[tds_menu_login inline="yes" guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJwaG9uZSI6eyJtYXJnaW4tcmlnaHQiOiIyMCIsIm1hcmdpbi1ib3R0b20iOiIwIiwibWFyZ2luLWxlZnQiOiI2IiwiZGlzcGxheSI6IiJ9LCJwaG9uZV9tYXhfd2lkdGgiOjc2N30=" toggle_hide="eyJwaG9uZSI6InllcyJ9" ia_space="eyJwaG9uZSI6IjAifQ==" icon_size="eyJhbGwiOjI0LCJwaG9uZSI6IjIwIn0=" avatar_size="eyJwaG9uZSI6IjIwIn0=" show_menu="yes" menu_offset_top="eyJwaG9uZSI6IjE4In0=" menu_offset_horiz="eyJhbGwiOjgsInBob25lIjoiLTMifQ==" menu_width="eyJwaG9uZSI6IjE4MCJ9" menu_horiz_align="eyJhbGwiOiJjb250ZW50LWhvcml6LWxlZnQiLCJwaG9uZSI6ImNvbnRlbnQtaG9yaXotcmlnaHQifQ==" menu_uh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_gh_padd="eyJwaG9uZSI6IjEwcHggMTVweCA4cHgifQ==" menu_ul_padd="eyJwaG9uZSI6IjhweCAxNXB4In0=" menu_ul_space="eyJwaG9uZSI6IjYifQ==" menu_ulo_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_gc_padd="eyJwaG9uZSI6IjhweCAxNXB4IDEwcHgifQ==" menu_bg="var(--news-hub-black)" menu_shadow_shadow_size="eyJwaG9uZSI6IjAifQ==" menu_arrow_color="rgba(0,0,0,0)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="var(--news-hub-white)" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_size="eyJwaG9uZSI6IjEyIn0=" f_uh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_links_font_size="eyJwaG9uZSI6IjEyIn0=" f_links_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_links_font_family="eyJwaG9uZSI6IjMyNSJ9" f_uf_font_size="eyJwaG9uZSI6IjEyIn0=" f_uf_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_uf_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_family="eyJwaG9uZSI6IjMyNSJ9" f_gh_font_size="eyJwaG9uZSI6IjEyIn0=" f_gh_font_line_height="eyJwaG9uZSI6IjEuMyJ9" f_btn1_font_family="eyJwaG9uZSI6IjMyNSJ9" f_btn1_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn1_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_weight="eyJwaG9uZSI6IjcwMCJ9" f_btn2_font_transform="eyJwaG9uZSI6InVwcGVyY2FzZSJ9" f_btn2_font_family="eyJwaG9uZSI6IjMyNSJ9"]
-6.5 C
New York
[tds_menu_login guest_tdicon="td-icon-profile" logout_tdicon="td-icon-log-out" tdc_css="eyJhbGwiOnsibWFyZ2luLWJvdHRvbSI6IjAiLCJkaXNwbGF5IjoiIn19" toggle_txt_color="var(--news-hub-white)" menu_offset_top="eyJhbGwiOiIxOSIsImxhbmRzY2FwZSI6IjE3IiwicG9ydHJhaXQiOiIxNSJ9" menu_offset_horiz="eyJhbGwiOi02LCJsYW5kc2NhcGUiOiItMyIsInBvcnRyYWl0IjoiLTIifQ==" menu_horiz_align="content-horiz-right" menu_bg="var(--news-hub-black)" menu_uh_color="var(--news-hub-light-grey)" menu_uh_border_color="var(--news-hub-dark-grey)" menu_ul_link_color="#ffffff" menu_ul_link_color_h="var(--news-hub-accent-hover)" menu_ul_sep_color="var(--news-hub-dark-grey)" menu_uf_txt_color="var(--news-hub-white)" menu_uf_txt_color_h="var(--news-hub-accent-hover)" menu_uf_border_color="var(--news-hub-dark-grey)" f_uh_font_family="325" f_uh_font_line_height="1.3" f_links_font_family="325" f_links_font_line_height="1.3" f_uf_font_line_height="1.3" f_uf_font_family="325" menu_uh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_ul_padd="eyJhbGwiOiIxOHB4IDI1cHgiLCJsYW5kc2NhcGUiOiIxNnB4IDIwcHgiLCJwb3J0cmFpdCI6IjhweCAxNXB4In0=" menu_ul_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" menu_ulo_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_shadow_shadow_size="0" menu_arrow_color="rgba(255,255,255,0)" menu_width="eyJhbGwiOiIyMjAiLCJwb3J0cmFpdCI6IjE4MCJ9" show_version="" menu_gh_padd="eyJhbGwiOiIyMHB4IDI1cHggMThweCIsImxhbmRzY2FwZSI6IjE1cHggMjBweCAxM3B4IiwicG9ydHJhaXQiOiIxMHB4IDE1cHggOHB4In0=" menu_gc_padd="eyJhbGwiOiIxOHB4IDI1cHggMjBweCIsImxhbmRzY2FwZSI6IjEzcHggMjBweCAxNXB4IiwicG9ydHJhaXQiOiI4cHggMTVweCAxMHB4In0=" menu_gh_color="var(--news-hub-light-grey)" menu_gh_border_color="var(--news-hub-dark-grey)" f_gh_font_family="325" menu_gc_btn1_bg_color="var(--news-hub-accent)" menu_gc_btn1_bg_color_h="var(--news-hub-accent-hover)" menu_gc_btn2_color="var(--news-hub-accent)" menu_gc_btn2_color_h="var(--news-hub-accent-hover)" f_btn1_font_family="325" f_btn1_font_transform="uppercase" f_btn2_font_family="325" f_btn2_font_transform="uppercase" f_btn1_font_weight="700" f_btn2_font_weight="700" show_menu="yes" f_uf_font_size="eyJsYW5kc2NhcGUiOiIxMiIsInBvcnRyYWl0IjoiMTIifQ==" icon_color="var(--news-hub-white)" icon_size="eyJhbGwiOjIyLCJsYW5kc2NhcGUiOiIyMCIsInBvcnRyYWl0IjoiMTgifQ==" avatar_size="eyJhbGwiOiIyMiIsImxhbmRzY2FwZSI6IjIwIiwicG9ydHJhaXQiOiIxOCJ9" ia_space="eyJhbGwiOiIxMCIsImxhbmRzY2FwZSI6IjgiLCJwb3J0cmFpdCI6IjYifQ==" f_toggle_font_family="325" f_toggle_font_size="eyJhbGwiOiIxNCIsImxhbmRzY2FwZSI6IjEzIiwicG9ydHJhaXQiOiIxMiJ9" logout_size="eyJhbGwiOjE0LCJsYW5kc2NhcGUiOiIxMyJ9" f_uh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_links_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ==" f_gh_font_size="eyJsYW5kc2NhcGUiOiIxMyIsInBvcnRyYWl0IjoiMTIifQ=="]

Apple Might Launch Its Own Smart Home Camera As It Focuses On Providing A More Integrated Product Experience For Its Users

Apple is increasingly focusing on building its own devices and expanding its ecosystem by taking steps towards a more native experience for users and relying less on third-party accessories. While the Cupertino-based tech giant's HomePod and AppleTV have left quite the mark in the smart home category, it generally relies more on outsourcing cameras and other hardware for smart homes. Now, a new report suggests that the company intends to create a fully integrated experience by developing its own smart home accessories. Gurman hints about Apple working on making smart home products like security cameras for a more integrated experience […]

Best of Black Friday 2024 – power stations and bundles: Anker SOLIX, Bluetti, EcoFlow, Jackery

We’re continuing our Best of Black Friday posts today with a look at the best current deals on power stations and their respective bundle options. Folks across the country and beyond have been steadily investing more and more in the industry for a vari...

World Of Warcraft Is Finally Getting Player Homes After 20 Years

Blizzard has announced that two decades after its release, World of Warcraft is finally going to let players build a home and live in it. The feature has long been requested by WoW players and now it’s finally coming in the game’s next expansion.Read m...

ArenaNet To Release ‘Godspawn’ Update for Guild Wars 2: Janthir Wilds on November 19, Featuring New 50-Player Titan Battle and More

Guild Wars 2: Janthir Wilds will receive the Godspawn update, adding a new 50-player boss battle, a new 10-player raid, and a legendary spear. Guild Wars 2: Janthir Wilds is getting the first major update "Godspawn" on November 19th, expanding the story with new story chapters The MMORPG Guild Wars 2 by ArenaNet is receiving its first major update for the Janthir Wilds expansion soon. It's the first of three major updates, and it'll land on November 19. The update will add new content to the game for the players. The Janthir Wilds expansion DLC was released in August this year, […]

Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3’s Phenomenal Boost, FSR/XeSS Support and System Specs

Polish developer The Astronauts was founded nearly eleven years ago and only released the horror adventure game The Vanishing of Ethan Carter (in 2014), though that's about to change with […]

Written by Alessio Palumbo

T-Minus Zero Q&A – NetEase’s Latest AAA Team Plans Ambitious Things Never Before Seen in Online Games

Less than a month ago, NetEase announced the foundation of T-Minus Zero, its newest triple-A Western studio helmed by industry veterans like Studio Head Rich Vogel (who led development on […]

Written by Alessio Palumbo

Fang and Claw Q&A – AAA Veterans Band to Work on the Next Evolution of Fantasy Combat Sports Games

A few weeks ago, former ArenaNet and then Undead Labs co-founder Jeff Strain and Annie Delisi Strain announced Fang and Claw, a new triple-A addition to Prytana Media's portfolio of […]

Written by Alessio Palumbo

Last Epoch Q&A on Runemaster Class, 1.0 Launch, and Advantages over Diablo IV

Indie game Last Epoch has no intentions of submitting to the franchise power of games like Diablo IV, Path of Exile 2, and the recently unveiled Titan Quest II. First […]

Written by Alessio Palumbo

Dustborn Q&A – Red Thread’s First Attempt at Action/Adventure

Norwegian independent studio Red Thread Games, known to gamers for adventure titles like Dreamfall Chapters and Draugen, has re-emerged to show their upcoming game Dustborn. The game, published by Quantic […]

Written by Kai Tatsumoto

Granblue Fantasy: Relink Interview and First Impressions – 20-25 Hours of Story, Up to 100 Hours of Content

Wccftech recently traveled to San Francisco, CA to get a rundown for the upcoming Granblue Fantasy: Relink amid some of the studio's first gameplay previews since it was first revealed […]

Written by Kai Tatsumoto

Enshrouded Q&A – Keen Games Explains All About Its Zelda meets Valheim Game

Indie game developer Keen Games (Portal Knights) shared a new video of its upcoming survival game Enshrouded yesterday. The footage is focused on the building and terraforming features, but in […]

Written by Alessio Palumbo

Alan Wake 2 Q&A – Devs Confirm 20 Hours Length, Aren’t Concerned with October’s Competition

Tucked away from the main show floor of Summer Game Fest's Play Days, in a corridor quietly nestled between Mortal Kombat 1 and EA's Immortals of Aveum, lay a single […]

Written by Kai Powell

Popul8 Q&A – How Generative AI Can Solve One of Gaming’s Age-Old Issues

In mid-April, I covered a press release about the launch of Popul8, a generative AI tool designed to make the life of artists who work in game development studios a […]

Written by Alessio Palumbo

Tag: Interview

Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3’s Phenomenal Boost, FSR/XeSS Support and System Specs

Polish developer The Astronauts was founded nearly eleven years ago and only released the horror adventure game The Vanishing of Ethan Carter (in 2014), though that's about to change with […]

Written by Alessio Palumbo

T-Minus Zero Q&A – NetEase’s Latest AAA Team Plans Ambitious Things Never Before Seen in Online Games

Less than a month ago, NetEase announced the foundation of T-Minus Zero, its newest triple-A Western studio helmed by industry veterans like Studio Head Rich Vogel (who led development on […]

Written by Alessio Palumbo

Fang and Claw Q&A – AAA Veterans Band to Work on the Next Evolution of Fantasy Combat Sports Games

A few weeks ago, former ArenaNet and then Undead Labs co-founder Jeff Strain and Annie Delisi Strain announced Fang and Claw, a new triple-A addition to Prytana Media's portfolio of […]

Written by Alessio Palumbo

Last Epoch Q&A on Runemaster Class, 1.0 Launch, and Advantages over Diablo IV

Indie game Last Epoch has no intentions of submitting to the franchise power of games like Diablo IV, Path of Exile 2, and the recently unveiled Titan Quest II. First […]

Written by Alessio Palumbo

Dustborn Q&A – Red Thread’s First Attempt at Action/Adventure

Norwegian independent studio Red Thread Games, known to gamers for adventure titles like Dreamfall Chapters and Draugen, has re-emerged to show their upcoming game Dustborn. The game, published by Quantic […]

Written by Kai Tatsumoto

Granblue Fantasy: Relink Interview and First Impressions – 20-25 Hours of Story, Up to 100 Hours of Content

Wccftech recently traveled to San Francisco, CA to get a rundown for the upcoming Granblue Fantasy: Relink amid some of the studio's first gameplay previews since it was first revealed […]

Written by Kai Tatsumoto

Enshrouded Q&A – Keen Games Explains All About Its Zelda meets Valheim Game

Indie game developer Keen Games (Portal Knights) shared a new video of its upcoming survival game Enshrouded yesterday. The footage is focused on the building and terraforming features, but in […]

Written by Alessio Palumbo

Alan Wake 2 Q&A – Devs Confirm 20 Hours Length, Aren’t Concerned with October’s Competition

Tucked away from the main show floor of Summer Game Fest's Play Days, in a corridor quietly nestled between Mortal Kombat 1 and EA's Immortals of Aveum, lay a single […]

Written by Kai Powell

Popul8 Q&A – How Generative AI Can Solve One of Gaming’s Age-Old Issues

In mid-April, I covered a press release about the launch of Popul8, a generative AI tool designed to make the life of artists who work in game development studios a […]

Written by Alessio Palumbo

Recent articles

spot_img