements to visuals, performance, loot, and much more. Moon Studios' latest title was released in early access for PC last week, and following several smaller hotfixes, the studio has now released the game's biggest update yet. "We improved Performance, Balance, Loot, Harvesting, Graphics, fixed progression blockers, and added new options in the Settings Screen", the studio writes on X. "A good few dozen other bugs across the rest of the game have also been squashed". Looking at the full release notes for this […]
After the early access launch trailer, Moon Studios has now released the PC system requirements for the action RPG No Rest for the Wicked. There's a very big difference between minimum and recommended, to say the least. MINIMUM RECOMMENDED AVERAGE PERFORMANCE 1080P @ 30FPS 1080P @ 60FPS GRAPHICS SETTING PERFORMANCE QUALITY GPU NVIDIA GEFORCE GTX 970 or AMD RADEON RX VEGA 56 NVIDIA GEFORCE RTX 3070TI or AMD RADEON RX 6800 XT CPU INTEL CORE 15-8400 or AMD RYZEN 5 2600 INTEL CORE 15-12600K or AMD RYZEN 7 5800X3D RAM 16 GB 16 GB STORAGE 35 GB SSD 35 GB […]
Moon Studios and Private Division have released the Steam early access launch trailer for No Rest for the Wicked. The game was announced at The Game Awards 2023. The developers described it as a love letter to action RPGs, as well as their attempt to innovate in the genre. In stark contrast to most action RPGs, combat will be precision-based rather than fast-paced. Players will have to be deliberate and strategic with their moves, almost like in a Soulslike game: Feel the weight and speed of each weapon through their own move sets. Enchant armaments with runes, craft rare armor, […]
Moon Studios, the developer behind the beloved Metroidvanias Ori and the Blind Forest and its sequel, Ori and the Will of the Wisps, is working on No Rest for the Wicked. The action RPG is set to launch this month on April 19 and is a bit of a departur...
Ori developer Moon Studios announced No Rest for the Wicked at the last The Game Awards. Developed for publisher Private Division, it's labeled as a visceral top-down action RPG that Moon Studios has been prototyping even before they released the first Ori game. No Rest for the Wicked aims to deliver more deliberate and tactical choices in combat than your average hack-and-slash game. Each weapon will offer not only different move sets but also speed and weight, factoring in the player's choice. As customary for the genre, armor crafting and armor enchanting with runes will be included. Moon Studios even […]
At TGA 2023, Moon Studios (the Vienna-based studio behind the Ori games) and Private Division finally pulled the veil on their ARPG project: No Rest for the Wicked. The game is described as a visceral isometric ARPG that features brutal, animation-driven 'precision-based combat' where skilled players can pull off deadly moves and visceral strikes. According to the developer, No Rest for the Wicked's combat will require proper skill and timing rather than mindless button mashing. Moon Studios is also looking to innovate in the world design. The handcrafted island setting of Isola Sacra will reportedly enable 'unmatched verticality' compared to […]