Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]
We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...
Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...
Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]
Ubisoft has become almost synonymous with open-world games in the past two decades thanks to franchises like Assassin’s Creed and Far Cry. So it’s no surprise that people expect the publisher’s next game, Star Wars Outlaws, to take a lot of inspiration...
The first Ghost of Tsushima: Director's Cut post-launch patch is now live on PC, introducing stability improvements and fixes for some NVIDIA DLSS 3 and AMD FSR 3 issues. As mentioned above, the 1053.0.0522.1042 patch focuses on improving stability and fixing some NVIDIA DLSS 3 and AMD FSR 3 issues. Specifically, the patch fixes visual bugs that could show when transitioning from cutscenes to gameplay with DLSS 3 Frame Generation enabled, and fixed other visual issues that could show when combining AMD FSR 3 upscaling with Dynamic Resolution Scaling. This Ghost of Tsushima: Director's Cut is only going the first […]
A brand-new Ghost of Tsushima PC showcase has been released, showing off the game running with a ray tracing modification and DLSS3 on an NVIDIA RTX 4090. Yesterday we reported on some mods for the recently-released PC version of the game, and today we wanted to share how absolutely great this port from Nixxes can look on a powerful setup. Courtesy of YouTuber 'Beyond Dreams', this new video shows Ghost of Tsushima running in 8K resolution with 'Massihancer's' ray tracing preset. In addition, the showcase uses 'NiceGuy's' complete Ray Tracing shader, offering global illumination, ambient occlusion, volumetric fog, color grading, […]
New Ghost of Tsushima: Director's Cut mods that were released in the past few days bring considerable visual improvements. The first of these mods is the Serene Reshade - Damp RT, a resource-intensive ray-traced global illumination shader that attempts to simulate light propagation using on-screen data. The shader also adds some sharpening that accounts for depth and introduces some minor color adjustments while trying to stay true to the game's original style. The second Ghost of Tsushima: Director's Cut mod that brings some welcome visual improvements is a cutscene pack that includes great-looking 4K AI-upscaled prerendered cutscenes. Among the available […]
New Ghost of Tsushima: Director's Cut comparisons were shared online, highlighting the differences between the PC and PlayStation 5 versions. The comparisons, put together by Cycu1 and Terra Ware, highlight how the PC and PlayStation 5 versions don't look too different from one another, not counting the higher resolutions possible on PC, which return a clearer and sharper image. Still, the PC version does look better than the console version, thanks to higher-quality shadows, volumetric fog, and ambient occlusion. In case you want to check out how Ghost of Tsushima: Director's Cut runs on the RTX 3080, 4060, 4070 and […]
The official Ghost of Tsushima: Director's Cut PC system requirements were revealed today, highlighting how the game will run well on a wide range of system specifications as well as making it shine on high-end PCs. The game's system requirements, which can be found below, detail which CPU, GPU, and amount of RAM are required for multiple presets and average performance. To achieve 4K resolution and 60 frames per second, players will need a rather beefy system, as Nixxes recommends Intel Core i5-11400, AMD Ryzen 5 5600 CPUs, and NVIDIA GeForce RTX 4080, AMD Radeon RX 7900 XT GPUs. As […]
A new Ghost of Tsushima Director's Cut early comparison video was shared online, highlighting the differences between the PC and PlayStation 5 releases. The video, which was put together by Pentoplanya, is based on the PC version's announcement trailer shared early this week, and puts sequences from the trailer and the PlayStation 5 version side by side to highlight the differences, which seem mostly limited to some lighting changes that make the game feel more atmospheric. While the two versions of the game may not look that different, Ghost of Tsushima Director's Cut on PC is setting out to be […]
Ghost of Tsushima, the open-world game released a couple of years back on PlayStation 4 developed by Sucker Punch, will launch on PC on May 16th, complete with some PC-exclusive features. Revealed with a new post on the Official PlayStation Blog, the new version of the game, which was developed by Nixxes, will include every feature found in the PlayStation 5 Director's Cut version, including the Iki Island expansions and the cooperative online multiplayer Legends mode. In addition, the PC version of the game will feature unlocked frame rates, customizable mouse and keyboard controls, and a vast array of visual […]
From his critically maligned but fan-favorite Sucker Punch to his infamous internet darling “Snyder Cut” of 2017’s Justice League, Zack Snyder is no stranger to drumming up discourse whenever one of his films nears release. His latest effort for Netfli...
Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...
Ubisoft has become almost synonymous with open-world games in the past two decades thanks to franchises like Assassin’s Creed and Far Cry. So it’s no surprise that people expect the publisher’s next game, Star Wars Outlaws, to take a lot of inspiration...
The first Ghost of Tsushima: Director's Cut post-launch patch is now live on PC, introducing stability improvements and fixes for some NVIDIA DLSS 3 and AMD FSR 3 issues. As mentioned above, the 1053.0.0522.1042 patch focuses on improving stability and fixing some NVIDIA DLSS 3 and AMD FSR 3 issues. Specifically, the patch fixes visual bugs that could show when transitioning from cutscenes to gameplay with DLSS 3 Frame Generation enabled, and fixed other visual issues that could show when combining AMD FSR 3 upscaling with Dynamic Resolution Scaling. This Ghost of Tsushima: Director's Cut is only going the first […]
A brand-new Ghost of Tsushima PC showcase has been released, showing off the game running with a ray tracing modification and DLSS3 on an NVIDIA RTX 4090. Yesterday we reported on some mods for the recently-released PC version of the game, and today we wanted to share how absolutely great this port from Nixxes can look on a powerful setup. Courtesy of YouTuber 'Beyond Dreams', this new video shows Ghost of Tsushima running in 8K resolution with 'Massihancer's' ray tracing preset. In addition, the showcase uses 'NiceGuy's' complete Ray Tracing shader, offering global illumination, ambient occlusion, volumetric fog, color grading, […]
New Ghost of Tsushima: Director's Cut mods that were released in the past few days bring considerable visual improvements. The first of these mods is the Serene Reshade - Damp RT, a resource-intensive ray-traced global illumination shader that attempts to simulate light propagation using on-screen data. The shader also adds some sharpening that accounts for depth and introduces some minor color adjustments while trying to stay true to the game's original style. The second Ghost of Tsushima: Director's Cut mod that brings some welcome visual improvements is a cutscene pack that includes great-looking 4K AI-upscaled prerendered cutscenes. Among the available […]
New Ghost of Tsushima: Director's Cut comparisons were shared online, highlighting the differences between the PC and PlayStation 5 versions. The comparisons, put together by Cycu1 and Terra Ware, highlight how the PC and PlayStation 5 versions don't look too different from one another, not counting the higher resolutions possible on PC, which return a clearer and sharper image. Still, the PC version does look better than the console version, thanks to higher-quality shadows, volumetric fog, and ambient occlusion. In case you want to check out how Ghost of Tsushima: Director's Cut runs on the RTX 3080, 4060, 4070 and […]
The official Ghost of Tsushima: Director's Cut PC system requirements were revealed today, highlighting how the game will run well on a wide range of system specifications as well as making it shine on high-end PCs. The game's system requirements, which can be found below, detail which CPU, GPU, and amount of RAM are required for multiple presets and average performance. To achieve 4K resolution and 60 frames per second, players will need a rather beefy system, as Nixxes recommends Intel Core i5-11400, AMD Ryzen 5 5600 CPUs, and NVIDIA GeForce RTX 4080, AMD Radeon RX 7900 XT GPUs. As […]
A new Ghost of Tsushima Director's Cut early comparison video was shared online, highlighting the differences between the PC and PlayStation 5 releases. The video, which was put together by Pentoplanya, is based on the PC version's announcement trailer shared early this week, and puts sequences from the trailer and the PlayStation 5 version side by side to highlight the differences, which seem mostly limited to some lighting changes that make the game feel more atmospheric. While the two versions of the game may not look that different, Ghost of Tsushima Director's Cut on PC is setting out to be […]
Ghost of Tsushima, the open-world game released a couple of years back on PlayStation 4 developed by Sucker Punch, will launch on PC on May 16th, complete with some PC-exclusive features. Revealed with a new post on the Official PlayStation Blog, the new version of the game, which was developed by Nixxes, will include every feature found in the PlayStation 5 Director's Cut version, including the Iki Island expansions and the cooperative online multiplayer Legends mode. In addition, the PC version of the game will feature unlocked frame rates, customizable mouse and keyboard controls, and a vast array of visual […]
From his critically maligned but fan-favorite Sucker Punch to his infamous internet darling “Snyder Cut” of 2017’s Justice League, Zack Snyder is no stranger to drumming up discourse whenever one of his films nears release. His latest effort for Netfli...