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Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

New Dev Diary Explains Hunting and Feeding in Vampire: The Masquerade – Bloodlines 2

The Chinese Room has released a new dev diary that discusses more details about the upcoming title Vampire: The Masquerade—Bloodlines 2. This dev diary is the 19th dev diary that the team has released, and this one, in particular, dives into hunting and feeding in both combat scenarios and social scenarios. Both are possible as you roam the streets of Seattle. For this game, they've made sure to make feeding a fundamental part of the player's actions and strategies. "You'll be doing a lot of it- Phyre's a little-and-often kinda drinker; that helps keep the beast in check," says Senior […]

New Vampire: The Masquerade – Bloodlines 2 Dev Diary Explains Dialogue Choice Systems

The Chinese Room's Senior Narrative Designer and Writer, Sarah Longthrone, has explained more details about the dialogue choice systems in Vampire: The Masquerade - Bloodlines 2 in a brand-new dev diary. In this dev diary, The Chinese Room explains how the dialogue systems help shape the world and provide depth for the characters in the game by shaping them with conversation. The dialogue systems help players determine each character's preferences and biases and how they perceive different characters in the game. They discuss how you can play Phyre in multiple ways and how you get them to react to certain […]

Still Wakes the Deep Patch 1.3 Adds DLSS, FSR3 and XeSS Upscaling Support on PC Game Pass

Still Wakes the Deep Patch 1.3 has been deployed, finally adding support for DLSS, FSR3 and XeSS upscaling to the PC Game Pass version. The Chinese Room's survival horror title was released across PC and consoles last month. The game was also made available on Game Pass upon launch. Unfortunately, the Game Pass PC release once again lacked several features, including support for NVIDIA DLSS, AMD FSR3, and Intel XeSS upscaling. As confirmed by the development team last month, a new update would add support for DLSS for the Game Pass version. In addition, the team said that it was […]

Still Wakes the Deep Review – Surface-Level Scares

A key ingredient to a successful horror story is a good setting and Still Wakes the Deep, which takes place on a massive deep sea oil rig off the coast of Scotland, has a pretty killer one. The game also has a critically acclaimed, if somewhat divisive, creative team behind it in The Chinese Room, the British developer behind past indie hits such as Dear Esther and Everybody's Gone to the Rapture. In other words, Still Wakes the Deep would seem to have quite a bit going for it at first glance. So, does the game successfully tap into its […]

Unreal Engine 5 Horror Game Still Wakes the Deep Unveils PC Requirements and Voice Talent

Today, UK developer The Chinese Room (which is also currently busy with Vampire: The Masquerade - Bloodlines 2) unveiled the PC system requirements for Still Wakes the Deep. The upcoming first-person horror game is powered by Unreal Engine 5, but the minimum and recommended requirements listed on the Steam page don't appear to be too high: MINIMUM: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit required) with DirectX 12 Processor: Quad-core Intel or AMD, 2.5 GHz or faster Memory: 8 GB RAM Graphics: NVIDIA RTX 2050 / AMD RX 6000 / Intel® Arc™ A550 Graphics Card DirectX: Version 12 Storage: 9 GB […]

Vampire: The Masquerade – Bloodlines 2 Sees Its Debut Gameplay Trailer

Paradox Interactive and The Chinese Room have unveiled the first gameplay trailer of Vampire: The Masquerade – Bloodlines 2, showing what to expect with the long-awaited action RPG sequel. The trailer starts with the spotlight being taken by the main character, Phyre. The developers have picked the Brujah Kindred (one of four options available to players) for this playthrough. The character hijacks an abandoned warehouse at the start of the trailer in order to find clues about the marks on her hands. Amidst all this, Phyre suddenly starts combating enemies and leverages her vampire abilities, including telekinesis, to knock back […]

Bloodlines 2 to Feature Playable Tremere Clan, Devs Confirm

Following last week's confirmation of the Brujah clan, The Chinese Room has now revealed that Vampire: The Masquerade - Bloodlines 2 will feature Tremere as the second playable clan. As VtM fans already know, Tremere are known as the mages among vampires. In fact, according to lore, they were originally a house of mortal wizards who searched for immortality. As such, in Bloodlines 2, they will strike foes from afar with a ranged playstyle. The official Vampire: The Masquerade ruleset provides Tremere with the following Discipline powers: Auspex allows the Tremere to perceive the truth from their surroundings, hunting down […]

Tag: The Chinese Room

Vampire Survivors draws tons of inspiration from Castlevania, so it is no surprise that the new Ode To Castlevania DLC is fantastic. I’m here to guide you through unlocking each Hero and evolving each weapon, because that’s how you’ll end up accessing ...
I started playing Overwatch in 2019. By the time I was pushing payloads and getting Play of the Game with a well-placed Tactical Visor, a lot of the old hero kits and team compositions that were infamous when the hero shooter launched in 2016 were more...

New Dev Diary Explains Hunting and Feeding in Vampire: The Masquerade – Bloodlines 2

The Chinese Room has released a new dev diary that discusses more details about the upcoming title Vampire: The Masquerade—Bloodlines 2. This dev diary is the 19th dev diary that the team has released, and this one, in particular, dives into hunting and feeding in both combat scenarios and social scenarios. Both are possible as you roam the streets of Seattle. For this game, they've made sure to make feeding a fundamental part of the player's actions and strategies. "You'll be doing a lot of it- Phyre's a little-and-often kinda drinker; that helps keep the beast in check," says Senior […]

New Vampire: The Masquerade – Bloodlines 2 Dev Diary Explains Dialogue Choice Systems

The Chinese Room's Senior Narrative Designer and Writer, Sarah Longthrone, has explained more details about the dialogue choice systems in Vampire: The Masquerade - Bloodlines 2 in a brand-new dev diary. In this dev diary, The Chinese Room explains how the dialogue systems help shape the world and provide depth for the characters in the game by shaping them with conversation. The dialogue systems help players determine each character's preferences and biases and how they perceive different characters in the game. They discuss how you can play Phyre in multiple ways and how you get them to react to certain […]

Still Wakes the Deep Patch 1.3 Adds DLSS, FSR3 and XeSS Upscaling Support on PC Game Pass

Still Wakes the Deep Patch 1.3 has been deployed, finally adding support for DLSS, FSR3 and XeSS upscaling to the PC Game Pass version. The Chinese Room's survival horror title was released across PC and consoles last month. The game was also made available on Game Pass upon launch. Unfortunately, the Game Pass PC release once again lacked several features, including support for NVIDIA DLSS, AMD FSR3, and Intel XeSS upscaling. As confirmed by the development team last month, a new update would add support for DLSS for the Game Pass version. In addition, the team said that it was […]

Still Wakes the Deep Review – Surface-Level Scares

A key ingredient to a successful horror story is a good setting and Still Wakes the Deep, which takes place on a massive deep sea oil rig off the coast of Scotland, has a pretty killer one. The game also has a critically acclaimed, if somewhat divisive, creative team behind it in The Chinese Room, the British developer behind past indie hits such as Dear Esther and Everybody's Gone to the Rapture. In other words, Still Wakes the Deep would seem to have quite a bit going for it at first glance. So, does the game successfully tap into its […]

Unreal Engine 5 Horror Game Still Wakes the Deep Unveils PC Requirements and Voice Talent

Today, UK developer The Chinese Room (which is also currently busy with Vampire: The Masquerade - Bloodlines 2) unveiled the PC system requirements for Still Wakes the Deep. The upcoming first-person horror game is powered by Unreal Engine 5, but the minimum and recommended requirements listed on the Steam page don't appear to be too high: MINIMUM: Requires a 64-bit processor and operating system OS: Windows 10 (64-bit required) with DirectX 12 Processor: Quad-core Intel or AMD, 2.5 GHz or faster Memory: 8 GB RAM Graphics: NVIDIA RTX 2050 / AMD RX 6000 / Intel® Arc™ A550 Graphics Card DirectX: Version 12 Storage: 9 GB […]

Vampire: The Masquerade – Bloodlines 2 Sees Its Debut Gameplay Trailer

Paradox Interactive and The Chinese Room have unveiled the first gameplay trailer of Vampire: The Masquerade – Bloodlines 2, showing what to expect with the long-awaited action RPG sequel. The trailer starts with the spotlight being taken by the main character, Phyre. The developers have picked the Brujah Kindred (one of four options available to players) for this playthrough. The character hijacks an abandoned warehouse at the start of the trailer in order to find clues about the marks on her hands. Amidst all this, Phyre suddenly starts combating enemies and leverages her vampire abilities, including telekinesis, to knock back […]

Bloodlines 2 to Feature Playable Tremere Clan, Devs Confirm

Following last week's confirmation of the Brujah clan, The Chinese Room has now revealed that Vampire: The Masquerade - Bloodlines 2 will feature Tremere as the second playable clan. As VtM fans already know, Tremere are known as the mages among vampires. In fact, according to lore, they were originally a house of mortal wizards who searched for immortality. As such, in Bloodlines 2, they will strike foes from afar with a ranged playstyle. The official Vampire: The Masquerade ruleset provides Tremere with the following Discipline powers: Auspex allows the Tremere to perceive the truth from their surroundings, hunting down […]

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