MMORPGs have offered the promise of player agency and being able to shape the world but those promises usually fall flat beyond the premise of having a stronghold in one part of the world or adjusting tax and trade ratios in another. Bitcraft: Age of Automata aims to break that concept down to the basic voxels by allowing players to literally shape the shared world as they see fit. With a single shared world to craft bit by bit, there's something special in the works with Clockwork Labs, Inc. My play session saw me along with one other developer showing […]
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