[tds_menu_login inline="yes" guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJwaG9uZSI6eyJtYXJnaW4tcmlnaHQiOiIyMCIsIm1hcmdpbi1ib3R0b20iOiIwIiwibWFyZ2luLWxlZnQiOiI2IiwiZGlzcGxheSI6IiJ9LCJwaG9uZV9tYXhfd2lkdGgiOjc2N30=" toggle_hide="eyJwaG9uZSI6InllcyJ9" ia_space="eyJwaG9uZSI6IjAifQ==" icon_size="eyJhbGwiOjI0LCJwaG9uZSI6IjIwIn0=" avatar_size="eyJwaG9uZSI6IjIwIn0=" show_menu="yes" menu_offset_top="eyJwaG9uZSI6IjE4In0=" menu_offset_horiz="eyJhbGwiOjgsInBob25lIjoiLTMifQ==" menu_width="eyJwaG9uZSI6IjE4MCJ9" menu_horiz_align="eyJhbGwiOiJjb250ZW50LWhvcml6LWxlZnQiLCJwaG9uZSI6ImNvbnRlbnQtaG9yaXotcmlnaHQifQ==" menu_uh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_gh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_ul_padd="eyJwaG9uZSI6IjhweCAxNXB4In0=" menu_ul_space="eyJwaG9uZSI6IjYifQ==" menu_ulo_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_gc_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_bg="var(--news-hub-black)" menu_shadow_shadow_size="eyJwaG9uZSI6IjAifQ==" menu_arrow_color="rgba(0,0,0,0)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="var(--news-hub-white)" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_size="eyJwaG9uZSI6IjEyIn0=" f_uh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_links_font_size="eyJwaG9uZSI6IjEyIn0=" f_links_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_links_font_family="eyJwaG9uZSI6IjMyNSJ9" f_uf_font_size="eyJwaG9uZSI6IjEyIn0=" f_uf_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uf_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_size="eyJwaG9uZSI6IjEyIn0=" f_gh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_btn1_font_family="eyJwaG9uZSI6IjMyNSJ9" f_btn1_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn1_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn2_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_family="eyJwaG9uZSI6IjMyNSJ9"]
21.4 C
New York
[tds_menu_login guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJhbGwiOnsibWFyZ2luLWJvdHRvbSI6IjAiLCJkaXNwbGF5IjoiIn19" toggle_txt_color="var(--news-hub-white)" menu_offset_top="eyJhbGwiOiIxOSIsImxhbmRzY2FwZSI6IjE3IiwicG9ydHJhaXQiOiIxNSJ9" menu_offset_horiz="eyJhbGwiOi02LCJsYW5kc2NhcGUiOiItMyIsInBvcnRyYWl0IjoiLTIifQ==" menu_horiz_align="content-horiz-right" menu_bg="var(--news-hub-black)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="#ffffff" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_family="325" f_uh_font_line_height="1.3" f_links_font_family="325" f_links_font_line_height="1.3" f_uf_font_line_height="1.3" f_uf_font_family="325" menu_uh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_ul_padd="eyJhbGwiOiIxOHB4IDI1cHgiLCJsYW5kc2NhcGUiOiIxNnB4IDIwcHgiLCJwb3J0cmFpdCI6IjhweCAxNXB4In0=" menu_ul_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" menu_ulo_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_shadow_shadow_size="0" menu_arrow_color="rgba(255,255,255,0)" menu_width="eyJhbGwiOiIyMjAiLCJwb3J0cmFpdCI6IjE4MCJ9" show_version="" menu_gh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_gc_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_gh_color="var(--news-hub-light-grey)" menu_gh_border_color="var(--news-hub-dark-grey)" f_gh_font_family="325" menu_gc_btn1_bg_color="var(--news-hub-accent)" menu_gc_btn1_bg_color_h="var(--news-hub-accent-hover)" menu_gc_btn2_color="var(--news-hub-accent)" menu_gc_btn2_color_h="var(--news-hub-accent-hover)" f_btn1_font_family="325" f_btn1_font_transform="uppercase" f_btn2_font_family="325" f_btn2_font_transform="uppercase" f_btn1_font_weight="700" f_btn2_font_weight="700" show_menu="yes" f_uf_font_size="eyJsYW5kc2NhcGUiOiIxMiIsInBvcnRyYWl0IjoiMTIifQ==" icon_color="var(--news-hub-white)" icon_size="eyJhbGwiOjIyLCJsYW5kc2NhcGUiOiIyMCIsInBvcnRyYWl0IjoiMTgifQ==" avatar_size="eyJhbGwiOiIyMiIsImxhbmRzY2FwZSI6IjIwIiwicG9ydHJhaXQiOiIxOCJ9" ia_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" f_toggle_font_family="325" f_toggle_font_size="eyJhbGwiOiIxNCIsImxhbmRzY2FwZSI6IjEzIiwicG9ydHJhaXQiOiIxMiJ9" logout_size="eyJhbGwiOjE0LCJsYW5kc2NhcGUiOiIxMyJ9" f_uh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_links_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_gh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ=="]

Dragon Age: The Veilguard Companions Are More Realized Because You Can’t Control Them, Says BioWare

During Kai's trip to San Francisco to play Dragon Age: The Veilguard, he was able to secure an exclusive interview with BioWare's Francois Chaput (Missions and Level Design Director) and Matt Rhodes (Art Director). Later, though, he also participated in a roundtable Q&A with Game Directors Corinne Busche and John Epler where various colleagues from the press were able to ask their questions. One of the most interesting answers came on the topic of companions, which are the very focus of Dragon Age: The Veilguard and even prompted the title change from Dreadwolf. When asked when they decided companions wouldn't […]

Dragon Age: The Veilguard Exclusive Q&A – ‘No Side Quest Exists Without Contributing to the Narrative’

During our trip to San Francisco to play Dragon Age: The Veilguard for the first time, we had the chance to speak with two members of BioWare's development team: Francois Chaput, Missions and Level Design Director, and Matt Rhodes, Art Director, both of which delved into their respective areas of expertise. As a reminder, Dragon Age: The Veilguard will launch on October 31, almost ten years after the previous installment's release. It will be available for PC, PlayStation 5, and Xbox Series S|X. I know you are taking a different approach as far as levels go. Rather than trying to […]

Dragon Age: The Veilguard Hands-On Preview – Rook Takes Queen, Checkmate

BioWare and Electronic Arts recently invited a select number of media and influencers, Wccftech included, to their western California campus to get some of the first hands-on with their long-awaited sequel to the Dragon Age franchise. It’s been a long time coming and a series of iterations to get to where we are now and with the release only a handful of weeks away, gamers will finally have the opportunity to take up the mantle of The Veilguard. Built upon the narrative started nearly two decades ago and touched on as recently as Dragon Age: Inquisition’s DLC, Dragon Age: The […]

Modern vibes await with Walker Edison’s floating Rattan 65-inch TV stand at $75 shipped (Reg. $109)

Want to modernize your living room, bedroom, or office? Well, Amazon is here to help with a nice discount on the Walker Edison Modern Rattan Floating 65-inch TV Stand for $75 shipped. This unit tends to sell for $109, so you’re looking at a 31% discoun...

FSR 2 Replacer With DLSS or XeSS Is Now The Most Popular Mod For Starfield With Over 200K Downloads

It's been just a few days since the Starfield FSR 2 replacer with DLSS or XeSS mod was released & it's already the most downloaded at NexusMods. Starfield's FSR Replacement […]

Written by Hassan Mujtaba

Starfield FX Mod by Team EVE Improves Many Visual Effects

The first comprehensive Starfield FX mod has been released by Weijiesen and Team EVE, previously known to the Bethesda modding community for their EVE mods made for Fallout 3 and […]

Written by Alessio Palumbo

Starfield Script Extender (SFSE) is Already Available For Download, Allowing For Easier and Advanced Modding

Ahead of the game's global launch later this week, the Starfield Script Extender (SFSE) has already been available for download. Starfield launched through early access some days ago, and yesterday […]

Starfield Tweaking Guide for PC Users – Mods and Tweaks

Following the wave of highly positive critic reviews, the new RPG by Bethesda Game Studios has shown a strong debut on Steam with 245K concurrent users measured today, and that's […]

Written by Alessio Palumbo

Starfield FOV and Optimization Mods Are Already Out on Nexus

As most PC gamers will have noticed right away when launching the game, there is no Starfield FOV (Field of View) slider in the game's settings. This is unfortunate since […]

Written by Alessio Palumbo

Starfield Creation Kit will Let Modders Make Their Own Planets, Stories, and More

Modding has always been a key appeal of Bethesda PC games, and the publisher has promised modding will be encouraged with the upcoming Starfield, but actual details have been a […]

Written by Nathan Birch

Tag: Starfield mods

FSR 2 Replacer With DLSS or XeSS Is Now The Most Popular Mod For Starfield With Over 200K Downloads

It's been just a few days since the Starfield FSR 2 replacer with DLSS or XeSS mod was released & it's already the most downloaded at NexusMods. Starfield's FSR Replacement […]

Written by Hassan Mujtaba

Starfield FX Mod by Team EVE Improves Many Visual Effects

The first comprehensive Starfield FX mod has been released by Weijiesen and Team EVE, previously known to the Bethesda modding community for their EVE mods made for Fallout 3 and […]

Written by Alessio Palumbo

Starfield Script Extender (SFSE) is Already Available For Download, Allowing For Easier and Advanced Modding

Ahead of the game's global launch later this week, the Starfield Script Extender (SFSE) has already been available for download. Starfield launched through early access some days ago, and yesterday […]

Starfield Tweaking Guide for PC Users – Mods and Tweaks

Following the wave of highly positive critic reviews, the new RPG by Bethesda Game Studios has shown a strong debut on Steam with 245K concurrent users measured today, and that's […]

Written by Alessio Palumbo

Starfield FOV and Optimization Mods Are Already Out on Nexus

As most PC gamers will have noticed right away when launching the game, there is no Starfield FOV (Field of View) slider in the game's settings. This is unfortunate since […]

Written by Alessio Palumbo

Starfield Creation Kit will Let Modders Make Their Own Planets, Stories, and More

Modding has always been a key appeal of Bethesda PC games, and the publisher has promised modding will be encouraged with the upcoming Starfield, but actual details have been a […]

Written by Nathan Birch

Recent articles

spot_img