[tds_menu_login inline="yes" guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJwaG9uZSI6eyJtYXJnaW4tcmlnaHQiOiIyMCIsIm1hcmdpbi1ib3R0b20iOiIwIiwibWFyZ2luLWxlZnQiOiI2IiwiZGlzcGxheSI6IiJ9LCJwaG9uZV9tYXhfd2lkdGgiOjc2N30=" toggle_hide="eyJwaG9uZSI6InllcyJ9" ia_space="eyJwaG9uZSI6IjAifQ==" icon_size="eyJhbGwiOjI0LCJwaG9uZSI6IjIwIn0=" avatar_size="eyJwaG9uZSI6IjIwIn0=" show_menu="yes" menu_offset_top="eyJwaG9uZSI6IjE4In0=" menu_offset_horiz="eyJhbGwiOjgsInBob25lIjoiLTMifQ==" menu_width="eyJwaG9uZSI6IjE4MCJ9" menu_horiz_align="eyJhbGwiOiJjb250ZW50LWhvcml6LWxlZnQiLCJwaG9uZSI6ImNvbnRlbnQtaG9yaXotcmlnaHQifQ==" menu_uh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_gh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_ul_padd="eyJwaG9uZSI6IjhweCAxNXB4In0=" menu_ul_space="eyJwaG9uZSI6IjYifQ==" menu_ulo_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_gc_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_bg="var(--news-hub-black)" menu_shadow_shadow_size="eyJwaG9uZSI6IjAifQ==" menu_arrow_color="rgba(0,0,0,0)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="var(--news-hub-white)" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_size="eyJwaG9uZSI6IjEyIn0=" f_uh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_links_font_size="eyJwaG9uZSI6IjEyIn0=" f_links_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_links_font_family="eyJwaG9uZSI6IjMyNSJ9" f_uf_font_size="eyJwaG9uZSI6IjEyIn0=" f_uf_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uf_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_size="eyJwaG9uZSI6IjEyIn0=" f_gh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_btn1_font_family="eyJwaG9uZSI6IjMyNSJ9" f_btn1_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn1_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn2_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_family="eyJwaG9uZSI6IjMyNSJ9"]
-6.5 C
New York
[tds_menu_login guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJhbGwiOnsibWFyZ2luLWJvdHRvbSI6IjAiLCJkaXNwbGF5IjoiIn19" toggle_txt_color="var(--news-hub-white)" menu_offset_top="eyJhbGwiOiIxOSIsImxhbmRzY2FwZSI6IjE3IiwicG9ydHJhaXQiOiIxNSJ9" menu_offset_horiz="eyJhbGwiOi02LCJsYW5kc2NhcGUiOiItMyIsInBvcnRyYWl0IjoiLTIifQ==" menu_horiz_align="content-horiz-right" menu_bg="var(--news-hub-black)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="#ffffff" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_family="325" f_uh_font_line_height="1.3" f_links_font_family="325" f_links_font_line_height="1.3" f_uf_font_line_height="1.3" f_uf_font_family="325" menu_uh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_ul_padd="eyJhbGwiOiIxOHB4IDI1cHgiLCJsYW5kc2NhcGUiOiIxNnB4IDIwcHgiLCJwb3J0cmFpdCI6IjhweCAxNXB4In0=" menu_ul_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" menu_ulo_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_shadow_shadow_size="0" menu_arrow_color="rgba(255,255,255,0)" menu_width="eyJhbGwiOiIyMjAiLCJwb3J0cmFpdCI6IjE4MCJ9" show_version="" menu_gh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_gc_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_gh_color="var(--news-hub-light-grey)" menu_gh_border_color="var(--news-hub-dark-grey)" f_gh_font_family="325" menu_gc_btn1_bg_color="var(--news-hub-accent)" menu_gc_btn1_bg_color_h="var(--news-hub-accent-hover)" menu_gc_btn2_color="var(--news-hub-accent)" menu_gc_btn2_color_h="var(--news-hub-accent-hover)" f_btn1_font_family="325" f_btn1_font_transform="uppercase" f_btn2_font_family="325" f_btn2_font_transform="uppercase" f_btn1_font_weight="700" f_btn2_font_weight="700" show_menu="yes" f_uf_font_size="eyJsYW5kc2NhcGUiOiIxMiIsInBvcnRyYWl0IjoiMTIifQ==" icon_color="var(--news-hub-white)" icon_size="eyJhbGwiOjIyLCJsYW5kc2NhcGUiOiIyMCIsInBvcnRyYWl0IjoiMTgifQ==" avatar_size="eyJhbGwiOiIyMiIsImxhbmRzY2FwZSI6IjIwIiwicG9ydHJhaXQiOiIxOCJ9" ia_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" f_toggle_font_family="325" f_toggle_font_size="eyJhbGwiOiIxNCIsImxhbmRzY2FwZSI6IjEzIiwicG9ydHJhaXQiOiIxMiJ9" logout_size="eyJhbGwiOjE0LCJsYW5kc2NhcGUiOiIxMyJ9" f_uh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_links_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_gh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ=="]

Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Marvel Rivals Q&A – NetEase Talks About the Heroes’ Hybrid Roles Opposed to Hard Tank/DPS/Support

Following the collaboration announced by Marvel and NetEase five years ago, NetEase unveiled the Overwatch-like competitive 6 versus 6 third-person shooter game Marvel Rivals. Ahead of the Closed Beta test, which will run from July 23 to August with the following content (Characters: Adam Warlock, Black Panther, Doctor Strange, Groot, Hela, Hulk, Iron Man, Loki, Luna Snow, Magik, Magneto, Mantis, Namor, Peni Parker, Punisher, Rocket Raccoon, Star-Lord, Storm, Scarlet Witch, Spider-Man, and Venom; Maps: Yggsgard: Yggdrasill Path, Yggsgard: Royal Palace, Tokyo 2099: Shin-Shibuya, and Tokyo 2099: Spider-Islands; Modes: Convoy, Domination, and Convergence), we interviewed Executive Producer Danny Koo and Game […]

Stars Reach Q&A – Raph Koster Dives Into Every Aspect of Its Sandbox MMO with a Fully Simulated Galaxy

Today, MMO fans finally have the pleasure of learning about Stars Reach, the next game envisioned by genre guru Raph Koster and his team at Playable Worlds, a studio founded in late 2019. Koster was the Lead Designer on the seminal Ultima Online, the Creative Director on Star Wars Galaxies, and the Chief Creative Officer on EverQuest II. For Stars Reach, Koster has returned to his sandbox roots with the power of today's technology. The developers at Playable Worlds have crafted a first-of-its-kind server architecture running partly on the cloud, which allows players to fully modify the universe. In turn, […]

Warhammer 40K: Rogue Trader Void Shadows Q&A – DLC Will Be Integrated in Main Story; Launch Had Way Too Many Bugs

To cap off a memorable 2023 for RPG fans, Owlcat Games (Pathfinder: Kingmaker and Wrath of the Righteous) released Warhammer 40K: Rogue Trader, the first-ever cRPG based on the beloved setting invented by Games Workshop, last December. The game earned an 8 out of 10 score in Wccftech's review. Author Francesco Deo Meo wrote: Despite not being a hardcore fan of the setting, Warhammer 40K: Rogue Trader managed to capture my attention right from the get-go, resulting in an enjoyable experience for the over 50 hours I spent with it. While the game by Owlcat doesn't have the wide appeal […]

Star Wars Outlaws Q&A – Game Length Can Double with Side Content

One of the most anticipated games of 2024, Star Wars Outlaws, was featured prominently during yesterday's Ubisoft Forward event. Fans got an extended new look at protagonist Kay Vess in action. Today, we've got an exclusive interview straight from Summer Game Fest 2024 with Ubisoft Massive's Navid Khavari (narrative director) and Mathias Karlson (game director alongside Julian Gerighty), who shared some juicy new details about Star Wars Outlaws. As a reminder, the game is slated to launch on PC, PlayStation 5, and Xbox Series S|X on August 30. You can read all about the various editions in our roundup article. […]

New World: Aeternum Q&A – Amazon Confirms AMD FSR, HDR Support, and Keyboard & Mouse Option for Consoles

Following the announcement of New World: Aeternum at Summer Game Fest 2024, we caught up with some lead figures from Amazon Games Orange County to dive into the console launch and the various improvements coming to the existing PC version. We chatted with Scot Lane (Game Director), Katie Kaszynski (Senior Producer), and Dave Verfaillie (Creative Director). As a reminder, the new version of the MMORPG will go live on October 15. Let's start with the big one. What differentiates New World: Aeternum from the live PC version? Scot Lane: I think of it more of a spiritual successor because it's […]

Delta Force: Hawk Ops Q&A – Early Access in October, Release Window in Q1 2025

At Summer Game Fest, we checked out the tactical first-person shooter game Delta Force: Hawk Ops. The game will feature a premium 'Black Hawk Down' campaign mode and two free-to-play multiplayer modes: the large-scale PvP Havoc Warfare and the extraction shooter Hazard Operations. Following our hands-on preview, we interviewed lead developer Leo Yao, who revealed that the game is entering early access in October with a projected release window in early 2025. It will be available on PC (where there's an Alpha test scheduled next month), consoles, and mobile devices. Why did your team decide on Delta Force as the […]

Pax Dei Early Access Q&A – Mainframe Talks Improvements from the Wilderness Alpha, Monetization and Much More

Pax Dei, the sandbox MMORPG in development at Iceland-based studio Mainframe Industries, has found a publishing partner in New Tales, the French team that helped publish the free-to-play collectible card game Waven. Together, Mainframe and New Tales announced that Pax Dei will debut in early access in exactly two weeks, on Tuesday, June 18. Pre-purchase is available starting today on the official website, with various Founder's Packs options, and the game will be playable via Steam or the dedicated Pax Dei launcher. Mainframe doesn't shy away from the fact that the game is still very much in Alpha and, as […]

The Wayward Realms Kickstarter Q&A – ‘There Are Plenty of Ways to Advance Procedural Generation’

It was early August 2021 when former Elder Scrolls Arena and Elder Scrolls Daggerfall developers Ted Peterson and Julian LeFay announced they had partnered to create The Wayward Realms at their new studio, OnceLost Games. Nearly three years later, the developers have just opened a Kickstarter campaign to raise funds for their 'Grand RPG', which aims to hearken back to the old-school of games like Daggerfall, which featured massive open worlds and a strong emphasis on choices and consequences. At the time of writing, the campaign has already earned nearly half the minimum funding goal of $500K. With 29 days […]

Sony apologizes for interview it says “misrepresented” a Last of Us creator

Move comes after Druckmann publicly disavowed some quotes: "This is not quite what I said."

Frostpunk 2 Q&A – Back to the Wasteland

Recently, I posted a preview and a Q&A with developers 11 bit studios about their upcoming title, The Alters. During the same trip, I also got hands-on with Frostpunk 2, specifically the start of the campaign mode, which is a direct follow-up to the original game. I also talked about my time with the earlier beta and Utopia mode of Frostpunk 2, my hands-on with the start of the story, and my time with the original, all with Co-Game Director and Design Director Jakub Stokalski. I also have a hands-on preview from my time on Frostpunk 2, so keep tuned […]

ARK: Survival Ascended Premium Mods on Consoles Q&A – ‘By 2030, Time Spent on UGC Will Be Way Bigger’

When Studio Wildcard released ARK: Survival Ascended, its Unreal Engine 5 remaster of the highly successful open world survival game ARK: Survival Evolved, the studio bet heavily on the power of modding and user-generated content. Studio Wildcard partnered with Overwolf's CurseForge to deliver these mods not just on Steam but everywhere, from PC to consoles. In addition to the dedicated webpage, there's an in-game browser where users can check out the over 1900 mods available in ARK: Survival Ascended, which range from new weapons to new armor, creatures, and even fully-fledged game modes and high-quality maps. Studio Wildcard and Overwolf […]

The Alters Q&A – Creating a Game About the Roads Not Taken

Polish developer 11 bit studios is mostly known to gamers for This War of Mine and Frostpunk, but with The Alters, they are doing something very different. It's a sci-fi survival game where you play as miner Jan Dolski, who is stranded on an alien planet and must find a way to repair his mobile base and get the hell out of the planet before the local sun's lethal radiation kills him. This is not a one-person job, to say the least. Thankfully, Jan has technology at his disposal that allows him to create the titular Alters, alternate copies of […]

Tag: Interview

Marvel Rivals Q&A – NetEase Talks About the Heroes’ Hybrid Roles Opposed to Hard Tank/DPS/Support

Following the collaboration announced by Marvel and NetEase five years ago, NetEase unveiled the Overwatch-like competitive 6 versus 6 third-person shooter game Marvel Rivals. Ahead of the Closed Beta test, which will run from July 23 to August with the following content (Characters: Adam Warlock, Black Panther, Doctor Strange, Groot, Hela, Hulk, Iron Man, Loki, Luna Snow, Magik, Magneto, Mantis, Namor, Peni Parker, Punisher, Rocket Raccoon, Star-Lord, Storm, Scarlet Witch, Spider-Man, and Venom; Maps: Yggsgard: Yggdrasill Path, Yggsgard: Royal Palace, Tokyo 2099: Shin-Shibuya, and Tokyo 2099: Spider-Islands; Modes: Convoy, Domination, and Convergence), we interviewed Executive Producer Danny Koo and Game […]

Stars Reach Q&A – Raph Koster Dives Into Every Aspect of Its Sandbox MMO with a Fully Simulated Galaxy

Today, MMO fans finally have the pleasure of learning about Stars Reach, the next game envisioned by genre guru Raph Koster and his team at Playable Worlds, a studio founded in late 2019. Koster was the Lead Designer on the seminal Ultima Online, the Creative Director on Star Wars Galaxies, and the Chief Creative Officer on EverQuest II. For Stars Reach, Koster has returned to his sandbox roots with the power of today's technology. The developers at Playable Worlds have crafted a first-of-its-kind server architecture running partly on the cloud, which allows players to fully modify the universe. In turn, […]

Warhammer 40K: Rogue Trader Void Shadows Q&A – DLC Will Be Integrated in Main Story; Launch Had Way Too Many Bugs

To cap off a memorable 2023 for RPG fans, Owlcat Games (Pathfinder: Kingmaker and Wrath of the Righteous) released Warhammer 40K: Rogue Trader, the first-ever cRPG based on the beloved setting invented by Games Workshop, last December. The game earned an 8 out of 10 score in Wccftech's review. Author Francesco Deo Meo wrote: Despite not being a hardcore fan of the setting, Warhammer 40K: Rogue Trader managed to capture my attention right from the get-go, resulting in an enjoyable experience for the over 50 hours I spent with it. While the game by Owlcat doesn't have the wide appeal […]

Star Wars Outlaws Q&A – Game Length Can Double with Side Content

One of the most anticipated games of 2024, Star Wars Outlaws, was featured prominently during yesterday's Ubisoft Forward event. Fans got an extended new look at protagonist Kay Vess in action. Today, we've got an exclusive interview straight from Summer Game Fest 2024 with Ubisoft Massive's Navid Khavari (narrative director) and Mathias Karlson (game director alongside Julian Gerighty), who shared some juicy new details about Star Wars Outlaws. As a reminder, the game is slated to launch on PC, PlayStation 5, and Xbox Series S|X on August 30. You can read all about the various editions in our roundup article. […]

New World: Aeternum Q&A – Amazon Confirms AMD FSR, HDR Support, and Keyboard & Mouse Option for Consoles

Following the announcement of New World: Aeternum at Summer Game Fest 2024, we caught up with some lead figures from Amazon Games Orange County to dive into the console launch and the various improvements coming to the existing PC version. We chatted with Scot Lane (Game Director), Katie Kaszynski (Senior Producer), and Dave Verfaillie (Creative Director). As a reminder, the new version of the MMORPG will go live on October 15. Let's start with the big one. What differentiates New World: Aeternum from the live PC version? Scot Lane: I think of it more of a spiritual successor because it's […]

Delta Force: Hawk Ops Q&A – Early Access in October, Release Window in Q1 2025

At Summer Game Fest, we checked out the tactical first-person shooter game Delta Force: Hawk Ops. The game will feature a premium 'Black Hawk Down' campaign mode and two free-to-play multiplayer modes: the large-scale PvP Havoc Warfare and the extraction shooter Hazard Operations. Following our hands-on preview, we interviewed lead developer Leo Yao, who revealed that the game is entering early access in October with a projected release window in early 2025. It will be available on PC (where there's an Alpha test scheduled next month), consoles, and mobile devices. Why did your team decide on Delta Force as the […]

Pax Dei Early Access Q&A – Mainframe Talks Improvements from the Wilderness Alpha, Monetization and Much More

Pax Dei, the sandbox MMORPG in development at Iceland-based studio Mainframe Industries, has found a publishing partner in New Tales, the French team that helped publish the free-to-play collectible card game Waven. Together, Mainframe and New Tales announced that Pax Dei will debut in early access in exactly two weeks, on Tuesday, June 18. Pre-purchase is available starting today on the official website, with various Founder's Packs options, and the game will be playable via Steam or the dedicated Pax Dei launcher. Mainframe doesn't shy away from the fact that the game is still very much in Alpha and, as […]

The Wayward Realms Kickstarter Q&A – ‘There Are Plenty of Ways to Advance Procedural Generation’

It was early August 2021 when former Elder Scrolls Arena and Elder Scrolls Daggerfall developers Ted Peterson and Julian LeFay announced they had partnered to create The Wayward Realms at their new studio, OnceLost Games. Nearly three years later, the developers have just opened a Kickstarter campaign to raise funds for their 'Grand RPG', which aims to hearken back to the old-school of games like Daggerfall, which featured massive open worlds and a strong emphasis on choices and consequences. At the time of writing, the campaign has already earned nearly half the minimum funding goal of $500K. With 29 days […]

Sony apologizes for interview it says “misrepresented” a Last of Us creator

Move comes after Druckmann publicly disavowed some quotes: "This is not quite what I said."

Frostpunk 2 Q&A – Back to the Wasteland

Recently, I posted a preview and a Q&A with developers 11 bit studios about their upcoming title, The Alters. During the same trip, I also got hands-on with Frostpunk 2, specifically the start of the campaign mode, which is a direct follow-up to the original game. I also talked about my time with the earlier beta and Utopia mode of Frostpunk 2, my hands-on with the start of the story, and my time with the original, all with Co-Game Director and Design Director Jakub Stokalski. I also have a hands-on preview from my time on Frostpunk 2, so keep tuned […]

ARK: Survival Ascended Premium Mods on Consoles Q&A – ‘By 2030, Time Spent on UGC Will Be Way Bigger’

When Studio Wildcard released ARK: Survival Ascended, its Unreal Engine 5 remaster of the highly successful open world survival game ARK: Survival Evolved, the studio bet heavily on the power of modding and user-generated content. Studio Wildcard partnered with Overwolf's CurseForge to deliver these mods not just on Steam but everywhere, from PC to consoles. In addition to the dedicated webpage, there's an in-game browser where users can check out the over 1900 mods available in ARK: Survival Ascended, which range from new weapons to new armor, creatures, and even fully-fledged game modes and high-quality maps. Studio Wildcard and Overwolf […]

The Alters Q&A – Creating a Game About the Roads Not Taken

Polish developer 11 bit studios is mostly known to gamers for This War of Mine and Frostpunk, but with The Alters, they are doing something very different. It's a sci-fi survival game where you play as miner Jan Dolski, who is stranded on an alien planet and must find a way to repair his mobile base and get the hell out of the planet before the local sun's lethal radiation kills him. This is not a one-person job, to say the least. Thankfully, Jan has technology at his disposal that allows him to create the titular Alters, alternate copies of […]

Recent articles

spot_img