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New Spigen OneTap Pro 15W 3-in-1 MagSafe charging stand just hit the $60 Amazon all-time low

The official Spigen Amazon storefront is now offering the best price yet on its new OneTap Pro (MagFit) 3-in-1 Qi2 15W Wireless Charging Stand at $59.99 shipped. Spigen is known for delivering notable value for your money, but this has to be one of the...

9to5Toys Battlestation Weekly – The best deals and new releases in PC gaming

Welcome to 9to5toys Battlestation Weekly – your go-to spot for the weekly roundup of the hottest deals and latest releases in PC gaming at a glance every Saturday morning. This week, we’re spotlighting massive discounts on a bunch of Razer gaming gear ...

Everything You Need To Know For Week 3 Of Fortnite’s Absolute Doom Season

It may be Saturday, but it’s possible your week’s work has just begun. Sure, Fortnite dropped its Week 3 quests for Absolute Doom days ago, but you got a little busy, and now you’ve got some catching up to do. If Robert Downey Jr. has taught us anythin...

EVERSPACE 2: Titans Q&A – ROCKFISH Talks About the Upcoming DLC and More

EVERSPACE 2 developer ROCKFISH Games, being headquartered in Hamburg, couldn't very well pass up on the Cologne-based Gamescom, especially since they've got the Titans DLC coming up soon. Due to launch on September 16 across all platforms (PC, PlayStation 5, and Xbox Series S|X) for a price tag of $15, this is the first story DLC for the space combat game that was fully released in 2023. I caught up with ROCKFISH Games CEO and Co-Founder Michael Schade and Communications Manager Lee Guille to learn more about EVERSPACE 2: Titans and to discuss various aspects of the industry, from their […]

Starfield Looks Impressive at 8K Resolution With Ray Tracing and Over 50 Mods in New Video

Compared to other games like Cyberpunk 2077, Starfield doesn't look as good, but the game developed by Bethesda can still be made to look great with select mods that improve its visuals A new video shared by Digital Dreams on YouTube shows the latest RPG by Bethesda running at 8K resolution on an RTX 4090 GPU with the Beyond all Limits Reshade ray tracing preset and over 50 mods, including the Natural and Atmospheric Space LUT. Besides showing how good the game can look with mods, the video also shows how the RTX 4090 GPU is an absolute beast of […]

Basemark “Breaking Limit” Ray Tracing Benchmark Now Out, Tested With NVIDIA, AMD & Intel GPUs

Basemark has just released its latest ray tracing benchmark called Breaking Limit which can be used to evaluate GPU performance across various devices including PCs running NVIDIA, AMD, and Intel GPU hardware. NVIDIA Remains The King of The Hill In Basemark Breaking Limit Ray-Tracing Benchmark While AMD Passes Ampere RT Performance There aren't a whole lot of ray-tracing-specific benchmarks out there. The ones that come to mind are 3DMark and its various RT evaluation benchmarks. Now, Basemark has rolled out its latest and cross-platform "Breaking Limit" benchmark which not only supports a wide range of high-end GPU hardware but can […]

Atomic Heart Gets Ray Tracing 16 Months After Launch

Our most loyal readers might recall that Atomic Heart suddenly dropped its promised ray tracing features practically the day before its February 2023 launch on PC. At the time, the development team at Mundfish only said it would re-evaluate the potential addition of ray tracing after launch. Nearly sixteen months after the game's release date, today's 1.14.4.0 update has finally introduced ray tracing to the PC version of Atomic Heart, albeit in a beta state. Here's what the update log says: Added Ray Tracing (beta) support in 3 modes**: Performance Quality Balanced **Requires a graphics card supporting DXR with at […]

Unreal Engine 5 NvRTX Branch Has Been Updated with Experimental ReSTIR GI Support

NVIDIA has announced an update to the NvRTX branch of Epic's Unreal Engine 5. The major new feature is the addition of experimental support for ReSTIR Global Illumination, the ray tracing algorithm first discussed by NVIDIA researchers in the seminal paper Spatiotemporal Reservoir Resampling for Real-Time Ray Tracing with Dynamic Direct Lighting released at ACM SIGGRAPH 2020. ReSTIR GI allows 'direct lighting from millions of moving lights' with ray budgets that are compatible with the demands of real-time rendering for games. The approach also doesn't require complex light structure, baking, or global scene parameterization, while still providing results up to […]

AMD RDNA 4 GPUs To Incorporate Brand New Ray Tracing Engine, Vastly Different Than RDNA 3

AMD seems to be making some big changes with its Ray Tracing Engine on its upcoming RDNA 4 GPU architecture. AMD's Next-Gen RDNA 4 GPUs To Feature Major Ray Tracing Engine Changes Versus RDNA 3 The latest rumor comes from @Kepler_L2 who has shared the patches for AMD's next-gen RDNA 4 GPUs and its RT (Ray Tracing) engine. It is stated that the AMD RDNA 4 GPUs which are expected to launch with the Radeon RX 8000 graphics card lineup are going to incorporate a new RT engine that should yield much better performance versus the existing engine featured on […]

Dragon’s Dogma 2’s Latest Update Adds A Highly Requested Feature

One week after Dragon’s Dogma 2’s March 22 launch, Capcom has released the first update to the game. Update 1.050 adds a handful of features to Capcom’s action RPG including one of the most requested options since launch, the ability to start a new gam...

Diablo IV Adds Ray Tracing and Other Graphics Improvements on Consoles, Too; Game Pass Will Require Battle.net

Today is the day that Diablo IV gets its ray tracing update, which was developed in collaboration with NVIDIA. Blizzard has released a detailed explanation of each improved effect, starting with shadows. By default, with the rasterized method, shadows are way too hard and stark. When enabling ray tracing, they get much more sparse, soft, and realistic as they get further away from the object they were cast from, as you can see in the screenshot comparison below. The other major ray traced effect added to Diablo IV is reflections. For instance, spell effects and even distant environmental objects that […]

AMD Makes HIP Ray Tracing Libraries Open-Source, Allowing Easier Integration Into Games & Apps

AMD has finally made its HIP Ray-Tracing library an open-source asset, allowing developers to incorporate RT capabilities into applications and leverage them. AMD Decides To Empower Developers Through Open-Sourcing HIP RT, Now Allowing a More Efficient Use Of It Phoronix reports that AMD has made its HIP RT library open-source to make coding on HIP-based applications much more straightforward. AMD's HIP (Heterogeneous-Compute Interface) is a "hybrid" API, allowing programmers to write a "universal" code executable on multiple interfaces, such as those from AMD and NVIDIA. It acts as a translation layer, allowing the use of one computing platform over the […]

ReShade 6.0 Out Now, Adds Ray Tracing and Mesh Shader APIs, RTX Remix Support and More

In these last few years, the postprocessing injector ReShade has transformed PC gaming by allowing users to seamlessly customize and enhance the graphics of pretty much any game. A few hours ago, a new major release of ReShade, version 6.0, was made available through the official website. These big releases are few and far between (for example, version 4.3 landed in May 2019, while version 5.0 was launched nearly two years ago), but they bring entirely new features that shader developers can then exploit. ReShade 6.0 is no exception. Among other things, it introduces support and special handling for RTX […]

Grand Theft Auto VI May Use a Hybrid Ray Tracing Solution for Global Illumination and Reflections

Judging from the Grand Theft Auto VI, Rockstar Games may be heavily leaning into ray tracing with the next entry in the series. A new analysis shared by the tech experts at Digital Foundry highlights how ray-traced global illumination and ray-traced reflections can be clearly spotted in the game's reveal trailer in the internal scenes with strong exterior light sources, where light bounce looks realistic and in the car sequence where the wing mirror reflection shows detail that is not present in the screen space. Rockstar Games may also be using a hybrid solution combining both software and hardware ray […]

Every Change In Cyberpunk 2077’s New 2.01 Patch

CD Projekt Red said it plans to move on from Cyberpunk 2077 now that its big Phantom Liberty DLC and 2.0 systems overhaul are out, but it still has a few things left to patch. A new 2.01 update that went live on October 5 fixed corrupted save issues on...

NVIDIA Hybrid Ray Tracing Translucency Added in Deliver Us Mars; The Lamplighters League Supports DLSS 2

Today, NVIDIA provided an update on the RTX and DLSS technologies available in PC games. The sci-fi adventure game Deliver Us Mars is being updated to support 'Hybrid Ray Tracing […]

Written by Alessio Palumbo

Tag: ray tracing

Samsung has been reported on multiple occasions to introduce a design change with the Galaxy S25 Ultra launch, with the flagship said to feature rounded corners instead of sharp ones, resembling the company’s Galaxy Note 7. However, it is one thing to check out an artist’s impression of the smartphone and another to view an actual render, and we are happy to mention that an official image has come out, but there is a catch. The notable leakster responsible for showcasing the Galaxy S25 Ultra to his fans has blurred it out unless his financial target is met. Donation goal from […]
This week saw the release of Astro Bot, a delightful game that pays tribute to the rich history of PlayStation. It also, inadvertently, highlights the dearth of new games and franchises really worth celebrating from the PS5 era. Also, Star Wars Outlaws...

Starfield Looks Impressive at 8K Resolution With Ray Tracing and Over 50 Mods in New Video

Compared to other games like Cyberpunk 2077, Starfield doesn't look as good, but the game developed by Bethesda can still be made to look great with select mods that improve its visuals A new video shared by Digital Dreams on YouTube shows the latest RPG by Bethesda running at 8K resolution on an RTX 4090 GPU with the Beyond all Limits Reshade ray tracing preset and over 50 mods, including the Natural and Atmospheric Space LUT. Besides showing how good the game can look with mods, the video also shows how the RTX 4090 GPU is an absolute beast of […]

Basemark “Breaking Limit” Ray Tracing Benchmark Now Out, Tested With NVIDIA, AMD & Intel GPUs

Basemark has just released its latest ray tracing benchmark called Breaking Limit which can be used to evaluate GPU performance across various devices including PCs running NVIDIA, AMD, and Intel GPU hardware. NVIDIA Remains The King of The Hill In Basemark Breaking Limit Ray-Tracing Benchmark While AMD Passes Ampere RT Performance There aren't a whole lot of ray-tracing-specific benchmarks out there. The ones that come to mind are 3DMark and its various RT evaluation benchmarks. Now, Basemark has rolled out its latest and cross-platform "Breaking Limit" benchmark which not only supports a wide range of high-end GPU hardware but can […]

Atomic Heart Gets Ray Tracing 16 Months After Launch

Our most loyal readers might recall that Atomic Heart suddenly dropped its promised ray tracing features practically the day before its February 2023 launch on PC. At the time, the development team at Mundfish only said it would re-evaluate the potential addition of ray tracing after launch. Nearly sixteen months after the game's release date, today's 1.14.4.0 update has finally introduced ray tracing to the PC version of Atomic Heart, albeit in a beta state. Here's what the update log says: Added Ray Tracing (beta) support in 3 modes**: Performance Quality Balanced **Requires a graphics card supporting DXR with at […]

Unreal Engine 5 NvRTX Branch Has Been Updated with Experimental ReSTIR GI Support

NVIDIA has announced an update to the NvRTX branch of Epic's Unreal Engine 5. The major new feature is the addition of experimental support for ReSTIR Global Illumination, the ray tracing algorithm first discussed by NVIDIA researchers in the seminal paper Spatiotemporal Reservoir Resampling for Real-Time Ray Tracing with Dynamic Direct Lighting released at ACM SIGGRAPH 2020. ReSTIR GI allows 'direct lighting from millions of moving lights' with ray budgets that are compatible with the demands of real-time rendering for games. The approach also doesn't require complex light structure, baking, or global scene parameterization, while still providing results up to […]

AMD RDNA 4 GPUs To Incorporate Brand New Ray Tracing Engine, Vastly Different Than RDNA 3

AMD seems to be making some big changes with its Ray Tracing Engine on its upcoming RDNA 4 GPU architecture. AMD's Next-Gen RDNA 4 GPUs To Feature Major Ray Tracing Engine Changes Versus RDNA 3 The latest rumor comes from @Kepler_L2 who has shared the patches for AMD's next-gen RDNA 4 GPUs and its RT (Ray Tracing) engine. It is stated that the AMD RDNA 4 GPUs which are expected to launch with the Radeon RX 8000 graphics card lineup are going to incorporate a new RT engine that should yield much better performance versus the existing engine featured on […]

Dragon’s Dogma 2’s Latest Update Adds A Highly Requested Feature

One week after Dragon’s Dogma 2’s March 22 launch, Capcom has released the first update to the game. Update 1.050 adds a handful of features to Capcom’s action RPG including one of the most requested options since launch, the ability to start a new gam...

Diablo IV Adds Ray Tracing and Other Graphics Improvements on Consoles, Too; Game Pass Will Require Battle.net

Today is the day that Diablo IV gets its ray tracing update, which was developed in collaboration with NVIDIA. Blizzard has released a detailed explanation of each improved effect, starting with shadows. By default, with the rasterized method, shadows are way too hard and stark. When enabling ray tracing, they get much more sparse, soft, and realistic as they get further away from the object they were cast from, as you can see in the screenshot comparison below. The other major ray traced effect added to Diablo IV is reflections. For instance, spell effects and even distant environmental objects that […]

AMD Makes HIP Ray Tracing Libraries Open-Source, Allowing Easier Integration Into Games & Apps

AMD has finally made its HIP Ray-Tracing library an open-source asset, allowing developers to incorporate RT capabilities into applications and leverage them. AMD Decides To Empower Developers Through Open-Sourcing HIP RT, Now Allowing a More Efficient Use Of It Phoronix reports that AMD has made its HIP RT library open-source to make coding on HIP-based applications much more straightforward. AMD's HIP (Heterogeneous-Compute Interface) is a "hybrid" API, allowing programmers to write a "universal" code executable on multiple interfaces, such as those from AMD and NVIDIA. It acts as a translation layer, allowing the use of one computing platform over the […]

ReShade 6.0 Out Now, Adds Ray Tracing and Mesh Shader APIs, RTX Remix Support and More

In these last few years, the postprocessing injector ReShade has transformed PC gaming by allowing users to seamlessly customize and enhance the graphics of pretty much any game. A few hours ago, a new major release of ReShade, version 6.0, was made available through the official website. These big releases are few and far between (for example, version 4.3 landed in May 2019, while version 5.0 was launched nearly two years ago), but they bring entirely new features that shader developers can then exploit. ReShade 6.0 is no exception. Among other things, it introduces support and special handling for RTX […]

Grand Theft Auto VI May Use a Hybrid Ray Tracing Solution for Global Illumination and Reflections

Judging from the Grand Theft Auto VI, Rockstar Games may be heavily leaning into ray tracing with the next entry in the series. A new analysis shared by the tech experts at Digital Foundry highlights how ray-traced global illumination and ray-traced reflections can be clearly spotted in the game's reveal trailer in the internal scenes with strong exterior light sources, where light bounce looks realistic and in the car sequence where the wing mirror reflection shows detail that is not present in the screen space. Rockstar Games may also be using a hybrid solution combining both software and hardware ray […]

Every Change In Cyberpunk 2077’s New 2.01 Patch

CD Projekt Red said it plans to move on from Cyberpunk 2077 now that its big Phantom Liberty DLC and 2.0 systems overhaul are out, but it still has a few things left to patch. A new 2.01 update that went live on October 5 fixed corrupted save issues on...

NVIDIA Hybrid Ray Tracing Translucency Added in Deliver Us Mars; The Lamplighters League Supports DLSS 2

Today, NVIDIA provided an update on the RTX and DLSS technologies available in PC games. The sci-fi adventure game Deliver Us Mars is being updated to support 'Hybrid Ray Tracing […]

Written by Alessio Palumbo

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