Hot on the heels of the tech-focused chat with Cyberpunk 2077 developer CD Projekt RED we published earlier this week, today we've got another brief technical talk with Alan Wake 2 developer Remedy Entertainment. The second triple-A game to implement path tracing after CP2077, Alan Wake 2 stunned once again with the latest evolution of the Northlight engine, delivering what has been described by some as the most visually impressive game made to date, and that's also largely true for the non-path traced version (which runs pretty well even on mid-range PCs). After the praiseworthy launch, Remedy took some time […]
Read full article at https://wccftech.com/alan-wake-2-dev-talks-integration-of-mesh-shaders-dlss-3-5-explains-work-graphs-importance-in-future-games/
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