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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

NVIDIA Launches F1 24, Senua’s Saga: Helblade II Game Ready Driver While DLSS Technology Continues to Spread

NVIDIA has released a new Game Ready driver (version 555.85) today, optimized for the upcoming launch of F1 24. As Codemasters told Wccftech in our exclusive interview on the racing game, on its launch day (May 28), F1 24 will support DLSS Super Resolution, Frame Generation, DLAA, Reflex, and ray tracing with the new Ray Traced Dynamic Diffuse Global Illumination that will reportedly improve the light response in shaded areas. The Game Ready driver is also optimized for Senua's Saga: Hellblade II (out today with DLSS Super Resolution, Frame Generation, DLAA, and Reflex) and Serum, a survival adventure game out […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

NVIDIA GeForce RTX 4090 GPU Gets Over 80 FPS Natively At 4K In Ghost of Tsushima, Over 200 FPS With DLSS 3 “RTX ON”...

NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

Fallout 4 NVIDIA DLSS 3.7 Preset E Mod Comparison Highlights Better Quality Than DLAA

A new Fallout 4 NVIDIA DLSS 3.7 mod comparison shared online this week highlights how the new Preset E introduced in the upscaler's latest version can lead to better quality than the often superior DLAA in certain scenarios. The comparison put together by MxbenchmarkPC highlights how, while the game generally looks blurry no matter if using TAA at native resolution, DLSS or DLAA, modded DLSS 3.7 returns a higher quality image in several scenarios even compared to DLAA. Later this month, Fallout 4 will receive some love on PC and consoles with the long-anticipated current generation update, which will bring […]

Horizon Forbidden West NVIDIA DLSS 3.7 Preset E Comparison Highlights Shimmering, Ghosting Improvements

A new Horizon Forbidden West comparison video shared online over the weekend highlights the improvements brought by the latest version of NVIDIA DLSS. The new video, put together by MxBenchmarkPC, highlights how the upscaler latest version, version 3.7.0, and the new featured preset E, bring some noticeable shimmering and ghosting improvements, resulting in a clearer image, as similarly highlighted in a Cyberpunk 2077 comparison video released last week. Horizon Forbidden West received a new patch just last week, introducing a variety of tweaks and fixes, including some CPU optimization improvements that led to some light performance improvements. You can learn […]

NVIDIA DLSS 3.7.0 Update Introduces New Preset With Improved Visual Quality

A new version of the NVIDIA DLSS libraries was released online alongside an updated Streamline library. As reported on Reddit, the 3.7.0 library update, previously available only for the Ray Reconstruction and DLSS-D profile, also introduces a new E preset called eager_donkey that seems to improve visual quality in select titles with reduced smearing. The Streamline update, on the other hand, is of little interest to end users, as these tools are meant to simplify the implementation of the upscaling technology by NVIDIA. NVIDIA DLSS 3 was launched over a year ago alongside the RTX 40 series GPU, introducing Frame […]

Nintendo Switch 2 Dev Kit Important Update Reportedly Allows Developers to Go “One Step Further”

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Most Switch 2 Games Are Expected to Use NVIDIA DLSS; Nintendo Was Presented a Lovelace SoC Option – Rumor

The Nintendo Switch 2 is rumored to support NVIDIA DLSS, and it seems like the upscaler will be used by most games, according to rumors circulating online. As stated by Moore's Law is Dead in a recent video, according to NVIDIA sources, most Switch 2 games will use DLSS, although it won't be mandatory in any way. NVIDIA's upscaler will be used to overcome some of the system's technical limitations, as the chip powering the console, as highlighted by reliable insiders, won't be able to deliver the same level of performance as the weakest current-generation system, the Xbox Series S. […]

Microsoft DirectSR To Make Super Resolution Tech Integration Into Games Seamless For Devs, Supports NVIDIA DLSS, AMD FSR, Intel XeSS

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NVIDIA’s RTX Is Now “ON” In Over 500 Games & Applications: Taking PC Gaming To The Next Level Since 2018

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NVIDIA Game Ready Driver For Cyberpunk 2077 Ultimate Edition Now Available: Improved Path Tracing, DLSS 3.5 For RT Reflections

NVIDIA has released its latest GeForce Game Ready driver which adds support for Cyberpunk 2077 Ultimate Edition, further enhancing RTX & DLSS capabilities. Cyberpunk 2077 Continues Being The Most Breathtaking Game Ever Made: New GeForce Game Ready Driver For Ultimate Edition Boosts RTX Quality, DLSS 3.5 Support Extended Today's NVIDIA GeForce Game Ready driver brings two major updates. First and foremost, CDPR's Cyberpunk 2077 Ultimate Edition is getting a load of enhancements in the visual and gameplay department with the release of Update 2.1. This new update brings a range of highly anticipated features to the game while further elevating […]

Tag: NVIDIA DLSS

NVIDIA Launches F1 24, Senua’s Saga: Helblade II Game Ready Driver While DLSS Technology Continues to Spread

NVIDIA has released a new Game Ready driver (version 555.85) today, optimized for the upcoming launch of F1 24. As Codemasters told Wccftech in our exclusive interview on the racing game, on its launch day (May 28), F1 24 will support DLSS Super Resolution, Frame Generation, DLAA, Reflex, and ray tracing with the new Ray Traced Dynamic Diffuse Global Illumination that will reportedly improve the light response in shaded areas. The Game Ready driver is also optimized for Senua's Saga: Hellblade II (out today with DLSS Super Resolution, Frame Generation, DLAA, and Reflex) and Serum, a survival adventure game out […]

Ghost of Tsushima PC Allows Both DLSS Upscaling and FSR 3 Frame Generation Simultaneously

Ghost of Tsushima Director’s Cut is available on PC as of today, and it offers the full suite of upscaling options, including DLSS 3, FSR 3, and XeSS (check out the game’s performance with DLSS 3 here). Interestingly, Ghost of Tsushima also offers something other games don’t – the ability to combine DLSS upscaling with FSR 3 frame generation. Why would you want to do this? Well, DLSS 3 frame generation is locked behind RTX 40 Series cards, while the open-source FSR 3 has no such restrictions. So, Ghost of Tsushima’s setup allows somebody with, say, an RTX 3090 to […]

NVIDIA GeForce RTX 4090 GPU Gets Over 80 FPS Natively At 4K In Ghost of Tsushima, Over 200 FPS With DLSS 3 “RTX ON”...

NVIDIA has published its PC performance benchmarks in Ghost of Tsushima running on its GeForce RTX 40 GPUs with & without DLSS 3 technology. NVIDIA Publishes Ghost of Tsushima PC Performance Benchmarks: GeForce RTX 4090 GPU Gets Over 80 FPS Native, Over 200 FPS With DLSS 3 Ghost of Tsushima's Director Cut for PC is now available and NVIDIA is sharing the first benchmarks of the game running at different resolutions on its GeForce RTX 40 "Ada" lineup. The game became an instant hit on the Sony PlayStation consoles when it was first released and has now come over to […]

No Rest for the Wicked is Holding Back on DLSS/FSR as Early Tests Lose too Much Sharpness

No Rest for the Wicked, the new action-rpg/roguelike from Ori developer Moon Studios is out now in early access and eliciting a mix of responses. Most have been struck by the game’s obvious potential, but some have also complained the game is a bit overly demanding when it comes to PC performance, particularly considering it’s an isometric Diablo-like (albeit a very nice-looking one). This definitely feels like a situation where upscalers like DLSS and FSR would come in handy, but according to according to Moon Studios boss Gennadiy Korol, they’re holding back after early DLSS experiments as the results just […]

Fallout 4 NVIDIA DLSS 3.7 Preset E Mod Comparison Highlights Better Quality Than DLAA

A new Fallout 4 NVIDIA DLSS 3.7 mod comparison shared online this week highlights how the new Preset E introduced in the upscaler's latest version can lead to better quality than the often superior DLAA in certain scenarios. The comparison put together by MxbenchmarkPC highlights how, while the game generally looks blurry no matter if using TAA at native resolution, DLSS or DLAA, modded DLSS 3.7 returns a higher quality image in several scenarios even compared to DLAA. Later this month, Fallout 4 will receive some love on PC and consoles with the long-anticipated current generation update, which will bring […]

Horizon Forbidden West NVIDIA DLSS 3.7 Preset E Comparison Highlights Shimmering, Ghosting Improvements

A new Horizon Forbidden West comparison video shared online over the weekend highlights the improvements brought by the latest version of NVIDIA DLSS. The new video, put together by MxBenchmarkPC, highlights how the upscaler latest version, version 3.7.0, and the new featured preset E, bring some noticeable shimmering and ghosting improvements, resulting in a clearer image, as similarly highlighted in a Cyberpunk 2077 comparison video released last week. Horizon Forbidden West received a new patch just last week, introducing a variety of tweaks and fixes, including some CPU optimization improvements that led to some light performance improvements. You can learn […]

NVIDIA DLSS 3.7.0 Update Introduces New Preset With Improved Visual Quality

A new version of the NVIDIA DLSS libraries was released online alongside an updated Streamline library. As reported on Reddit, the 3.7.0 library update, previously available only for the Ray Reconstruction and DLSS-D profile, also introduces a new E preset called eager_donkey that seems to improve visual quality in select titles with reduced smearing. The Streamline update, on the other hand, is of little interest to end users, as these tools are meant to simplify the implementation of the upscaling technology by NVIDIA. NVIDIA DLSS 3 was launched over a year ago alongside the RTX 40 series GPU, introducing Frame […]

Nintendo Switch 2 Dev Kit Important Update Reportedly Allows Developers to Go “One Step Further”

The Nintendo Switch 2 dev kit reportedly received an important update, according to rumors circulating online. As reported by Nash Weedle on X/Twitter, this new update was confirmed by a developer, who added that the tools now allow them to go "one step further." What this update changed hasn't been defined, but Nash Weedle speculates that the statement from the developer refers, among other things, to an update to the NVIDIA DLSS upscaler, which the console is supposed to support. 🔥Leak Express:El Kit de desarrollo de Switch 2 recibe un importante update. “Ahora las herramientas nos permiten dar un paso […]

Most Switch 2 Games Are Expected to Use NVIDIA DLSS; Nintendo Was Presented a Lovelace SoC Option – Rumor

The Nintendo Switch 2 is rumored to support NVIDIA DLSS, and it seems like the upscaler will be used by most games, according to rumors circulating online. As stated by Moore's Law is Dead in a recent video, according to NVIDIA sources, most Switch 2 games will use DLSS, although it won't be mandatory in any way. NVIDIA's upscaler will be used to overcome some of the system's technical limitations, as the chip powering the console, as highlighted by reliable insiders, won't be able to deliver the same level of performance as the weakest current-generation system, the Xbox Series S. […]

Microsoft DirectSR To Make Super Resolution Tech Integration Into Games Seamless For Devs, Supports NVIDIA DLSS, AMD FSR, Intel XeSS

Microsoft has previewed its DirectSR technology by detailing its actual purpose and it seems to be a seamless integration of Super Resolution technologies from different vendors including NVIDIA DLSS, AMD FSR & Intel XeSS. Microsoft's DirectSR Should Give Devs Less Reason To Not Integrate Your Favorite Upscaling Technologies In Games, Supports DLSS, FSR, XeSS Microsoft's own Super Resolution technology for Windows has been the talk of the town recently, but at least DirectSR isn't that, it's something even better. Microsoft's GDC session mentioned that they are working with various partners including AMD and NVIDIA when it comes to DirectSR and […]

NVIDIA’s RTX Is Now “ON” In Over 500 Games & Applications: Taking PC Gaming To The Next Level Since 2018

NVIDIA has achieved a new milestone in its "RTX ON" journey with the total number of RTX games & applications now surpassing the 500 mark. NVIDIA RTX First Launched In 2018 & Has Completely Reshaped PC Gaming With The Introduction of Ray Tracing, Path Tracing & DLSS Technologies NVIDIA's RTX technologies first made their debut in 2018 when they were introduced with GeForce RTX 20 "Turing" GPUs. RTX had a suite of features but the two most prominent ones were support for ray tracing "RT" and DLSS, a brand-new upscaling technology that utilized the power of AI to deliver higher […]

NVIDIA Game Ready Driver For Cyberpunk 2077 Ultimate Edition Now Available: Improved Path Tracing, DLSS 3.5 For RT Reflections

NVIDIA has released its latest GeForce Game Ready driver which adds support for Cyberpunk 2077 Ultimate Edition, further enhancing RTX & DLSS capabilities. Cyberpunk 2077 Continues Being The Most Breathtaking Game Ever Made: New GeForce Game Ready Driver For Ultimate Edition Boosts RTX Quality, DLSS 3.5 Support Extended Today's NVIDIA GeForce Game Ready driver brings two major updates. First and foremost, CDPR's Cyberpunk 2077 Ultimate Edition is getting a load of enhancements in the visual and gameplay department with the release of Update 2.1. This new update brings a range of highly anticipated features to the game while further elevating […]

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